Site hosted by Angelfire.com: Build your free website today!

  A.J.'s  R.E.G; Position # 5  









 (11) A.J.'s Rook Endgame Course - R + P Endings 
 Position # 5; (R+P End-game, from an actual game), 16.01.2000 

  [A.J. Goldsby I]  

***

  Position check: White - King on g1,  Rook on e5,  Pawns on a2, c3, e4, f2, g3, and h2;  
                   Black - King on h8,  Rook on c8,  Pawns on a6, b7, g7, and h6.  


A MODEL R+P Endgame. 

This ending is from the gameGM Vassily Smyslov - GM Samuel Reshevsky; 

From the WORLD CHAMPIONSHIP Match Tournament. 
Moscow/The Hague; 1948. (Round # 11, April 11, 1948.).  


Earlier in the game, Black had been completely outplayed. But Black had been defending magnificently, so White had done his best and reached this ending. 

Black has just forked White's Rook and Bishop, it is ...  
 - White to play - in this position. 

***

34. Re6 Nxb635. Rxb6 Rxc336. Rxb7 Rc2;  
Now what should White play? 

37. h4!, (Maybe - '!!')  
Smyslov's play is very creative and inspired. 

( It is a waste of time for White to try to save the QRP. )

White also gains space and restrains Black's K-side. 

   [ The line: 37.a4!? Ra238.Rb4!? Kh7; is less clear. ].  

 

37...Rxa2;  
Smyslov, through extremely clever play, has forced an ending that is very favorable 
to him - he is a pawn up. (In Reshevsky's defence, it looks very draw-able for Black. 
In fact the general opinion of the spectators {AND ... MANY  Masters!!};  at the 
time is that this was a drawn game!) 

Smyslov now demonstrates the proper plan for White. It is mainly to bring the 
King to the g6 square, under the cover of his 4-2 Kingside majority of pawns. 
Then the game wins itself! The execution of this plan requires great care, however.  

38. Kg2! a5
Black is basing all his hopes on the counterplay generated by his passed pawn. 

With his next move, White fixes Black's King-side. 

(This is a VERY NECESSARY part of White's plan! 
  White needs f5 - and maybe even g6 - for his King.)

39. h5! a4
40. Ra7!,  
A Rook on the seventh rank is a powerful force. The White Rook both hems in 
the Black King and keeps the Black QRP under constant watch - no matter how 
far up the board the Pawn runs!! 

--->   ROOKS BELONG BEHIND PAWNS!!!   
         (No matter what color the Pawns are!) 

   [ A false try would be:  40.Rb4?! Kg841.Kf3 a342.Ra4 Kf7;  which allows 
     Black MUCH greater play than in the game. 

     (This is a line suggested by an Internet student who is rated nearly 
      2000 U.S.C.F. Rating, over-the-board.) ].  

 

40...Kg841. g4 a342. Kg3 Re2;  
Black counter-attacks White's e-pawn and tries to generate counterplay. 

   [ Or Black could have tried:  42...Ra1!?43.f3 a244.Kf4 Kf845.e5, "+/-" ].  

 

43. Kf3!?; (Really - '!')  
Notice that White does not rush. He slowly, patiently and ever so methodically 
executes his strategy for winning this endgame. This type of thorough follow-through 
is typical of the really great Masters in such positions; and can be found in the endings 
of such legends as Capablanca and Fischer. 

With his last move, White now has everything guarded. 

   [ Really bad is:  43.Rxa3?? Rxe4; and now the position is a theoretical draw. 
     Black's basic strategy is to avoid an exchange of Rooks, exchange as many 
     pawns as he can and go for the Philidor drawing position.  He also wants 
     repetition and static defense. 

     (3 pawns vs. 2 pawns; and 2 vs 1, with the pawns on the same side is 
      normally a draw. {Everything else being equal.} 

     For an example of this, see game # 16,  Fischer - Spassky; 
     World Championship Match, Reykjavik; 1972. 

     See also "Practical Rook Endings," page # 33, by GM E. Mednis.) ].  

 

43...Ra244. Ke3, (Maybe - '!') 
White has no fears of a lateral check from the Black Rook. 

   [ 44.e5!?, may just transpose back to the game. ].  

 

44...Kf845. f3!,  
All the Pawns are now protected and the White King safely guards the base 
of White's K-side pawn-chain. This move also keeps the f4-square open for 
the White King. 

   [ 45.f4? Ra1; <=>  The problem here is it takes too many moves to create 
      a new hiding place for the White King. ].  

 

45...Ra146. Kf4,  
Necessary. 

   [ The line: 46.e5!? a247.Ke4??,    (47.Kf4, "+/"  may transpose back to    
        the game.)      47...Re1+48.Kf5 a1Q49.Rxa1 Rxa1; "-/+"  clearly 
      demonstrates why the White King cannot allow the Black Rook to check 
      from behind. ].  

 

46...a2;  
Notice the Black Rook now has virtually zero mobility. (!!) 

47. e5 Kg848. Kf5 Rf1;  
The only try. 

   [ Even worse is: 48...Kf8?!; (Maybe -'?')  49.f4 Ke8;   (49...Kg850.Kg6, "+/-" )  
    
50.Ke6 Kd8;   (Or 50...Rg1??51.Ra8#)   51.Kf7 Kc8;   52.Kxg7 Rf1;  
     53.Rxa2 Rxf454.Rg2 Re455.Kxh6 Rxe556.g5, "+/-" ].  

 

49. Rxa2 Rxf3+50. Kg6,  
Really an exclam. 

White 'crowds' the Black King and now threatens a back-rank mate. 

Notice if the White pawn on e5 were on e6 instead, Black would play 
50...Rf6;  Check & Mate!!!!!  

---> Notice how White has every single detail covered! 

   [ 50.Ke4? Rf1;  and the game may now be a draw. ].  

 

50...Kf8;  
There isn't anything that is clearly better. 

   [ Also losing was:  50...Rf851.Ra7 Re852.Rxg7+ Kh853.Rh7+ Kg8 
      54.Rd7! Re6+55.Kf5 Ra656.e6 Kf857.Kf6 Kg8;  
          ( Or Black could try 57...Ra8; 58.Rh7 Kg859.Rxh6, "+/-")   
      58.Rd8+
Kh759.Kf7 Ra160.Rd5!,
  
         (Two other ways to win were:  60.e7 Rf1+61.Ke8 Kg762.Kd7! Rd1+;  
         63.Kc6 Rc1+64.Kd5 Rd1+65.Kc4 Rc1+66.Kd3 Rd1+67.Kc2, "+/-" 
         Or 60.Rd7 Rf1+61.Ke8+ Kg862.Rd4! Ra163.e7 Ra764.Rd7 Ra8+;   
         65.Rd8 Ra766.Rb8 Kg767.Kd8, "+/-" )    60...Rf1+61.Rf5 Rg1;   
      62.Rf4! Ra163.e7 Ra764.Kf8, "+/-"  

      DEFINITELY NOT 50...Rg3??51.Ra8# ].  

 

51. Ra8+ Ke752. Ra7+Black Resigns. 1-0 

***

 A beautiful ending, and one that was considered revolutionary at the time!  

No one  had ever clearly demonstrated that this idea could win BY FORCE ... 
 ... and so clearly!!! 

Smyslov's plan was very deep and beautiful. 
It is also a  highly instructive  ending! 

***

For a superlative job of annotating this game, see:  
(# 1.)  "The Most Instructive Games of Chess Ever Played,
by  (The late, Great) Irving Chernev.  (Game # 10, page # 52.) 
See also: (# 2.)  "125 Selected Games,"  by  GM V. Smyslov. 
Game # 17, starting on page # 47. 
(# 3.)  "The World Chess Championships."  By GM S. Gligoric. 
(Great Encounters in Contemporary Chess.),  starting on page # 68. 

 (I also heavily consulted Kasparov's annotations of this game for ChessBase.) 

 (This is some ... BUT NOT ALL ... of the sources I have consulted.) 

***

 (After  52...Kf853. Rxg7 Rf454.Kxh6, White has too many passed pawns.)
   { White is winning easily, he is 3 pawns ahead.  "+/-" }.  

***

It is very interesting to note that although this game has been annotated many times (in the U.S., in Chess Review and in magazines in the former Soviet Union; also in many books) by some of the greatest chess writers, (Reshevsky, Horowitz, Chernev, Botvinnik, and Kasparov; just to name a few.); the real errors that lost this game may have never been pointed out until now. 

(I point out - and prove in my analysis many new things about this game. For instance, Kasparov heavily criticized 12...Re8; giving it a full question mark, and even calling it the losing move. Yet the move is every logical looking and may not be all that bad, it is even the first choice of many strong computer programs. Chernev calls Black's 13th move, {13...Bxe5;} "A sad necessity," {and Gary Kasparov agrees!}; but in actuality it may be inferior to some of Black's alternatives. Black's 14th move, {...dxe5;}  is NOT questioned by ANY annotator, yet violates at least three of the precepts and ideas laid forth by GM Soltis in his 
book, "Pawn Structure Chess."  And finally, although White is MUCH better, it may be the COMBINATION of Black's 19th and 20th moves that finally lost the game for him!)  

ALL of the above ideas seem to be unique and original. I have seen NO other annotator make these observations, other than myself. 

Copyright (c) A.J. Goldsby I;   
  (c) 1999, (c) 2000 - 2003.   © A.J. Goldsby, 2004.  

 1 - 0 


I believe this end-game is one of  Smyslov's  very  best  efforts!

  This end-game of Smyslov's    EASILY    belongs in the list of,  
  "The TEN BEST Rook-and-Pawn Endgames Ever Played." !!!!!  


This is the complete version of this game as it exists on my hard drive in my endgame database,
I have NOT shortened it for publication! If you would like a copy of this endgame
 - in the ChessBase format -
to study on your own computer, please  drop me a line.


   Study the  COMPLETE  GAME  on  "Chess-Games-dot-com."   


If you enjoyed this position, and would like to study  ANOTHER 
Rook-and-Pawn endgame,  ("The LUCENA Position");  click HERE


 Click  HERE  to return/go to my  "Geo-Cities"  web site.
 (My Home Page.)

 Click  HERE  to return/go to my  "Geo-Cities"  web site.
 (Chess Training Page.)

 Click  HERE  to return to the page with my  "Endgame List." 
 (This was the page you were on before coming here.) 

 Click  HERE  to go to, or return to, my  "Games4" Home Page.

 (Or  ...  You could also press the back button on your web browser.) 

***

 (Page posted on my web-site, January 17th, 2002. Last up-dated:  Monday; June 21st, 2004.)  

  (Last edit or save on: Sunday, June 11, 2006 10:15 AM .)  


 Copyright, (c) A.J. Goldsby I 

  © A.J. Goldsby, 1994 - 2005.   Copyright © A.J. Goldsby, 2006. All rights reserved. 

 counter