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 R.E.G.: Adams - Sarthou 









  A.J.'s Rook Endgame Course, (Actual Master Game) 
   GM Mike Adams (2731) - FM G. Sarthou (2361)  
 [B30] 
 FIDE  World Championship  (KO) Tournament  
 Moscow, RUS (1.2),  28.11.2001 

  [A.J. Goldsby I]  


Instructive R+P endgames. 

I will concentrate mainly on the end-game in this example. 

This game was played in the FIDE Knock-Out World Championship 
Match(s) in Russia in early December, 2001. 
(I actually re-transmitted this game for an on-line chess server.) 


1. e4 c52. Nf3 Nc63. Bb5 e64. 0-0 Nge7!?5. c3 a6

6. Ba4 d57. exd5 Qxd5!?8. d4!,  Center! 
White has chosen the 3.Bb5 Sicilian, probably in an attempt to take advantage 
of his opponent's relative inexperience. 

This line could actually transpose into a Ruy Lopez or Spanish Game,  
 ... in some lines. 

Both sides have done well up to this point but now Black begins to go astray. 

[ 8.Re1!? ].  

 

8...Ng6!?9. Be3!?
This may not be absolutely best, but it is kind of tricky. 

[ What looks best for White is: 9.dxc5!, "+/=" 
   This seems to maintain a clear edge for White. 
   (The same cannot be said of Adam's actual move.) ] 

 

9...Qh5?!; (Maybe - '?') Terrible. 
This is awful. (The Queen is unprotected. And Black's pieces are 
completely un-coordinated. All White has to is find a way to exploit this.) 

In Black's defense, maybe he thought he could attack White's King. 
(It's a pipe dream!) 

[ Best is 9...c4; "="  Black could also try: 9...cxd4!?
  10.Nxd4, "="
(Maybe - "+/=")  White may have a very small pull here. ].  

 

10. dxc5!, "+/"  10...Bd7!?;  Hmmm.
Too late Black probably realizes he has outfoxed himself. 

[ Not 10...Bxc5?; (Maybe - '??')  11.Bxc6+ bxc612.Qa4 Bd7
 
( Not 12...Qd5??; 13.Rd1, "+/-" )   13.Qa5, "+/-" White has a winning pin 
 along the 5th Rank. (See the note after Black played ...Qh5.) 

 Or Black could play:  10...Be7; 11.Ng5! "+/-" ].  

 

11. b4!?
This is kind of clunky. 

But White has won a clear Pawn, and I guess he figures he may as well 
hang onto it. 

White can play this idea, (Ng5) anytime over the next few moves. 

[ Maybe better is: 11.Ng5! Qxd1; 12.Rxd1, "+/"  I like this line as White, 
  as he keeps the Pawn and virtually eliminates any counter-chances ... 
  because the Q's have been swapped off. ].  

 

11...f512. Na3!? f4!?;  
If Black does not play this, he has nothing. 

13. Bd4 Be7!?; (Maybe - '?!') {An unsound gambit?} 
Probably not the best. (Risky.) 

[ Black should play: 13...Nh4!; or 13...h6!? 
  But he probably has an inferior game on either case. ]

 

14. Nc4 Rd8!?15. Nb6!?;  
White is probably playing it safe. 

[ 15.Bxg7!?, (Maybe - '!') This might be the best. 
  (The computers give White a HUGE edge here.) 
  15...Rg8; {"Comp"} {Unclear?} 
 White may not have cared for half - open g-file. (Facing his King!) ].  

 

15...e5!;  
Best - all things considered. 

16. Nxd7, "+/="  16...Rxd717. Nxe5!?, (Maybe - '!') 
White goes for the big material advantage. ("+/") 

[ 17.Bxc6!?, "+/=" ]

 

17...Qxe5[];  
This is definitely forced. 

[ Not 17...Ngxe5??; 18.Qxh5+,  ("+/-") ... with an easy win for White. ].

 

18. Bxc6! bxc619. Bxe5 Rxd120. Raxd1 Nxe521. Rfe1 Bf6;  

22. Rxe5+!  Bxe523. Re1 Kf7;  Ugh. 
This looks forced. 

[ Not 23...Kd7?!;  This denies Black's Rook use of any decent files or 
  any penetration into the White position. 24.Rxe5 Rf8; 25.f3, "+/" 
  (Maybe "+/-").  Virtually the same thing as the game ... BUT ... 
  Black's Rook has NO activity at all. (In this line.) ].  

 

24. Rxe5 Rd825. h4,  I need to breathe! 
White gives his King 'luft.' 

One of those dog-gone R+P end-games has arisen that can be tough 
for the average player to win. 

GM Adams technique makes it look all too easy. 

[ Definitely 25.a4?? Rd1+26.Re1 Rxe1#
  Not 25.g3? f3; and White has greatly increased the difficulty of his task. ] 

 

25...Rd1+26. Kh2 Rd3
Black is doing the best he can ... in the situation that he finds himself in. 

With his next move, White rids him-self of the annoying and possibly 
 disruptive nature of Black's f-pawn. 
27. Rf5+! Ke728. Rxf4 Rxc329. Re4+!, Decision time. 
Making the Black King choose where he wants to go. 
Right or left? (K-side or Q-side for the BK.) 

Driving the Black King to a worse square. 

[ 29.a4!?

 

29...Kf730. Rd4!,  
White targets the c-pawn for removal. 

[ 30.f3 Ra3;  complicates. ]. 

 

30...a5!?;  
Basically, Black is trying to throw White off balance with this move. 

He probably figures 'normal' play will bring him nothing but a goose egg, 
so he decides to ... "go down swinging." 

31. bxa5 Ra332. Rd7+ Kg8[];  (Box.) 
This is forced. 

[  Not 32...Ke6?33.Rd6+ Ke534.Rxc6 Rxa235.Kg3 Ra3+
  36.f3
Rxa537.Rc7, "+/-" with an easy win for White. ]  

 

 *** 

Now White plops the dreaded "Rook on the 7th rank." (PIG.) 
This is good here for 2 reasons: 
# 1.) Pins down the Black King;  
# 2.)
Attacks any Pawns still on the 2nd row. 

***

33. Ra7! Rc334. a6! Ra3;  
Black is almost dead. 

With his next move, White robs Black of the g6-square for his King ... and 
threatens h5-h6; further disrupting Black's Pawn-structure. 
35. h5! h636. f3 Rxa2;  
Black could quit, if he were so minded. 

Now all White has to do to win is ... activate his King! 

37. Kg3! Ra438. Ra8+ Kh739. a7! Ra240. Kf4! Ra5
Black must keep his Rook BEHIND the enemy pawn. 

[ 40...Rxg2?; 41.Rh8+ Kxh8; 42.a8Q+ Kh7; 43.Qxc6, "+/-" ]

 

41. Ke4 g6!?42.hxg6+ Kg7;  
Poor Black. He cannot even grab the g-pawn. 

[ 42...Kxg6?; 43.Rg8+ Kf7; 44.a8Q "+/-" ]

 

43. g4!,  Black Resigns, 1 - 0. 
(White threatens f3-f4-f5-f6+. [Among other things!] 
Black is virtually powerless to stop this.).  

White made a possibly tough R+P endgame look deceptively easy

 GM Mike Adam's  technique, (in the Rook-and-Pawn ending);  
 was virtually flawless! (And well worth studying.)   

    This is a game that you should study ...  
   OVER AND OVER AND  OVER  AGAIN!!!   

Copyright (c) A.J. Goldsby. © 2001, & © 2002. 

 1 - 0

Copyright (c) A.J. Goldsby I;   (c) 1999, (c) 2000, (c) 2001, & (c) 2002.


This is the complete version of this game as it exists on my hard drive in my endgame database,
I have NOT shortened it for publication! If you would like a copy of this endgame
 - in the ChessBase format -
to study on your own computer, please drop me a line.


If you enjoyed this position, and would like to study  ANOTHER 
Rook-and-Pawn endgame,  ("The LUCENA Position");  click HERE


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  © A.J. Goldsby, 1994-2004.  Copyright © A.J. Goldsby, 2004. All rights reserved. 

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