Before moving on to Chapter 2, you get to see the princess again. She's
hanging out in her room with Twink, worrying about Mario. As she plans her
escape, she remembers someone telling her about a secret passageway. So it's
up to you to help her find it.
Take control of Peach. That fire looks rather suspicious, eh? So go check out
the painting to the right of it. You'll open up a secret passageway in the
fireplace. Couldn't they have at least made it somewhere uncommon?
Go down the hall and hit that button at the end of it. You'll end up in a
secret room. The door's locked, so all you can do is read the diary on the
table on the left side of the room.
Turns out the diary belongs to Bowser...so read away, and learn stuff. Like
where the next Star Spirit is (Dry Dry Ruins in Dry Dry Desert).
As soon as you finish, Bowser will barge in and catch the Princess. The
guards will appear to take Peach back to her room, leaving Twink to deliver
the message to Mario.
Now you can see Mario again, talking to Eldstar. Mario will gain Eldstar's
power! Sweet! Now, watch the tutorial Eldstar offers.
When that's over, you'll learn about the Star Beam, then Eldstar will go back
to Star Haven. So go back towards Koopa Village.
On the screen before the Koopa Fortress, there's a cracked wall. Use Bombette
on it, and go down the pipe. Go to the right and grab the FP Plus Badge out
of that chest, then go back to the screen with the pipe. Uh-oh... Mario's too
short to reach the pipe! See the complete lack of fence at the bottom? Jump
down. Voila. Back where you started. Now, go back to Toad Town.
On your way there, you'll run into Jr. Troopa again. Remember the
little guy from the prologue? He's back.
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B O S S B A T T L E : J R . T R O O P A
Max HP: 15 Attack: 2 Defense: 1 SP: 20
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Tattle: "What was his name? Jr. Troopa? I don't remember exactly... ...Just
joking, kid! He looks so adorable hiding in his egg, doesn't he? So
cute! It should be a snap to beat him now. ...I think."
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His new move is kinda useless...it only blocks 1 point of damage. So charge
up your hammer and whop him. The best party member to use for this is
Bombette, so if you don't have her up already, switch early on, so she can
use her Bomb attack on him. You should be able to beat him with no trouble.
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When the battle's over, continue on to Toad Town. As soon as you step foot
into the town, Twink will show up to deliver his message. Now, you can wander
around town a bit before moving on. Get some rest, and find out where you
have to go next. BTW, there's now a Badge Shop in the lower left corner on
the right side of town. It sells at the moment:
-Speedy Sprint | 50
-D-Down Pound | 75
-MultiBounce | 75
-First Attack | 100
The First Attack Badge will appear a short while after you buy the other 3.
When you're done with all your badge shopping, take the South Exit to the
formerly blocked path. Now that the way is clear, Mario can do his thing.
Yay! So go visit Tayce T. and have her turn your Mushrooms, Koopa Leaves,
and Goomnuts into better items. Also head east to find another shop, this is
Harry's Shop, he sells:
-Super Shroom | 20
-Volt Shroom | 10
-Tasty Tonic | 5
-Thunder Rage | 20
-Dizzy Dial | 15
-Stone Cap | 30
Don't trust the shonky looking guy called Chet Rippo in this part of town,
while he will upgrade one of your stats for 39 Coins, the other two will be
downgraded. Nothing is for free! Wander around the new section of town about,
then head south from the first area of it to get to the Train Station. But
before you do, talk to the Bub-ulb near the exit to get a Magical Seed from
him, and give that to Minh T. in the Town Garden. When you've done that, go
to the train station, use Bombette to knock out that rock on the tracks, and
hop on the train to Mt. Rugged. Yay for Chapter 2!
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iii) C h a p t e r 2 : The Mystery of Dry Dry Ruins
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I dunno about you, but the first thing I'd do upon arrival at Mt. Rugged is
save. So, save, then it's time to head over Mt. Rugged to get to Dry Dry
Desert. Also, search the bushes for some cash and an Egg. Then it's time to
climb the mountain.
There's not much you can do yet, other than just following the arrows, so do
that. Not far from the bottom, you'll run into Parakarry. He's lost a letter
on Mt. Rugged, so, as Mario, it's your job to help him find it. So save the
day once more, plumberboy!
Head right, go down the stairs. To the right is a ? box with a Sleepy Sheep
inside, and to the left is a yellow block, hit it and go left. You'll find
Whacka, hit him to get a Whacka's Bump. Anyway continue climbing Mt.
Rugged, head right. You'll have to right some Monty Moles, but they're no big
deal. Just save whenever you see a save point and keep kickin' butt, and
you'll reach the top in no time.
Halfway up, you'll see a few rock structures with things on top of them. One
thing you'll see is a letter, so grap that (use Kooper), and you can give it
to Parakarry next time you see him. Now is a good time for that, so go on
down and give him the letter. Then go look for the other two he lost. Sheesh.
They act like you're an errand boy or something...
Somewhere in the middle of a mountain (this is right after you start to run
into Clefts), there's a split in the road. The arrow points to the right. Go
left. There are two holes in the rock, drop down through the second one to
nab a Star Piece, then jump down to the bottom, climb back up and this time ,
go fully left. Go out the other side, and go down the ramp (wheeeeeee!) head
to the left, make sure you are nice n' healthy (lots of beasties around here
to hurt you), and keep going left until you run into a yellow ? box (which
you should hit, and gain a Mushroom), then go left s'more. When you see the
two holes in the wall, go into the left hole, and go to the left (there's no
wall there) until you get to the top, at which point you should remove the
Damage Dodge Badge from the chest, then head back down. Go to the left
(again), jump off the ledge, go down the stairs, fight a bit, grab some
coins, go back up, and jump on the springboard. Knock the ? box with your
hammer for some easy money, ignore the ramp for now, fight the Cleft, and get
the Honey Syrup out of the ? box. Now you can go to the ramp and go down
(and off) it (wheeeeeeeeeeeeeeee!), then get that letter and jump down.
Now you can finally go right and climb up the mountain, I'll let ya ;P. Go
to the screen where there was a an arrow pointing to the right, and you went
left. This time go right (follow that arrow). So go right, fall, grab
the letter, and go see Parakarry again. He'll thank you, then tell you about
letters scattered all over Mushroom Kingdom. Take him up on his offer (you
find the letters, he'll help you in any way you can), and Parakarry will join
your party!
Now that you've got that neato cool flight thing, run around all the areas
that had things you couldn't quite reach before. First, go to the location of
the first letter, and fly across the two protrusions to grab a Quake Hammer
Badge. Then go directly east and fly over the small gap to reach the
Bub-ulb, it does a Taxidriver impersonation ^_^ and gives you a Magical
Seed. Next, go back to the area where you got the second letter. If you
stand beside the springboard and fly to the left, you can nab 6 coins and a
Star Piece.
Now go to the split path, take the right path, and have Parakarry fly you
over to the other side. Cross the bridge there (see that vulture watching you
in the background?). As soon as you reach the other side, the vulture will
stop you. Tell him your name is Luigi, and he'll let you pass. Otherwise,
you'll have to fight him, so I'd say the best choice right now is Luigi,
because he's pretty tough. So wait until later.
Take the path down the cliff, then go to the right. Hit the Heart Block, save
your game, and move on outta there. You've reached Dry Dry Desert.
A few feet into the desert, you'll run into a group of Koopas. Talk to the
guy with the mustache - it's Kolorado! If you have Parakarry as your partner,
you'll deliver a letter to him. Then it's time to move on. Just follow the
path east to Dry Dry Outpost, don't explore Dry Dry Desert just yet.
Once you enter Dry Dry Outpost, enter the first house and talk to the man
inside, he'll give you directions to a couple of secrets. Exit, and continue
on. As you move towards the shop, a small purple Mouser will run out of it,
leaving it closed. Follow it! When you reach the end of the path, it will run
off again. Talk to the Mouser in front of the door, if you give him stuff
you'll just find out he want's a Lemon from the Oasis. So now it's time to go
back to Dry Dry Desert, the shop is open now (called "Little Mouser's
Shop"), buy some stuff from it before setting out to Dry Dry Desert again,
it's inventory is as follows:
-Mushroom | 3
-Dried Pasta | 3
-Dried Shroom | 2
-Honey Syrup | 5
-Dusty Hammer | 2
-Thunder Bolt | 5
In Dry Dry Desert, head west on the path until you see the stone cactus,
now head south 3 screens and west 2 screens, then jump on top of that rock to
nab an Attack FX C Badge. Go north once and then head east from there, and
you'll hit an oasis (collect the Tasty Tonic behind the greenery of the
entrance). Once in the Oasis, thwomp the trees to get some fruit and
money, there is also a Power Block here, hit it and upgrade one of your Party
Members (I suggest Bombette). Now that done, head north 2 screens and east
one screen, and you're in Dry Dry Outpost.
Got to the shrouded Mouser at the far east section of Dry Dry Outpost. Give
him a Lemon. Ask him how to get to Moustafa. Follow his instructions. Dried
Shroom, then Dusty Hammer. Got it? Good. Now, go to the shop (it's the big
green building in the first part of town) and buy a Dried Shroom, then a
Dusty Hammer. Do what the nice mouse says, kids. And hit that tree outside
his store for some easy cash and the general destructive pleasure of the
matter.
Go to the end of the second part of town, where that guy (the one you gave
the lemon to) used to be. Go in the now unblocked door, head right, jump up
the crates onto the roof, and walk left. Pick up the Letter behind the urns,
and keep going. When you reach the dropoff, have Parakarry fly you over, then
go in through that door. Well, well. Look who's here. I think he likes you.
He'll give you the Pulse Stone.
Now, go back out to the desert. Go up until you can't go any further, then go
left 3 or 4 times - until you run into a stone with a depression in the
center of it. Use the Pulse Stone with that, and you've found Dry Dry Ruins.
Hit the Heart Block then enter the ruins. Save your game and continue on.
When you walk past the sarcophagi, they'll open up, showing Pokey Mummies.
Eek! Fight 'em. In the second sarcophagus, grab a Spike Shield Badge and
equip it. Move on. Ignore that locked door for now and go downstairs. Pick up
the key there, then go back up. Unlock the locked door and go in, then jump
on the red switch sticking out. Once the sand drains, go out and downstairs
again. Cross the sand and jump into the doorway on the other side of the
room, then head right and around, then go up the stairs. Cross that gap with
Parakarry, then use Bombette to blow up the cracked wall. Hit that switch.
Grab that Star Piece, then go back out, down the stairs and into the room
below. Collect the Ruins Key, then exit and go down the next sets of stairs,
unlock the door, and go in. At the end of the hall, there's a ? Block. Hit it
to release some Pokey Mummies from the sarcophagi, then go beat 'em up. When
you're done, a key will appear. Very Zelda-ish, if you ask me. Unlock that
door and head in.
Use Parakarry to cross that gap, then run up the first stairs you come to and
hit the switch. Run around hitting various other switches until you've
reversed the red stairs (my order of choice: go left up the green stairs,
hit the switch there, go right up the stairs, hit the switch there, drop
down, head up the stairs to the left, down the red stairs, hit the switch
down there, go right down red stairs, go right, go left up green stairs and
then go left up red stairs). Go over the small wall an dfall down on to the
wooden skirting. Follow it around to the left and through the false wall, open
the chest for the horrible Slow Go Badge. Jump down now, and get the Super
Hammer. Sweeeeeeeet. Now, break that block with your new Super Hammer and go
out again.
Go back to the previous room and climb the stairs, hit the switch, jump back
down, and climb 'em again. Break the block at the top and grab the Artifact,
then go back to the room before that one, and jump up the short flight of
stairs into the room that you previously couldn't do zip in before. Break
that block, and prepare to fight a Stone Chomp. First strike, attack command
Hammer, and a Shell Shot from Parakarry should make this a quick battle. Get
the Pyramid Stone, and you're done here.
Go back to the room that led to the room where you got the Super Hammer and
go downstairs and through that door, then cross that room and down the
stairs to the next room, jump down, and break that block. Hit the switch and
grab the Ruins Key, then go out through the door. Fight the enemies here
(remember, kids: First Strike and Quake Hammer are your friends), run down
the hall, go through the door, level up one of your characters by hitting
the Power Block (I'd recommend Parakarry), and use Bombette to bomb the
cracked wall. Head in. Break the block and prepare to fight!
After the battle, grab the Diamond Stone from the pedestal, then go back out.
Use the springboard, use Bombette to open up the wall if you already haven't
and go through the hole, cross the room and go into the one with the Chomp
Statues. Run across the room and unlock the door, then hit the switch. Run
back out, and go downstairs. Go to the next room, run across the sand, break
the block, grab the Lunar stone, and prepare for battle.
When that's done, go back to the Chomp Statue room with the switch. See that
order? Remember it and write it down. Then go back to the other Chomp Statue
room and put the stones into the Statues in that order. Go down the stairs.
Hit the Heart Block. Go through the door and save. Move on. FIGHT!
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B O S S B A T T L E : T U T A N K O O P A A N D C H O M P
(Tutankoopa): Max HP: 30 Attack: 3 Defense: 0 SP: 20
(Chomp): Max HP: 4 Attack: 3 Defense: 3 SP: 3
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Tattle:
(Tutankoopa): "He's one of Bowser's followers and he's been assigned to
guard one of the Star Spirits. I've heard that he has some sort of a
pharaoh complex. He attacks by throwing shells from that high perch.
Try to doge when he uses magic: its attack power is 2 and it'll sting
for sure. And he also summons Chomps his loyal subjects. These Chomps
have some serious attack power. Think hard about who to attack first,
Tutankoopa or Chomp."
(Chomp): It's a Chomp. You've heard about Chomps before, I'm sure. They're
made of such hard stuff that most of your attacks won't even faze
them. I heard a rumor that the Chomps are a little peeved at
Tutankoopa because he works them so hard."
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When he uses his magic, it will either hit you and your partner, or it will
hit Tutankoopa and knock him off his perch, leaving him for your hammer
attacks. Beat 'im up! Ignore the Chomp. Iif you kill one, Tutankoopa will
just summon another. Parakarry's Shell Shot is indispensible in this battle.
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When that's over, the Chomp will chase of Tutankoopa, and you'll gain another
Star Spirit: Mamar! Yay! End of chapter!
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E n d o f C h a p t e r 2
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