|
(I actually first studied this ending many years ago, in the early 1970's.)
***
[A.J. Goldsby I]
***
Position check: White - King on c6, Queen on a5;
Black - King on b8, Rook on b7.
White to move.
(Reference Chapter # 3,
pages # 48-49 of the book,
"The Secrets of Pawn-less Endings,"
by GM John Nunn.
See also endgame # 30 in the book,
"Pandolfini's Endgame Course,"
by NM Bruce Pandolfini.)
***
(You can skip reading this, if you just want to study the ending.)
I first became interested in this ending, (King & Queen vs. King &
Rook); over 30 years ago. Sometime in the late 60's, when I was about nine years
old, I went to a tournament in another state. Two players were struggling
mightily with this ending, and seemingly making no progress. We had to leave
before the game was finished, so I will never know how that game turned
out. Then
a few years later, (in the early 70's); I went to New York for a chess
tournament. We got there a few days early, so we did the obligatory
sight-seeing. One night a local relative suggested we go to one of
the local chess clubs. At
the club, they were setting up the position for an ADJOURNED
game, (they don't do this anymore); and we of course decided to watch.
Two players were duking it out, it may have been a game for the club
championship. One player was an IM, (White) who was famous for his book
knowledge. The other was a fairly young player, (A highly rated Master);
who eventually became a GM. The two players had obviously analyzed the adjourned position very deeply, a casual glance at the adjourned position revealed that Black had a sizeable advantage. After quite some play, 'Player B' had won 'Player A's' Queen, I think everyone expected a quick resignation. But crafty, old 'Player A' had other ideas. Eventually
Black won all of White's Pawns, leaving 'Player A' ONLY with his King and a lone Rook vs. Black's King and Queen. Surely now
White would throw in the towel?
('Player B' looked very confident, I am sure he had already looked up
the Philidor Position
in some endgame book, and knew it was, ... But
play continued. 'Player B' centralized his King and then began driving his
opponent's King backwards. But ... surprisingly, rather than keeping his
King and Rook together - as it said you had to in all the books - 'Player
A's' (White) Rook dove to the opposite side of the board and began
checking the Black King from behind. This whole procedure repeated
itself more than once. All the while, 'Player B' has his head buried in
his hands, and is falling further and further behind on the clock. I got bored at one point and wandered off to play a 5-minute game of blitz (or two); when I returned Black seemed lost in thought. White's King was one square away from his right-hand side edge of the edge of the board, the White Rook was zooming back and forth one file away, all the while keeping the Black King at bay. (A new defensive position??!?!?) Eventually 'Player B' broke 'Player A's' defensive position, but once again 'Player A' separated his King and Rook and 'Player B' was tied in knots trying to deal with it. Then
suddenly 'Player B' seemingly had it all figured out. Now he was slowly
backing the White King into the corner, but it was obvious that Black
had lost a lot of time. 'Player A' began counting on his score-sheet. He
whispered something to his opponent. 'Player B' seemed to check his
score-sheet ... he looked down a pretty long time. Suddenly they shook
hands and then disappeared ... maybe into another room to analyze the
game. Meanwhile the room was in something of an uproar. What had
happened in the game? Eventually a club officer was kind enough to find
out, the game was drawn! *** The above game really got me very interested in the ending of King and Queen vs. King and Rook. I made it something of a specialty of mine. I {later} got the book by GM Paul Keres, "Practical Chess Endings." (What a lot of people do not know is that this book may have grown out of a series of articles that Keres did for a Soviet magazine many years before on the endings.) At first I was very impressed with his analysis of this ending, but the more I closely looked at his analysis, the less impressed I was. Eventually, it began to look more like both players were COOPERATING, rather than two different players both working to achieve a different goal. (I eventually found several errors in Keres's analysis. The most ludicrous was the fact that the sixth move, (Q-K6+) which he once gave an exclam to when writing for a German magazine, {This article was probably nothing more than a translation and re-print of an earlier article.}; is completely unnecessary. He also gives himself an exclam for his tenth move (Q-KB4) and says: "This is probably the simplest of several winning tries." The really funny thing is that White can play 6. Qf4! ... and reach the same position that is reached after move 10 - - - except we have eliminated FOUR completely unnecessary and extraneous moves!!! This is almost an unbelievable error from a player of Paul Keres class - he was a world class GM when he first wrote these words. The editor of this book also totally failed to catch this mistake.) I 'met' a player (playing correspondence chess) who worked at a Soviet Consulate's Office in the U.S. When I mentioned, via a letter, (during the 1970's); I was interested in these endings ... but there was nothing in the English language on this subject - they were kind (& magnanimous) enough to send me a whole box of endgame books! I studied these intently. I thought I found many ideas that were new or unknown at that time. *** The
above story almost sounds like fiction ... unless you know the facts.
Later in the 1970's, (December, 1978) the [then]
current
U.S. Champion, GM
Walter S. Browne, could NOT win the ending
of Q+K vs. K+R when playing the mini-(super)-computer, Belle.
This, despite the fact that the position was played at the time limit of
40 moves in 2.5 hours!!! (Belle had analyzed practically every
conceivable position of this endgame, and was allowed to access this
information/database during play.) The position was a win for the stronger
side in like 31 moves with perfect play. Browne did NOT win in over 50
moves, and even exceeded both the move, and the time limit allowed for him in this
position. (!!) I remained VERY interested in the ending of K+Q vs. K+R - it almost became a hobby of mine. I developed several notebooks filled with analysis of this ending, I wrote letters - and many people replied, sending me a lot of material to analyze. At one time, I may have had EVERY SINGLE MASTER EXAMPLE of this ending in my little collection of notebooks on this subject! Friends would come over to the house and wanted to play or analyze chess, I often asked them to look at this ending with me - until nearly all of my friends completely tired of this subject!! I also continued to gather every book and scrap of paper I could find on this ending.
Several
times I sent various magazine editors copies of over 200 pages of
analysis. I tried sending I continued to analyze this ending and wrote dozens of GM's and magazines about my research and analysis. Eventually my hard work paid off. GM Pal Benko, in his column, "The End-Game Laboratory" in 'Chess Life' (April and May issues, 1988); recognized and acknowledged my work. There is now a "Goldsby Position," in the endgame of King and Queen versus King and Rook. I am VERY honored by this recognition, many World Champions do NOT have a position in the end-game named after them. It certainly was the result of many YEARS (maybe decades!) of hard work! I
remain very interested in this subject. (I have a database on my
computer that has over 200 positions in this endgame alone, but they are not
all analyzed in great detail.) GM John Nunn has written
a fantastic book on the subject of "Pawn-less endings." ("The Secrets of Pawnless Endings.")
I am not satisfied with the section of the book (Chapter Three)
on this ending, (Q+K vs. K+R); however. Many times his positions looked
contrived. Specifically, many of the key positions are not
covered. The Queen is many times on its strongest square, the Rook is
many times on the 'weaker' side of the board. There are several mistakes in his analysis. (For example, Diagram # 78, on page # 57: There are close to half a dozen different errors in his analysis of this one position alone. In particular, he missed one line - transposing to the fairly well-known "Philidor Position" - that would have shaved like 5-7 moves OFF his solution!! {This is a VERY significant reduction.} This, despite the fact that tells us in the introduction to his book that his analysis should be mistake-free ... ALL lines were checked and verified by computer analysis!!!) He also misses several opportunities to construct, "The Goldsby Position," (in this endgame); and shorten the length of his printed analysis. In addition to all this, he does NOT acknowledge my work, even though my ideas have been published in magazines all around the world!! This is a big over-sight by a writer of his stature. This entire Chapter could be completely re-written. I
hope this is accomplished in the next version of this book. |
This [The Philidor Position] is one of the most basic of all pawn-less endings. In general, if one side ends up with a King and Queen combination, and your opponent has the pieces of only his King and one Rook, knowledge of this ending is fundamental if you want to win.
(There are also EIGHT!! (8) different derivations of this ending! It can
occur in
all
four corners, with right and left-hand (mirror)
inversions of this position.
For example - this position could
occur in the upper, right-hand corner of the
board. The piece placement would
then be: White - King on f6, Queen on e8;
Black
- King on h7, Rook on g7. I will not analyze all these different forms
in
detail, the basic winning
technique does NOT change!)
The general winning technique
in this ending - King & Queen versus
King & Rook - is
to drive your opponent's King first
to the edge of the
board, then to
the corner; and try to arrive at the
current position that we
have here. ("The
Philidor Position.")
The technique is NOT as easy as you might think, especially at first try. There are MANY hurdles to overcome. There are tricks involving stale-mate and additionally many other technical problems. I find the average Class "B" player cannot win this endgame, unless that person has first subjected it to deep study. I highly suggest an interested student study this ending further, possibly buying either of the books listed above.
***
(See also Paul Keres' excellent book,
"Practical Chess Endings,"
by the late, great GM Paul Keres.)
Ref. the section with the discussion
of Q+K vs. K+R, Chapter Three;
beginning on pg. # 58.)
See also, "The Encyclopedia Of Endings, Volume IV."
***
If
it is Black to move, White wins easily.
(See the position after White's 5th move, if you want to know the correct procedure to win if it is Black's turn to move.)
Here it is White to move, (!) he must therefore 'lose' a move , in order to force Black to be 'on the move.' (In other words, the first player MUST reproduce the EXACT above position ... BUT ... with BLACK to move, instead of White!)
1. Qd8+!,
{Diagram?}
This is attractive ... but White could actually shave a move, (or two!)
off
this whole procedure by playing 1. Qe5+, Ka8; 2. Qa1+, Kb8; 3.
Qa5.
I give the procedure this way out of habit, ... it is the way I learned
it!!
(It may also be the most forcing.)
I also wanted to cover every conceivable angle,
- - -
when building this web page.
1...Ka7; 2.
Qd4+
Kb8; 3.
Qe5+
Ka8;
This is pretty much forced. (3...Kc8??; 4. Qe8 mate!)
[ The move 3...Ka7;
changes nothing.
4.Qa1+
Kb8; 5.Qa5!, ("+/-")
and once again, White has
placed his opponent in
Zugzwang. ].
5. Qa5!,
Forcing the SAME position as
the starting position, but now ...
it
is
BLACK to move!!!
[ The move, 5.Qe5+?, just repeats the position. ].
5...Rb1;
When the rook moves the farthest away, it takes just a little thought
to figure out how to win. (Set up a winning fork!)
***
[ Black has many {other} moves here, but all lead to a loss. I.e.,
Variation # 1.) Very bad is: 5...Rc7+??; 6.Qxc7+ Ka8; 7.Qb7#.
Variation # 2.) Interesting is:
5...Rb3; (!?) 6.Qd8+
Ka7;
7.Qd4+
Kb8;
8.Qf4+
Ka7;
The move, 8...Ka8; makes no difference.
9.Qa4+, ("+/-") White has won the Rook
and will now win easily.
Variation # 3.) Too easy is:
5...Rb2?; 6.Qe5+, ("+/-")
White gets the Rook right away.
Variation # 4.) Just plain silly is: 5...Rd7??; 6.Kxd7; ("+/-")
Variation # 5.) The win is easy to spot after:
5...Re7?; 6.Qd8+, ("+/-")
and the Rook falls.
Variation # 6.) After: 5...Rf7;
The winning method is
almost the mirror
image of
the technique for 5...Rb3. 6.Qe5+
Ka7; 7.Qe3+
Ka8;
(The move
7...Kb8;
leads to
exactly the same result.) 8.Qe8+, ("+/-")
and White
picks off the Black Rook.
Variation # 7.) Boring is: 5...Rg7?;
6.Qe5+, ("+/-")
and White snacks
on the Rook.
Variation # 8.) And finally: 5...Rh7;
6.Qd8+
Ka7; 7.Qd4+
Kb8;
8.Qe5+
Ka8; 9.Qa1+
Kb8;
(9...Ra7?!
; 10.Qh8#)
10.Qb1+, ("+/-")
and once again, White has
won the Black Rook. ].
***
6. Qd8+
Ka7; 7.
Qd4+
Ka8; 8.
Qh8+
Ka7;
Pretty much forced, but
now White has a winning fork.
9. Qh7+
Kb8;
Forced, unless Black would
prefer to resign.
10. Qxb1+,
White has won the Rook, and will win easily. Black could resign.
(The
end would come after:)
10...Kc8;
Or 10...Ka8; 11. Qb7 mate.
An ending that is worth your while to master.
If you play chess long enough, eventually you will see this ending!!
***
Copyright
(c) A.J. Goldsby I;
Copyright (c) 1999, (c) 2000, (c) 2001, (c) 2002, (c) 2003.
Copyright © A.J. Goldsby, 2004. All rights reserved.
1 - 0
This is an endgame you MUST learn.
DO NOT think you can solve all the problems over the board!
This
is the complete version of this game as it exists on my hard drive in my endgame
database,
I have NOT shortened it for publication! If you would like a copy of this
endgame
- in the ChessBase format -
to study on your own computer, please drop
me a line.
If
you enjoyed this position, and would like to study another
endgame, ("The LUCENA Position"); click HERE.
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***
(Page posted on my web-site, January 23rd, 2002.)
Last update: 07/14/2004.
Copyright, (c) A.J. Goldsby I
© A.J. Goldsby, 1985-2006. Copyright © A.J. Goldsby, 2007. All rights reserved.