Rockstar San Diego has also overhauled the graphics engine,
adding new levels of realtime reflections, more realistic car
models, and longer draw distances. There are tons of new side roads,
shortcuts, insanely placed jump sections, all placed in three highly
detailed cities (Atlanta, Georgia; Detroit, Michigan; and San Diego,
California), each with its own distinct neighborhoods, downtown
sections, and suburbs. Just like in MC2, the cities are
filled with moving traffic, civilians, and AI opponents that are
even more intelligent and crafty than before. Remember how you
couldn't follow any single racer from one point to the next to gain
first place in MC2? Having brought "Railbranching" into
MC2, Rockstar San Diego has plans to up the AI levels, while
also building the cities out with more streets, jumps, secret
alleys, and side-streets from which to choose.
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The fact is, while Rockstar's Midnight Club series was
indeed the first racing game to tap the street racing culture in the
By infusing high levels of customization to the exterior and the
performance of the vehicles, and by bringing in more than 50
licensed vehicles, all with the ability to take heavy damage,
Rockstar San Diego looks to give MC3 an edge over its
competition. The fine details behind Midnight Club 3: Dub Edition
still remain to be seen, and we'll be here to provide you with all
of them in good time, so stick around gearheads.