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1000 Pts - Chaos: World Eaters Army | World Eaters |
Unit Name | ## | WS | BS | St | To | Wo | In | At | Ld | Save | Cost |
World Eaters Exalted Champion (HQ) | 1 | 5 | 5 | 5 | 4/6 | 3 | 5 | 5 | 10 | 2+ | 160 |
Independent Character; Mark of Khorne | |||||||||||
Juggernaut of Khorne | The Juggernaut's rider gains +2T and +2A (but still counts as T4 for purposes of Instant Death weapons). He does not count as cavalry. | [50] | |||||||||
Chaos Armour | 2+ armour save. | [20] | |||||||||
Axe of Khorne | No armour save. For every roll of 6 to hit, you may make an additional attack- if this rolls a 6 as well, you can make another, etc. | [20] | |||||||||
Bionics | When model is killed, put it on it's side- at the start of the next turn, roll a D6. On a 6 it gets back up, on a 1-5 it is removed. | [10] | |||||||||
World Eaters Berzerkers (Elites) | 7 | 4 | 4 | 4 | 4 | 1 | 4 | 2/3 | 9 | 3+ | 249 |
Fearless; Blt.Pst./ Khr.Chain-axe (x7); Chosen of Khorne; Chosen of Khorne Ignore Injury or 4+ (no effect against instant death or close combat that allow no save. | |||||||||||
Aspiring Champion | 1 | 4 | 4 | 5 | 4 | 1 | 4 | 3/4 | 10 | 3+ | [53] |
Blt.Pst./ Khr.Chain-axe; Mark of Khorne; Chosen of Khorne; Chosen of Khorne Ignore Injury or 4+ (no effect against instant death or close combat that allow no save. | |||||||||||
Axe of Khorne | No armour save. For every roll of 6 to hit, you may make an additional attack- if this rolls a 6 as well, you can make another, etc. | [20] | |||||||||
World Eaters Berzerkers (Troops) | 7 | 4 | 4 | 4 | 4 | 1 | 4 | 2/3 | 9 | 3+ | 185 |
Fearless; Blt.Pst./ Khr.Chain-axe (x7) | |||||||||||
Aspiring Champion | 1 | 4 | 4 | 5 | 4 | 1 | 4 | 3/4 | 10 | 3+ | [45] |
Blt.Pst./ Khr.Chain-axe; Mark of Khorne | |||||||||||
Axe of Khorne | No armour save. For every roll of 6 to hit, you may make an additional attack- if this rolls a 6 as well, you can make another, etc. | [20] | |||||||||
Cultists (Troops) | 19 | 2 | 2 | 3 | 3 | 1 | 3 | 1 | 7 | - | 81 |
Close-Combat Weapon; Plasma Gun (x2) | |||||||||||
Demagogue | 1 | 2 | 2 | 3 | 3 | 1 | 3 | 2 | 8 | - | [12] |
Khr.Chain-axe | |||||||||||
Melta-Bombs | AP 8+2D6 vs vehicles and immobile Dreadnoughts in close combat- only one attack may be made per model with bombs. | [5] | |||||||||
Cultists (Troops) | 19 | 2 | 2 | 3 | 3 | 1 | 3 | 1 | 7 | - | 81 |
Close-Combat Weapon; Plasma Gun (x2) | |||||||||||
Demagogue | 1 | 2 | 2 | 3 | 3 | 1 | 3 | 2 | 8 | - | [12] |
Khr.Chain-axe | |||||||||||
Melta-Bombs | AP 8+2D6 vs vehicles and immobile Dreadnoughts in close combat- only one attack may be made per model with bombs. | [5] | |||||||||
World Eaters Possessed Marines (Elites) | 8 | 4 | 4 | 4/5 | 4 | 1 | 4 | 1 | 9 | 3+ | 240 |
Fearless; Possessed: 2 rolls on Possession table at the start of the game; Bolter (x8) | |||||||||||
Option Footnotes: | |
||||||||||
Bolt Pistol | 12"R, S4, AP5, Pistol. | ||||||||||
Bolter | 24"R, S4, AP5, Rapid Fire. | ||||||||||
CC Weapon | +1A if used with another CCW / pistol. | ||||||||||
Khornate Chain-axe | The highest normal save vs. Khornate Chain-axe is 4+ | ||||||||||
Mark of Khorne | +1 Strength (included on profile). | ||||||||||
Plasma Gun | 24"R, S7, AP2, Rapid Fire. Overheats - if you roll a 1 to hit, make a save or take a wound. |
Total Army Cost: 996 Pts. |
Notes: Units designated as World Eater are subject to Blood Frenzy Models in Army: 65 |
Validation Results: Roster satisfies all enforced validation rules |
Troop Type | Count | Unused | Points | Unused | Percent |
HQ (>=1unit <=2unit) | 1 | 1 | 160 | 1840 | 8% |
Elite (<=3unit) | 2 | 1 | 489 | 1511 | 24% |
Troops (>=2unit <=6unit) | 3 | 3 | 347 | 1653 | 17% |
Fst. Atck. (<=3unit) | 0 | 3 | 0 | 2000 | 0% |
Hvy. Supp. (<=3unit) | 0 | 3 | 0 | 2000 | 0% |
Other (N/A) | 0 | n/a | 0 | 2000 | 0% |
Equipment Summary | 8 | n/a | 150 | n/a | 7% |
Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc. |
Notes
I gave my cultists meltabombs because I gave them rather short ranged, high power special weapons. I'm using cultists as anti armor. I figure with 20 troops I should be able to get up to the battle before I sustain 17 casualties. However, they will probobly break way before then. That's cultists for ya.
I'm not a big fan of deamons, I'm not quite sure why. I think it just because they get shot up so fast. I might put some in the bigger armies. Definetly a bloodthister on the way.