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  A.J.'s  R.E.G; Position # 4  









 (10) Rook Endgame Course - R + P Endings 
  Position # 4; (R+P Endgame, actual game);  October, 1998.  

***

  [A.J. Goldsby I]  

***

  Position check:  White - King on g2, Rook on h7, Bishop on d3, Pawns on a4,  c3,  d4,  f4, and g5;  
  Black - King on f8,  Rook on c6,  Knight on c4,  Pawns on a7, b6, c7, d5, and g6.    


  (MODEL R+P END-GAME)  

  GM Jose R. Capablanca - GM Savielly G. Tartakower; 
  New York, NY; 1924. 


32...Ne3+!?33. Kf3 Nf5;  (The position LOOKS unclear.) 
If I were to rate this position, without knowing this game, I would have to 
say Black is better!! (How does White guard his QBP?) 

 

White must (now) rid himself of the annoying Knight on f5.
(This is forced, if White is to make ANY progress!) 
34. Bxf5 gxf5
;  

  [ Not 34...Rxc3+?35.Kg4 gxf5+36.Kxf5 Rc437.Ke5 Rxa4
    38.Rxc7
Ra239.f5 Re2+40.Kf6, "+/-" and White is winning. ] 

 

Capa must have foreseen the following maneuver many moves before.  
35. Kg3!! Rxc3+36. Kh4 Rf337. g6! Rxf4+;  
In an endgame, where pawns are worth their weight in gold, 
White gives away TWO of them. (BOTH WITH CHECK!) 

What does he have in mind? 

38. Kg5 Re439. Kf6!,  
Most players would have captured the Black KBP. 
(The Pawn can - at least temporarily - be a shield against checks from the 
 Black Rook ... while White the White King goes to f6 and threatens mate.)  

But it would have been very inaccurate (and incorrect!) to take the f-pawn now. 

White is now threatening a mate against the Black King. 

  [ 39.Kxf5? Re140.Kf6 Rf1+41.Ke6 Re1+42.Kxd5 Rc1; "<=>" 
    {Counterplay.}  and the win becomes extremely difficult. ]  

 

39...Kg8;  
This is Capablanca's plan. The White King and Rook will combine to 
totally tie down the Black King, threaten mate(s), pawn promotion, etc. 
In addition, the White Rook will gobble up every pawn in sight. 

Activity of the pieces are of paramount importance!! 

  [ 39...Ke8?40.Rh8+ Kd741.g7, "+/-"  and White's pawn promotes. ]  

 

40. Rg7+!;  
Forcing the Black King to an even worse square! (The corner.) 

(With the Black King on this square, the White g-Pawn will advance ... 
  with check!)

40...Kh8
The corner is the worst possible square, but it is forced! 

  [ 40...Kf8!?41.Rxc7 Re8;   (41...f4??42.g7+ Kg843.Rc8+ Kh7   
     44.g8Q+
Kh645.Qg6#  Or 41...Rxd4??42.Rc8# )   42.Kxf5 Re4
    43.Kf6
Rf4+44.Ke5 Rg4;   45.g7+ Kg846.Kxd5,  "+/-"  
     transposes back to the game. ].  

 

41. Rxc7, (Nearly - '!') 
This is nice, as White could have considered Rd7!?

41...Re8
This is forced. If the Black Rook does not return to the first rank, 
then Black is mated

42. Kxf5!,  
Now that Black's Rook is stuck on his first rank, White captures 
the dangerous f-pawn. 

  [ White still might win after: 42.Rxa7?! f4;  
     Now not 43.Rb7?, This loses for White. 
      ( Better is 43.Rh7+ Kg844.Rh1, etc. "+/=" at best. ) 
     43...f344.Rxb6 f245.Rb1 f1Q+46.Rxf1 Rf8+, "-/+" (Black wins!) ].

 

42...Re443. Kf6, ('!') 
White again threatens mate! 

43...Rf4+44. Ke5 Rg445. g7+,  (Maybe - '!') 
... with check!! This is the point of Capa's 40th move. 

45...Kg8
Obviously, with White's King so active, Black cannot take the offending 
g-pawn and allow the exchange of Rooks. 

  [ 45...Rxg7?46.Rxg7 Kxg747.Kxd5, "+/-"  White has an easily won 
     King-and-Pawn ending. ].  

 

46. Rxa7!
Taking this pawn first is the most accurate. The d-pawn will not run away! 
Capa's technique is super-accurate and remorseless. 

[ 46.Kxd5!? a547.Rd7 Rg348.Kc6 Ra349.Kxb6 Rxa450.d5, "+/"  
  is probably still winning for White, but is not nearly as accurate. ].  

 

46...Rg147. Kxd5,  
Now White is up two pawns!!  (A cute reversal.) 

47...Rc1

Black attempts to cut the White King off from approaching the last Black 
Pawn.  But it is hopeless.   

48. Kd6! Rc2;  
White slowly slides his King and Pawn up the board. 
(This way of slowly improving your position almost never 
  occurs to beginners!)  

49. d5 Rc150. Rc7! Ra1;  
Now White will sac another pawn. 

51. Kc6! Rxa452. d6 Black Resigns. 1 - 0 

 

  { The finish might be... 
     52...Rc4+
;  53. Kb7!,  The same theme as before. White does not 
     capture. Instead the Black Pawn at b6 will shield White's King from 
     any further Rook checks. 

     53...b5;  54. d7 Rd455. Rc8+ Kxg756. d8Q Rxd8;  

     57. Rxd8 b458. Rd6,   
     The win is quite simple now. 

      [ The line, 58.Kc6 b359.Rb8, "+/-"  also wins. ].  

 

     58...b359.Rb6 b260. Rxb2,  "+/-" 
     and as long as White knows how to mate with the King and Rook, he 
     can win the game easily. } 

 

Fans ... and anyone else ... interested in seeing this game, can get the book, 
"The Most Instructive Games of Chess Ever Played.
[62 Masterpieces of Chess Strategy.]  (Game # 1.) 
By Irving Chernev.  

 

This game can also be found in the book, 
"The Golden Dozen,"  (The 12 Greatest Chess Players of All Time.)
Also by Irving Chernev.  {In the section on Capa.} 

In "The Golden Dozen,"  Chernev provides  a comment after nearly every 
move 
in the endgame!!  This is common-place for Chernev, and why his 
books are so instructive and valued by non-masters!

 

Copyright (c) A.J. Goldsby I;   
  (c) 1999, (c) 2000, (c) 2001, & (c) 2002. 

 

 1 - 0 


I believe this game is one of Capa's  best  efforts!

It also  EASILY  belongs in the list of,
  "The TEN BEST Rook-and-Pawn Endgames Ever Played." !!!!! 


If you would like to see this entire game, but annotated to an even GREATER depth, then Click  HERE!!   (But NO diagrams.)  

***

This is the complete version of this game as it exists on my hard drive in my endgame database, I have NOT shortened it for publication! If you would like a copy of this endgame - in the ChessBase format - to study on your own computer, please drop me a line.


If you enjoyed this position, and would like to study  ANOTHER 
Rook-and-Pawn endgame,  ("The LUCENA Position");  click HERE


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***

 (Page posted on my web-site, January 17th, 2002.)


 Copyright, (c) A.J. Goldsby I 

  © A.J. Goldsby, 1994 - 2005.   Copyright © A.J. Goldsby, 2006. All rights reserved. 

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