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The word of Dread is 'Bollocks'! (Sorry kiddies, had to be said) If you liked Sonic Adventure 2 on DC, you'll absolutely ADORE SA2 Battle, because unlike some games, Sonic Team have actually made an effort to add features in (Gasp, shock horror!) the tiny disc. Sure, the graphics are pretty much exactly the same as the DC outing, but back then it looked damn awesome, so any qualms there gets a slap by Dread's fist. Secondly, the gameplay is second to none - like the original. One particular mag nagged about there not being anywhere to venture in the game... Duh! This is pure, back-to-the-roots Sonic action, not some namby pamby Mario runabout. What instantly springs to mind from that particular comment is that these mags seem to want all the games to be Mario, because it set the adventuring standard. Well, Sonic's nothing to do with adventuring! It's about fast-paced, ready-set-go action stages that you whizz past and bounce on baddies, then reach the end in record time. That's why they call him the fastest thing alive.
Sonic and Shadow's stages are all about as-fast-as-you-like action stages, where you can run, bounce, grind and home attack your way across perilous pits and massive bosses. It may not sound like much to play when you read this out loud, but trust me these'll be the stages you'll come back to most of all. Perform tricks to gain a decent score. Tails and Eggman are in mechanic machines and stomp through levels in a more conservative style to Sonic and Shadow's, shooting and blasting their way through doors, enemies and themselves eventually. Locking-on to more than one enemy and shooting them gives you bonus points. Finally, Knuckles and Rouge hunt for the Master Emerald pieces, Chaos Emeralds, and Door Keys, hidden throughout massive complex levels that will truly tax you with simple-to-tragically-difficult hints at hand. Collect your items in record time to catch bonus points with it. The vast variety of levels has to be admired at the very least, although the pace can sometimes jolt a bit - one moment you're zipping along as Sonic, the next you're slowing it down a tad as Knuckles looking to treasure. And another bad point that was carried along with the conversion, is that Knuckles and Rouge's levels are a bit too complex, but then again you can't have a totally easy game can you? EH IGN?
Even when you finish the game, there's a ton of extras to do, such as complete various missions in the levels such as 'Collect 100 Rings' to get more Sonic Emblems - the sign of achievement. There's also special items that you can collect in the levels too - grab a Chao (pronounced 'Chow') Key (found in a light blue box somewhere in the stage) to get taken to Chao World, the resident virtual pet breeding place. This aspect is abso-bloody-lutely genius. You start off with an egg in a standard Chao Garden to hatch, when it does, you're left with a hungry baby blob. That's your new friend. You can train him/her/it/whatever by supplying it with Chaos Drives from enemies, or animals littered within the levels elsewhere. Giving your chao certain colour-coded animals/Drives ups their abilities in a certain area - Power, Run, Fly, Swim. Your chao also has two new bars - Mood and Belly. And giving your pet nuts from the garden will increase their stamina bar too.
But the next major change is why the game has the added 'Battle' slapped at the end of the name. The two player mode has been added and modified for ultimate pleasure! Unfortunately, no four player as people were hoping for, but there's at least a dozen more additions to the multi-player, which makes this game worth getting alone for! You can also choose characters of the same side, for example, P1 and P2 can choose Shadow and Metallix. Some of the added levels for play are included in shots above, and many of them are very nice, although some of the extra Sonic and Shadow races are merely grind racing or the boarding bit at the start of City Escape, but many other fantastic levels have been added on top of those poor-sounding stages. The 2-Player mode menu looks much nicer too, very warpy and polygony, but that's not the point really ^_^.
My final word? Oh. My. God. If you thought Sonic Adventure 2 was good, wait till you get the full factor of this baby! The mechanics and style of play is exactly the same as the original, so you're not buying into an unfamiliar game here. The added features make this game pure bliss to play, even if it isn't perfect with all the glitches that were carried over. To be quite honest, you'd think that Sonic Team would try to iron them out, but that would be the only minor gruff point I'd say about this game. I do have a major gripe of this game though, and this is why you'll never see me raise it up to a higher mark. Two words. Sticky, Jumps. It plagues the game, and is the most annoying thing in the history of the world - it detracts from gameplay MASSIVELY I'm afraid, and the only sour point in this game, to say better get the DC version if you can't handle the irrational sensitivity of the 'A' Button (Unfortunately, this is nothing to do with a faulty disc or the GC controller - Sonic Team managed to get an extra glitch in, and it's a doozy -_-). But all in all, it's generally good. It just goes to show that all journalists that rip on this game has been smoking too much of a certain plant to be caring what the game was actually like. My final word? Hypocrits, the lot of them. Ditch IGN and all their PS2 bashing glory and head down to your EB's or whatever - snap this game up now! If you've never played SA2 before, you can up this grade to an 8 out of 10... hey, the STICKY JUMPS, people! ^_^
Sonic Score: 7 out of 10!
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