A complete Lufia I Walkthrough!
Alekia
The adventure begins with you, the hero, going for your
daily practice with the
knights. When no one shows up, practice is canceled.
Talk to all the villagers
and search for items. With that done, go and find Lufia
admiring the budding
Priphea. After some conversation, follow her back to
the inn where she prepares
cinamon tea and pie. You overhear some travelers discussing
the rumors of a
massive monster attack against the kingdom of Sheran
to the north. Being the
heroic guy that you are, you run off to inform the commander
leaving an agry
Lufia behind. You'll find the comander in a back room
of the castle. He refuses
to send troops until you verify that the rumors are true.
When you check back at
the inn, Roman, the innkeeper, tells you that Lufia had
a fit and left. There's
nothing you can do about her now so continue with your
quest. As you head north
to the cave leading to Sheran, be sure to stop at the
village of Chatam.
Chatam
Many of the citizens of Chatam know about Sheran but no
one wants to go and see
for themselves. A few of the people are worried about
Lilah, a villager who is a
maid at Sheran Castle. Her brother, Danil, has gone to
look for her. As soon as
you're ready, head north to the caves.
The Caves
You may want to bring along some antidotes to the caves
to cure any poisonous
spider bites you may recieve. The cave on the right contains
items and a box of
gold. The cave on the left will take you to Sheran.
Sheran
You arive to find the town in ruins. Everyone who is still
conscious warns you
of danger and tells you to go back to Alekia for help.
First check out the
castle. Some of the doors are locked. You're going to
need a key to investigate
further. For right now, return to Alekia and inform the
comander.
Alekia
Before going to the castle, stop at the inn and talk to
Roman. He tells you that
Lufia has returned and is holed up in her room. She refuses
to talk to you right
now (still mad about the silly pie). With that done,
go to the castle and inform
the comander. He tells you that it will be some time
before he can send anyone
to Sheran so go back there on your own. As you leave
the village, Lufia follows
you and insists on going with you. After some debate
you agree and head to the
cave leading to Sheran.
The Sheran Cave
Inside the cave you run into Danil. He asks you to go
and help his sister Lilah
which, being the warm and fuzzy person you are, you would
have done anyway.
Before he returns to Chatam, he gives you a key that
Lilah used at the castle.
Now you can get into those locked rooms.
Sheran Castle
Ignore the town and head straight for the castle. Go to
the thrown room and
unlock the locked doors. Lower the switch in one of them.
This opens the
stairway to the dungeon (you may have seen the light
colored tile in the lowest
level of the castle). Make your way to the dungeon where
you will find the king
of Sheran and Lilah imprisoned in a cell. Help them out
of the castle. Once
outside you are attacked by monsters. After sending Lufia
back to Alekia with
your group of political refugees, you are foolish enough
to challenge the leader
of the monsters, who identifies himself as Gades, the
Sinistrel of Destruction,
and loose miserably. Just then, Lufia reappears and,
for some reason, the sight
of her causes Gades to withdraw. Lufia tells you that
the others are safe and
sound in Alekia Castle. And, once again, you head back
there.
Alekia
Don't worry. This is the last time you have to hike back
here. Go and talk to
Roman. There will be a bit of dialogue and then you are
free to go to the
castle. Talk to everyone there and pick up Lilah from
the guest room. When
you've said your goodbyes, take her back to Chatam.
Chatam
Lilah goes running off to her brother and they have a
touching reunion. Before
you go make sure that you talk to the old man in the
gardens. As a reward for
helping Lilah and Danil he gives you a little present.
Now you can leave.
Sheran
The town has been fixed up a bit. Be sure to save your
game before you continue
any further. Now head for the town of Treck.
Treck
Once in Treck, look in the shops for new armor and items,
then locate the elder.
He will tell his neice to take you to see "the one".
Go east and through a cave
to a small hut. There you will meet Guy, the leagendary
fighter from Maxim's
party. He seems to recognize Lufia but dies before he
can give you any really
important info. He does manage to tell you to locate
Artea, the elf who fought
at Doom Island. Before you leave Guy's home, look at
the gravestone in the field
of flowers. You will pick up a useful weapon for the
hero. With that settled, go
back to Treck. Now you can gain the assistance of Aguro,
the swordsman. Follow
the instructions given and head north in search of the
missing ship. When you
find it, you'll have to fight some formidable foes. Use
Lufia's magic and always
keep Aguro attacking. Once you have the ship, take it
to Lorbenia.
Lorbenia
Upon entering Lorbenia, Aguro will leave temporarily.
Take the opportunity to
visit the shops. Outside of the big store, look around
the signs for some items.
Inside, you'll be robbed by Lou the thief. The hero chases
him and gets back the
stolen goods. Go to the inn and enjoy a good night's
rest. Now with Aguro again
in your party, head for Lorbenia.
Grenoble
Once in town, upgrade your armor yet again. Snoop around
and pick up a few items
(there's no shame in stealing). Now go to the spring
basement. You must pay to
get in but it's worth the trouble. Inside is an old man
who can help you find
Artea, but only if you find him the Fairy Kiss. Get a
task from the man behind
the desk. Go to the old cave and hunt for your booty.
Then return and give the
Fairy Kiss to the old man. The Fairy Kiss is a little
tricky to get. Only women
may fetch it so Lufia goes it alone for a minute. Just
hope she doesn't get
waxed. Now you're ready to head for the Tower. A friend
of Artea's is on the top
floor. He'll tell you how and where to find the elusive
elf, but only if the
hero can beat him in a one-on-one battle. Once he's been
defeated, listen
carefully to what he tells you and make for the town
of Kirof to the south.
Return to the caves often to pick up advanced armor and
weapons. And no matter
how tempting, DO NOT equip the Luck Blade or the Broad
Rod. They're cursed.
Kirof and Medan
Snoop around and collect a few items in the village. When
you go to one of the
shops, you will run into Mark and Reyna. Mark plans to
ask the king to lend him
the "Hope Ruby" to cure Reyna. Follow him to Medan. Walk
around and talk to
everyone. You can make a wish on the "Hope Ruby" inside
the castle for a price
but it's a waste of time and meager sums of money. Find
your way to the basement
and listen to the princess' coversation. With that done,
leave the castle. You
will run into Mark again who has stolen the "Hope Ruby".
Chase him back to Kirof
and find that Reyna has dissapeared. She has gone to
the Ghost Cave. Mark tags
along but doesn't help in any way. Be sure to search
the entire cave thoroughly.
It's a pain but many usefull items can be found. This
is also a great place to
level build. Go to the room with the magic and health
tiles. Walk back and forth
around them to get into battles and then heal up afterwards.
The way to the
ghost is by way of an invisible bridge (see the picture
in the booklet). Many
people have been asking me how to get to the invisible
bridge, so in response
I've made a series of hand drawn diagrams that show the
quickest route there.
Once there, equip Aguro with the ghost ring and let him
pound away at the
phantom. After you beat the ghost, go to Medan. After
a short scene, the
princess tells you that you can take the passage across
the mountains now.
Belgen, Dais, and the North Tower
Upon reaching Belgen, you learn that the town is plagued
with monster attacks.
In an attempt to remedy the situation, they have offered
Jerin, a half elf/half
human, as a ransom. You will find Jerin on the Dais to
the west but you need a
key to get there. A young woman in the village will tell
you where to get the
key. Her brother has it. You will find him in a separate
cave near the one that
leads to Jerin. Once you get the key, go through the
cave with the locked door
and go to the Dais. Once there, a monster swoops down
as you leave the screen
and carries Jerin off to the North Tower. You can save
thanks to the cleric in
the corner and heal your MP and HP from the pots on either
side of the screen.
The North Tower is rather tricky. When you get to the
top floor don't step on
the warp pad in the far back. It takes you back to the
entrance. Defeat the bad
guy and save Jerin. Jerin will join your party later
at a small hut in the
forest. She will lead you through a maze of trees and
to a series of islands and
towers.
Jenoba, Ruan and the Three Towers
To open the way to Elfrea, you will need to place three
gems in the
corresponding towers. You will find one gem in each of
the towers. The blue
tower holds the green gem, the green tower the red gem,
and the red tower has
the blue gem (found after defeating the ghost in the
basement where there was a
toxic marsh) However, the red one is broken. You will
need to get a replacement
from the old man in the Medan mines. To do this you must
first defeat the ghost
at the top of the red tower. Next, go to Ruan and talk
to the woman in the
jewelry shop. She tells you that rubies are really red
saphires and they used to
be mined in Medan. NOW you can go to the Medan mines
and get the real Hope Ruby
from the old man. In the red tower is a powerful boss
who has imprissoned the
water faerie. Equip the ghost ring again and fight him.
Once he's defeated, you
will meet the water faerie for the first time whithout
dying (she appears when
you die on the black screen). The water in Ruan will
normalize. Now place the
stones in the towers in the proper order. You will be
whisked away to Elfrea.
Elfrea, and Ranqs
Artea will not be able to join your fight. He was blinded
after the battle of
Doom Island. He will tell you to look up Proffesor Shaia.
Take the warp pad in
the house and head for Ranqs. In Ranqs you may notice
that all the men are gone.
They are working on a tunnel to Odel. The tunnel is enchanted
and you will need
to move in a specific sequence to procede. For those
of you without the patience
to figure it out, the answer is up 1, right 2, up 1,
right 2, up 4, left 3, down
1, left 2, down 1, left 2, up 2, left 1, up 1, right
2, up 1. Tadaah! You're
through! Odel is to the southwest.
Odel and Lyden
Talk to the old men in the Spring Basement. They'll tell
you about Arus, a
village of powerful magicians. However, the bridge that
leads there is out. You
must ask Pyron the architect for help. In the basement
of the castle is Shaia
Lab 2. The staff tells you that the proffesor has just
made a ship that can
travel underwater - just the thing to get to Dual Blade!
The lab contains 3 warp
pads: one to Shaia Lab 1, one to a level in the cave,
and one to the plains.
You'll find Pyron in the castle shmoozing with the royalty.
He agrees to fix the
bridge but needs you to fetch one of his workers from
Lyden. Lyden is to the
southeast. Pyron's friend is in the restaurant. Take
the time to look around.
Seems that the "Wizard of Taste" lives here but is out
searching for new
ingredients, one of which is a purple newt - keep that
in mind. On returning to
Odel, Pyron asks you to go and check the condition of
the bridge while he
prepares the equipment. The caves are crawling with monsters
including mimicks -
good place to level build. There are 4 caves. Three of
them are right next to
one another. The last cave is to the w est of the first
three. The bridge is in
that cave (cave 1). After seeing it, fetch Pyron from
the castle and meet him
back at the bridge. Pyron asks you to watch while he
works. Go to cave 3 (the
middle one of the grouping of 3) and take the first path
heading to the bottom
of the screen. When you reach the cliff watch Pyron work.
As soon as the bridge
is fixed, the builders hightail it back to Odel. Now
cross the bridge and head
for Arus.
Arus, the Tower of Grief, and Platina (Shaia Lab 1)
Once again, you've just missed the proffesor. He's now
in the Tower of Grief
visiting the elder. After Lufia romps in the flowers
head west to the tower.
When you reach the top of the tower, the elder draws
out some of Lufia's power,
increasing her ma ximum MP by 10. Once again the elusive
professor has gotten
away. He has gone back to Shaia Lab 1. At the lab you
finally meet the
proffesor. After you take the Falcon out for a spin,
he asks you to meet him in
Carbis to the west.
Carbis, Bakku and the Tower of Light
Shaia asks you t o find his assistant Cooper. Go to Bakku.
He is visiting the
cleric. In Bakku, you learn that Cooper has gone to the
Old Cave. He's on the
5th floor. When you return Cooper to the professor, they
tell you to find 7
pieces of alumina. You must go to Linze to find their
friend who is an expert
miner of alumina. Linze is past the Tower of Light to
the north of Bakku. At the
top of the Tower of Light, you must fight a servant of
Amon for the key. The
guardian only uses magic so use protect and boost every
chance you get. Once he
is defeated, unlock the door on the first floor to get
to Linze.
Linze and Marse
Brant is in the caves searching for alumina. Take the
stairs to the caverns and
look for him. In the cave, raising or lowering the switch
will change where the
transporter will take you. Be sure to get the alumina.
When you reach the
bottom, instead of finding Brant, you find Clack. Brant
is
really in Marse.
marse is to the north. You can reach it by boat or through
a cave. In marse,
take the cruise to see exactly where everything is. Search
the 3 caves to find
Brant and a total of 5 pieces of alumina. Ther is one
on Elba island (blue), one
on Loire (green), and 2 on Ulupp (red). If you end up
with 6 pieces of alumina,
don't worry. King Herat in the kingdom to the west has
some. You can only get
there by ship.
Herat
The king will give you his jewels for some good food.
Visit the Wizard of Taste
in Lyden. He tells you to fetch a purple newt from the
cave east of Herat. You
need to go around the mountains to the west and work
your way there. You should
have 8 dragon eggs by now. Take them to the shrine and
get a wish. Inside the
cave you'll find 2 alleys. One has a door leading to
a switch and the one next
to it is a dead end...or is it?! There is an invisible
door at the end of it
that will lead you to the engage ring (While you wear
it, all prices will be
half what merchants normally charge you). After you get
the newt, take it to
Linze in exchange for the "magic flavor". With the king
happy, you can get the
remaining alumina from his valt in the basement.
Carbis, and Aisen Island
Take the Alumina to Shaia. You find out that he has gone
to Aisen Island, in
search of his son Lou. Go to Aisen Island and you will
find the Professor in one
of the dungeon cells. He then tells you to save Lou,
because the pirates have
captured him. You come to a place with 4 switches. Here
is the order that they
are in.
1 # # 4
3 # # 2
If you get it wrong, you'll have to fight four pirates
and try again. I think
this's right, I'm not quite certain. After that, be sure
to get your stuff up,
since you'll have to fight two pirates to save Lou and
Raile. After you save
Raile, you and your party (along with Lou and Raile)
go out to Raile's boat,
where Raile tells you to go back to Lab 3.
Shaia Lab 3
You give Raile and Cooper the 7 pieces of Alumina and
they fix Falcon so that it
can travel underwater.
Soshette
You find out that the water current is changing a lot.
There are eddies here.
Use them to go to Doom Island and get the Dual Blade.
Be sure to rest up and get
new items.
Doom Island
When you get in the Sinistral's fortress, you walk up
the stairs and find Dual
Blade. Then 4 statues will pop up and Aguro walks over
to the statue of Erim,
telling you to come here. Here you also find out that
Daos is revived and how
the Sinistrals have revived. (Pay close attention. The
news is very interesting
here.)
Soshette
Your party will warp off of Doom Island and go to Soshette
because you claim to
be worried about Lufia. You will then be at an inn and
you'll rest there for the
night. The next morning, Lufia will wake up and hear
you and Aguro talking about
the recent event that just occurred on Doom Island. (Another
place you'll want
to pay attention to, for it gives you an idea of how
bad the situation looks
from here. There is also lots of dialog.) After she hears
them talking, Lufia
will slip back into the room where she and Jerin are
staying in. The other two
will come in and there's a little more talking, but it
should stop after 2 or 3
minutes.
Shaia Lab 4
Recalling what Raile said about Falcon being able to fly,
you go to Lab 4. Go
south. Raile says that in order for Falcon to fly, they
need Power Oil. He then
asks you to go to Epro and buy the Power Oil.
Epro
When you arrive at Epro, you discover that there's no
Power Oil there. The man
at the merchant's shop tells you to go north and find
a man named Hedge. You
leave the village and find Hedge, who is not having any
luck in getting into the
Oil Cave since a landslide has closed off the entrance
to the cave. Hedge gives
you the Oil Key so you can find Power Oil. Go to the
eddies that also surround
Epro and you'll find the way into the Oil Cave.
Lab 4
Go back here with the Power Oil. Get you weapons and supplies
up first. Also,
buy a Zircon Sword for the Hero. (Trust me on this one
and just buy one for him
or else you'll end up having to spend a lot of money
at Forfeit Island later
when you need a sword.) Go into Shaia Lab 4. Talk to
Raile and he, Cooper,
Louise and another Lab assistant will fix Falcon so that
it can fly. You and
your party begin to say your farewells to Raile when
someone rushes in,
exclaiming that Doom Island is above Glasdar Tower. Then
you sail out of Lab 4.
Fly to Glasdar Tower. There will be a cave somewhere
around the mountains. You
won't be able to land on Galsdar Tower. Land Falcon near
the cave and go into
the cave, where you will find a key to get into the tower.
Glasdar Tower
This tower is the last tower you'll have to go into for
the rest of the game.
You'll have to fight a lot of monsters in order to get
to the top of the tower.
When you reach the top, you'll have to fight Nazeby,
an agent of Daos. Before
you fight him though, equip Lufia with Flash Ring so
her Thunder (if you're up
level 41 +) will get a lot out of him. After your fight,
Nazeby unleashes his
energy on Lufia and she knocks everyone but herself unconscious.
A minute later,
Daos's voice is heard, and he makes Lufia remember her
past by his little gamble
with Dual Blade. He then tells her to bring Dual Blade
up to him. At first she
fights his power, but is eventually overtaken and takes
Dual Blade from her
childhood sweetheart. (This's why you need the Zircon
Sword.) She then
disappears and her companions wake up, seeing that she
and Dual Blade are gone
and Doom Island moving to the east. *There is a shot
of Lufia up on Doom Island
with the other three Sinistrals, but you can't do anything
here except pay
attention to what they say and do.
Doom Island
Doom Island has landed north of the village of Arus. Go
up to Doom Island into
the shrine. Talk to the man there and he'll get your
stuff up. Use all your
Power, Spell, Speed, Mind and Great Potions on the people
who need it the most.
Then save so that you won't have to do all that again.
Go into Doom Island and
go up. Then in the next room, go up again. The next room
you have to go east.
Then . . . well . . . I'm sure you'll figure that out.
When you get to the room
after you cross the crystal bridge, you'll find the Dual
Blade, which the
Sinistrals have destroyed. At this point, you can't do
anything and there's
talking. (But pay attention.) Gades will come up to you
and you must fight him
again with just Aguro and Jerin with you. Use the Hero's
Trick spell to up his
and Aguro's attack power and have Jerin healing people
when you need it.
Occasionally, have her cast Vulcan, but I'd use her for
healing. After this
fight, get you HP and stuff up. Amon is the next Sinistral
you must fight and he
mostly uses spells. Use Jerin for Mirror, and you shouldn't
have any problems as
far as hit points are concerned. Then have her keep on
casting Mirror on
everyone. Have the Hero and Aguro whacking at Amon until
he's destroyed. Go back
to the shrine, get your stuff up and save. It'll save
you a lot of trouble later
on if you have to turn it off or something. This's also
the last time you can
save in the whole game. Then fight Daos, who still has
Lufia under his power.
When you fight him, have the Hero use Dread on Daos every
once in a while; have
Aguro fighting him and Jerin doing her thing with Mirror.
Do this until you
defeat him. Afterward, the Sinistrals begin to combine
their energies together,
forming into the last monster, Guard Daos. Just when
things look at their worst,
Lufia breaks free and she joins up with you for the final
battle. For Guard
Daos, use Lufia to cast Thunder and Protect (I think
anyway, I just heard that
from someone) Jerin for Mirror on herself and Lufia and
have the other two hack
away at the monsters. (This's my strategy. You can try
your own. But keep what I
said about Lufia in mind.) You'll have two confused people,
but then if the
girls aren't confused, one can fight G. Daos and the
other can heal and get the
men out of their confused state. You defeat Guard Daos,
the last villain in the
game and think that you have Erim left to fight. (At
least I thought that.) But
I was wrong. Just watch the rest of the game after you
defeat G. Daos., because
you can't control anything from here on.