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The M12 LRV "WARTHOG"

Driver: the warthog driver has only one offensive weapon: the jeep itself. The jeep is a very powerful weapon when used correctly. I find sliding sideways into people can sometimes get better results than gunning straight at them. A good counter to this is sidestepping a lot when you are on foot so keep an eye out for that. Get in the jeep with the weapon you want to take out of the jeep. I like to use the rocket launcher to surprise other jeeps. Jumping out of the driver seat can sometimes be a good thing. Plasma grenades bounce off the jeep windshield, but work wonders everywhere else.

Gunner: The 50 cal. is a very powerful gun but not very accurate. Just keep the trigger down as you have a never-ending ammo pail. However, if no one is driving you'll quickly become a sitting duck.

Passenger: Don’t ride in this seat unless you have to; it's very hard to aim and you don’t have full range. Strategically speaking, this seat is only good for transporting that extra person. The passenger should probably be the first to jump off if any ground resistance comes up. If you ride in the passenger seat and want to make a little difference, use a rocket launcher. Remember you can throw grenades from the passenger seat also.

In general, never stop moving. If you do, the driver is helpless, the gunner is vulnerable to snipers, and the guy in the shotgun seat has a limited field of fire. Plus, you're more vulnerable to that bane of Warthogs, the SPNKr.

If you have the flag, drive. The flag is not visible when the driver has it, but opponents can see when the passenger has it. The gunner is the most vulnerable of the riders, and is usually the first to die.

The best use for the jeep on many maps is to drive in a wide circle around your target while the gunner fires continuously on it. This keeps your gunner from having to aim too much, and keeps you a little bit safer from enemy fire. When possible, drive clockwise--that way, the driver is not directly exposed to enemy fire.

TIPS: The best protection is in the front of the Vehicle. Face your enemies and let the vehicle take the damage, not you. Always take a gunner because driving over your enemies can be tough. Don't take the shotgun seat either. thats only used to get as many people to one place as possible. So, yell at a marine to get out! Its the decent thing to do.

WEAPONS: THE M41 LAAG Machine Gun. This is only accessed by the "Gunner". It is 3-barreled electric powered and link-less (whatever that means). It can pierce armour and can be spun 100 degrees in one second. STRENGTHS: Very powerful and capable of taking out enemies with ease. WEAKNESS: It's not portable. In "CAMPAIGN's" case, it is very annoying and you'll rarely use it. TIPS: short bursts are more accurate than rapid-fire.

 

 

THE M808B SCORPION MBT

Driver: remember you have a secondary fire of an AR on the tank. Comes in very handy for shooting at ground targets while you wait for your mortar to reload. If you decide to “shell” with the tank by sticking in one spot you should consider turning the turret 180 degrees around so that your body isn’t as exposed; otherwise you can easily be sniped out of the tank.

Side Seat: Use the side seat on the tank for personnel transport. If combat begins, get off the tank as it is a huge target and easy to hit. The combination of side passengers assaulting a base with tank support can be very effective. A great co-op strategy is for a sniper to hop on a tank, and use his scope to call in long-range tank fire.

In general, the coaxial machine gun is not a terrific weapon, but it's useful against snipers because it will knock them out of zoom if it hits them. Between cannon rounds, hold that second trigger.

Aim at the feet of your target with the primary cannon. Often, the Scorpion's cannon fires a bit higher than you expect, and the splash damage from a ground impact is almost as good as a direct hit.

Possibly the best use for one or more Scorpions is shelling an enemy base from long range, keeping them pinned down while your teammates move in. It helps to have a sniper playing split screen with you, to help you direct your shots.

 

THE D-77 "PELICAN" TROOP CARRIER (DROPSHIP)

The pelican is a standard method of deploying up to 30 people from orbit to ground. It is capable of vertical take-off and landing and is equipped with heavy armour, a 70mm "chin gun," and electronic systems hardened against E.M.P. Although you cannot pilot a pelican, you will encounter crashed drop-ships sometimes. Explore the area around these areas for supplies and weapons. 

Also, ECCO 4-19 will deploy some warthogs from time-to-time. (Where does she get them?). Use these warthogs! Especially if the level is huge.

 

                                                                                                                                                                                                                                           

 

 

© Ashley Stevenson 2003  "Halo World v2" - Please feel free to use, print, or save any material on this site - Not including Dynasty Games and JROCK as they are not part of this site                                                                                                                                                                                      

© Ashley Stevenson 2003  "Halo World v2" - Please feel free to use, print, or save any material on this site - Not including Dynasty Games and JROCK as they are not part of this site