Head down the path, watch out for any Koopa Troopas along the way, they will
try to attack you for a First Strike. Walk along hitting the various blocks
for money, items, and badges. You can pick up a Dizzy Attack Badge and a
Fright Jar on this stretch, so do that, then move on.
On the next section of road, you can get a POW Block from the ? block.
Hit the tree for a ! switch and then hit it to bring down a bridge, then
cross over. If you hit the block after the bridge you will have to fight a
Spiked Goomba. Anyway, head on and pick up the Sleepy Sheep behind the
fence. You'll get some money and lots and lots of SP if you fight all the
fun little beasties. So do that. Because SP is good. If you take the lower
path that goes backwards, you can see a Star Piece on an island there, but
you can't get it yet, so ignore it for now and move on up, making sure to hit
the blocks.
Keep moving along. There's a Honey Syrup behind the far right striped
thingy and you can heal Mario by running around the left striped thingy
really fast. There are two paths you can take. For now, take the one that
goes down - you'll need something from here before you can go the other way.
So move on down, hit the blocks if you're up wid dat and a red ? block
will appear, hit it for an Attack FX B Badge. Now go right into Koopa
Village.
The Koopas here seem to have a major problem - Fuzzies. As soon as the guy
who greets you finishes speaking, one of them will pop up and steal his
shell. It's up to you, as Mario, to recover it. So do it. You'll have to
chase after it and jump on it or hit it with your Hammer. So you do that.
Now, wander around a bit. You can rest in the Toad House, help the various
Koopas running around without shells, go into Koopa's Shop and stock up on
supplies (remember - you can only carry 10 items at once, and you'll need
some of that space later, so have the Shopkeeper Check some of that for you),
Check the various bushes for a Koopa Leaf, a Dried Shroom, and some cash.
Visit with the Bob-ombs. So go do it. Visit people and be socially active.
Buy things and support the Mushroom Kingdom economy, by being a good
consumer, here is their inventory:
-Mushroom | 4
-Volt Shroom | 15
-Honey Syrup | 8
-Fire Flower | 8
-POW Block | 4
-Dizzy Dial | 10
Rest. Save. After you have done your capitalist duties, it's now time to be
helpful to others. Hit the block that the Koopa Shell is resting on to help
the first Koopa get back his shell, then hit the tree with the shell in it to
help the other Koopa get his shell back. You can whack the Fuzzies around
here for moolah. Now move on to the next section of town.
There are more Koopas to help here (2, to be exact), and people to visit.
You can go visit Kolorado's wife, or you can hit the tree at the far end to
knock a Fuzzy out of there. But your main goals for now should be getting the
Koopa Leaf out of the first bush, and helping the naked Koopas. Walk slowly
up to the fuzzy inhabited shell in the sandy area, then whack it with your
Hammer to help the Koopa, then move the blue block under the brick block
with the Koopa Shell on it, then smash the brick block to get the shell back
for the Koopa. Now scout duties aside, visit the shaking house.
Go knock on the door to the shaking house. A young shell-less Koopa will come
out, and, like everyone else in Mushroom Kingdom seems to do, he will
recognize Mario. He'll then ask Mario to help him out, and of course, Mario
being the nice guy that he is, will accept it. Or, rather, you, having looked
at our guide for advice, will accept it, because that's what I'm advising
you to do.
The Koopa (whose name is Kooper - creative, no?) will wait outside for Mario
while Mario takes on the Fuzzy. As soon as you step into Kooper's house, the
Fuzzy will bounce out the back, leaving Mario no option other than to follow.
So follow. Move down the path (fighting Fuzzies along the way), and ignore
.that heart on the stump for now. You can't get it yet, so don't bother
trying. Just move on, follow the Fuzzy.
When you get to the area with 4 trees, you'll get to play a little game with
the Fuzzies. Ever play the ball and cup game, where there's a ball under one
cup and 2 empty cups, and the three cups are switched around, then you have
to guess which one the ball is under? This is basically like that...except
now the ball moves and the trees stay put.
The game isn't really that hard at first (just follow the Blue Koopa
Shell with your eyes), and the second time, it's still fairly simple. The
third time's the killer, and you'll have to watch carefully to see which one
it lands in.
After you get the shell, head back to Kooper's house. As you try to exit the
screen, Kooper will show up, saying that he will take a stand against the
Fuzzies. Too late. Give him his shell, and he'll join your party. Try to
leave again. The Fuzzies will come back to fight. It's an easy battle.
Now that that's over, it's time to go. Head back towards Kooper's place.
Remember that stump with the badge on it that you saw earlier? This is where
Kooper comes in. Hop up on the taller of the two stumps beside the one with
the badge on it (you'll have to use the first one for a step), and use
Kooper's shell ability to retrieve the badge. Yay! You now have the HP Plus
Badge! You are sooooooooo special!
Time to move on. Now, really go back to down. Rest, save, and visit the
elder. He'll ask for a favor. Of course, being Mario, you're obligated to do
it. So do it. See the SIDE QUESTS & MINI-GAMES section for details.
Now, head back out into town. You can grab a Star Piece off of the block in
the center of the east part of the village that you got a Koopa shell off
of earlier (just push the blue block under it like before).
That's all you can do now, so it's time to go. Leave town and go up the steps
formed by the various land form structure things there. When you reach the
top, go left, and go back, taking the lower path. You'll have to fight a few
enemies again. That's okay...nothin' wrong with earning SP. When you reach
the end of the lower path, with the island and Star Piece, use Kooper to get
it. The shell kick think, y'know?
Now you can go back over to the right, and take the bridge to the right
instead of going down the step path thing you used to get to Koopa Village.
If you move down the path a bit, you'll see a cluster of 5 coins. As you move
in to get them, a Koopa will leap out, and you'll have to fight it.
The horror! It's an easy win. Just jump on him. Then, move to the edge of the
cliff, kick Kooper into the block you see there, and move down.
At the bottom, pick up the Thunder Bolt that just fell off the block you had
Kooper hit, and move again to the end of the cliff. You can see a (!) switch
across the river, so it's time to put Kooper to use once more. He'll hit it,
a bridge will appear, you should cross it, and then it's on to the final road
before you get to Koopa Bros. Fortress.
There's a Star Piece in the first tree here, so whack it with your Hammer and
grab that sucka. Then fight the various Koopas flying about here, hit the
Heart Block at the end, and prepare to enter Koopa Bros. Fortress. Cross over
to the next screen.
Save your game (unless you're a risktaker), and walk towards the fortress. As
you reach the door, the Black Koopa Bro will come out of the building. He'll
see Mario, then run off to tell Red Koopa. Go on into the fortress.
Once inside, all you need to do is fight the Troopa Koopa patrolling in
front of the door. Once you get the key from him, unlock the door, and move
on through. You can't do anything in the next room except fight some
Bob-ombs, or in the room after except for fighting a few Troopas and getting
the Power Bounce Badge, by walking through the black strip you saw the Koopa
exit the cell out of to enter the cell. If you can't do it, just continue on
and you can get it later. Go to the next room.
This one has a slightly more interesting setup. Fight the Troopa patrolling
by the door, and his death will bring about the coming of a switch. Hit the
switch. Then go down the stairs, and head to the left. When you get here, the
doors will all move up the walls. You're stuck here until you defeat all of
the enemies. Well, that's no problem (you should be defeating every enemy you
see anyway), so the doors will soon return back to normal. Then, take the
left doorway, avoid spinning fire things (you can jump over them), and grab
the key. Make your way back to the right, and into the room with the falling
stairs.
Now take the right entrance. There's really not much to do here just yet, but
have a quick look around before going back upstairs.
Once upstairs again, head through the locked door on the right side. You'll
end up in a large, strange shaped room, but before you'll realize this,
you're treated to a quick cutscene with Yellow Koopa. He seems to be setting
a trap of some sort. No matter. Move on up the ramp and hit the ? Block. You
will trigger the trap, and Mario (and whichever party member currently with
him) will fall into the room you saw a few minutes ago (the one with all the
caged Bob-ombs).
Now that you're in here, talk to the pink Bob-omb beside you. She'll tell you
her name (Bombette), and if you say you'll help, she'll join your party. Yay!
Use her to blow up the crack in the wall, then head out. As you're leaving, a
Koopa Troopa and 2 Bob-ombs will show up and try to stop you. Another easy
fight. When that's over, go back upstairs then right and through the door at
the bottom (south) of the room. Save. Whee.
Now, go back inside the fortress and head to the right. There's a crack in
the wall. Send Bombette into it. Go through it. See that chest? Open it. You
can get a Refund Badge out of there. Now go back in.
Go back out the way you came until you're in the second room of the fortress.
Y'know, the one with all the prison thingies in it. Send Bombette into the
one on the far right with the crack, then head on in and grab your key. Send
her into the next one to the left, and you can net a Power Bounce Badge if
you hadn't already got it.
Now go over to the right until you reach the room with the ramp. Climb up the
ramp again. There's a door at the top. Go through it. Kick Paratroopa butt,
then head over to the locked door and go through it.
Time to break out ol' Kooper. Switch to him, then punt him into the switch.
Cross the blocks until the large vertical one is in your way, then turn and
punt the switch again. Cross the spot where the vertical was, and kick Kooper
into the switch on the other side. Lather. Rinse. Repeat. Follow this pattern
until you reach the stairs on the other side, then climb them and go into the
door.
Beat down the Koopa Troopa here and hit the switch. The stairs will lower. Go
down them. Jump up onto the block. Switch to Bombette and bomb that crack. Go
through it. Grab the key, leave, go back up the stairs, and open that locked
door at the top of the stairs.
Go through the door, smack that switch like there's no tomorrow, and watch
the stairs rise. Go kick Koopa Troopa butt, then climb the stairs and the
ramp. Go all the way up (ignore the door for now), take out that Bob-omb, and
get the Smash Charge Badge at the top.
Now go through the door and you'll run into the Koopa Bros. They'll start
firing torpedoes at you, so scurry for those stairs, use Bombette on that big
block, and get yourself some Maple Syrup. Now, go up the stairs again, and
prepare to fight Bullet Bills. When you get to the end of the line of Bullet
Bills, you get to fight the Bill Blasters. Yay!
When that's over, go backwards a bit and down the stairs. Hit the Star Block
and save your game. Now climb back up and go in through the door.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
B O S S B A T T L E : B O W S E R ? ? ?
Max HP: 10 Attack: 1 Defense: 1
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Tattle: "Bowser...? But he looks kind of...lame. I mean, he's lame anyway,
but... Does Bowser really look like this? I always imagined him
looking, well, a lot scarier."
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This obviously isn't Bowser, but it's easy to beat him...just do your attack
command and all that. When the battle's over, Bowser will burst apart and
reveal the Koopa Bros.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
B O S S B A T T L E : K O O P A B R O S .
Max HP: 10 Attack: 1-4 Defense: 1 SP: 32
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Tattle:
(Koopa Bros.) "The Koopa Bros. have formed a tall Koopa tower! They do a
spinning attack with the whole gang piled high atop one another. Hit
'em with a Hammer or something to make 'em unstable. After that, any
attack should knock 'em down. If you use an explosion, you can make
'em fall down at once. If you flip 'em over, the battle will nearly
be ours! Beat 'em one by one!"
(G Ninjakoopa) "He looks exactly the same as a normal Koopa Troopa * "
(Y Ninjakoopa) "Yellow reminds me of curry. Isn't that as weird thing to
think of in the middle of a battle * "
(B Ninjakoopa) "Black is pretty fashionable *"
(R Ninjakoopa) "He's the Koopa Bros. Leader. He's pretty much just a normal
Koopa Troopa, though. * "
(* Ninjakoopa) "He has a little bit of defense power, but you can turn him
over by jumping on him, just like a normal Koopa Troopa. Let's flip
him over quick! Otherwise, the Bros. may form a tower and do their
famous spinning attack!"
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These guys are hard, so watch it. Use Bombette's Bomb or a Thunder Bolt to
knock 'em over, then change to Goombario. And have him and Mario to rush in
and bop on them continuously. They'll die eventually.
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When the battles finally end, a card will show up, and you'll free Eldstar.
Congratulations. You've finished Chapter 1. Now, save your game, and prepare
for the next section.
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E n d o f C h a p t e r 1
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