l CharacterAttacker13 HP(Male Child) AP: 15 DP: 3 Special Attacks Busting Heads (Attacker + Normal): This attack does 10 damage to two separate opposing character cards. True Power (Attacker + Attacker + Attacker + Attacker): Discard 2 Attacker Energy Cards. This attack does 30 HP damage to the opposing Active Character card. In addition, if this attack defeats an opposing character card, you may draw one card from your deck. Special Effects "Never Give Up" If this character card is the only card on your side of the field, and is defeated by an opponent's character card, this card will return from the discard pile to your side of the field with 7 HP at the start of your next turn. Fleeing Cost: 2 Normal Energy CharacterPacifist10 HP(Female Child) AP: 6 DP: 5 Special Attacks Five's Stubbornness (Pacifist + Pacifist + Pacifist): Discard 1 Pacifist energy attached to this card. During your opponent's next turn, this card's HP cannot fall below 1. Fleeing Cost: 2 Normal Energy CharacterSpy12 HP(Female Child) AP: 7 DP: 6 Special Attacks Peek-a-boo! (Spy + Spy): When you use this attack, your opponent shows you his/her hand. Special Effects "Cheer!" You can activate this effect only if Numbuh 3 is in the Reserve Character area. If your Active Character is a "Numbuh 1", "Numbuh 2", "Numbuh 4" or "Numbuh 5" card, increase that character's AP and DP by 2 as long as this card remains on your field as a Reserve Character. Fleeing Cost: 1 Spy Energy CharacterLeader13 HPU(Male Child) AP: 7 DP: 7 Special Attacks Battle Stations! (Normal + Leader): You may move one "Numbuh 2", "Numbuh 3", "Numbuh 4" or "Numbuh 5" card from your deck to your hand. The deck is then shuffled. Supreme Leader-ness (Leader + Leader + Leader): This attack does nothing immediately. If Numbuh 1 is still alive at the start of your next turn, this attack does 13 damage to each of your opponent's character cards, including opponent's Reserve Characters. If this attack defeats the opponent's Active Character, it must be replaced immediately, or the opponent will lose the game. Normal damage calculation still applies. Special Effects "Follow the Leader" Discard a Leader Energy Card attached to this card. Numbuh 1 may attack an opposing character card while bypassing defense power calculation this turn. Fleeing Cost: 2 Leader Energy CharacterDefender10 HPq(Male Child) AP: 5 DP: 13 Special Attacks Roger That (Normal + Defender): You may move one Defender Energy from your deck to your hand. The deck is then shuffled. Impenetrable Defenses (Defender + Defender + Defender): Discard one Defender Energy attached to this card. Until the start of your next turn, increase Numbuh 2's DP by 3. Fleeing Cost: 2 Normal Energy CharacterLeader16 HP(Male Adult) AP: 8 DP: 6 Special Attacks Turn Up The Heat (Leader + Leader): You may place one extra Leader Energy card on one of your Reserve Characters even if you've played an Energy card this turn. Incineration (Leader + Leader + Leader + Leader): Discard all energy cards attached to this card. Halve this card's current HP level. Destroy all Reserve characters on your opponent's side of the field. Special Effects "Shape-shift" You may activate this effect at any time during your turn as long as Father is your Active Character. Father's stats are now that of the current stats of the opposing Active Character, including modifiers. Fleeing Cost: 2 Normal EnergyFather is the mastermind of all the evil villains of the series. He is the DCFDTL's father, but is referred to as "Father" by everyone else as well. CharacterSpy13 HP(Male Teenager) AP: 9 DP: 5 Special Attacks The Best There Is (Spy + Spy + Spy): This attack does 9 damage to an opposing character card. If this attack defeats an opposing character card, your opponent cannot draw for his/her next draw sequence. Special Effects "Exacting Revenge" If this card is defeated by an opponent's character card, you may draw 1 card from your deck. Fleeing Cost: 2 Normal EnergyNumbuh 274 is the best KND member, and the highest-ranking operative. At the end of Season 2, he becomes a villain after turning 13. CharacterSpy12 HP(Male Child) AP: 9 DP: 4 Special Attacks Cheap Disguise (Spy + Spy): Discard 2 Spy Energy from this card to force your opponent to discard their hand and draw the same number of cards that were discarded by this card's effect. Special Effects "The Terrible Spy" When this card is sent to the discard pile after being defeated in battle, select one card in your opponent's hand and look at it. Fleeing Cost: 1 Spy EnergyvNumbuh 30C is the Arctic Operative that turns out to be working for Professor Triple-Extra Large and turns on the KND. CharacterDefender8 HP(Female Child) AP: 4 DP: 11 Special Attacks Giddy Scream (Defender): Until the end of your opponent's next turn, decrease the DP of your opponent's Active Character by 4. Death Huggle (Defender + Defender + Defender): This attack does 6 damage. If this attack defeats an opponent's character card, discard 2 cards off the top of your opponent's deck. If this attack is done against a "Numbuh 1" character card, it is defeated automatically and damage calculation is skipped. Special Effects "Nigey!" If this character is in your Active Character, this character's AP and DP increases by 2 for every "Numbuh 1" in your Reserve Character area. Fleeing Cost: 1 Defender Energy1Lizzie is Numbuh 1, or Nigel's, crazy girlfriend. CharacterAttacker14 HPj(Female Teenager) AP: 14 DP: 4 Special Attacks According to Plan (Normal): You may move one Attacker Energy from your deck to your hand. The deck is then shuffled. Operation Takedown (Attacker + Attacker + Attacker + Normal): Discard 2 Attacker energy cards attached to this card. Destroy one Reserve Character on your opponent's side of the field. Special Effects "Appeasing the Master" If your Active Card is "Father", while this card is in the Reserve Character area, increase your "Father" card's AP by 2 as long as this card remains face-up in your Reserve Character area. Fleeing Cost: 2 Attacker EnergyCree is Numbuh 5, or Abagail's, older sister. She is a teenager, and works with Father to stop the KND in their quest against adult tyranny. CharacterPacifist6 HP(Male) AP: 6 DP: 3 Special Attacks Trot Off (Pacifist + Pacifist): Discard one Pacifist Energy attached to this card. During your opponent's next turn, Clip-Clop cannot be attacked by an opponent's character card. Fleeing Cost: 1 Pacifist Energy&Clip-Clop is Lasso Lass' trusty horse. CharacterAttacker12 HP(Male Adult) AP: 16 DP: 2 Special Attacks Time For a Checkup (Attacker + Normal): Until the end of your next turn, decrease the opposing Active Character's DP by 3. Rinse and Spit (Attacker + Attacker + Attacker): This attack does 15 damage. If Knightbrace defeats a character with this attack, one card is randomly discarded from your opponent's hand to the discard pile. Fleeing Cost: 1 Attacker EnergyThe Enamel Avenger, Knightbrace, is the Dentist Villain obsessed with cleaning teeth. He turns out to be the KND's candy store owner, Mr. Jelly, in disguise. CharacterPacifist9 HP(Female Adult) AP: 4 DP: 5 Special Attacks Hog-tie (Pacifist + Pacifist + Normal): Select one opposing character card. This attack prevents the card from using attacks or special effects during your opponent's next turn. Fleeing Cost: 1 Pacifist EnergyLasso Lass is an elderly, yet spritely, operative of a very old team that resembles the KND. She used to work with Mr. Wink and Mr. Fibb fighting against adults when they were kids. CharacterPacifist5 HP(Male) AP: 3 DP: 4 Special Attacks Little Stinker (Pacifist): During your opponent's next turn, your opponent cannot play a character card during his/her next turn. Fleeing Cost: 1 Normal Energy@Bradley is the baby skunk that Numbuh 3 and Numbuh 5 "parented." CharacterSpy11 HP(Male Adult) AP: 8 DP: 5 Special Attacks Vengeance Spank (Spy + Normal): This attack does 11 damage to the opposing Active Character Card. Special Effects "Stealth Spank" Instead of using a Basic or Special Attack, you may activate this effect instead. Discard 2 Spy Energy attached to this card. This effect does 10 damage to a character in your opponent's Reserve Character area. If this effect defeats a character in battle, increase your opponent's Fallen Character count by 1 as normal. Fleeing Cost: 1 Spy EnergyCount Spankulot is an apparent Dracula ripoff. Instead of hunting victims for blood, he hunts bad children and gives them a terrible spanking to make them pay for their actions. He refers to himself as "The Bounty Hunter of Bottoms." CharacterLeader13 HP(Male Child) AP: 7 DP: 7 Special Attacks Calling Upon Allies (Normal + Leader): You may move one "Delightful Two", "Delightful Three", "Delightful Four" or "Delightful Five" card from your deck to your hand. The deck is then shuffled. Monotone Voice (Leader + Leader + Leader): This attack does nothing immediately. If Delightful One is still alive at the start of your next turn, this card will automatically defeat your opponent's Active Character card. Increase your opponent's Fallen Character count by 1 as normal. The Active Character must be replaced immediately, or the opponent will lose the game. Special Effects "Nothing Will Stop Me" When your opponent's Active Character activates an effect that prevents it from being attacked, and it is still in effect, you may attack a character in your opponent's Reserve Character area for 10 damage. Normal damage calculation still applies. Fleeing Cost: 2 Leader EnergyGThe first Delightful Member is the short one in front with blonde hair.EnergyEnergyOne Leader EnergyEnergyEnergyOne Normal EnergyEnergyEnergyOne Pacifist EnergyEnergyEnergyOne Attacker EnergyEnergyEnergyOne Spy EnergyEnergyEnergyOne Defender Energy CharacterAttacker13 HP(Female Adult) AP: 14 DP: 3 Special Attacks Blue Zappy Finger (Attacker + Attacker + Attacker): Discard one Attacker Energy attached to this card. This attack does 10 damage to the opposing character card and disallows it from attacking on your opponent's next turn. Special Effects "Robot Teammates" If this character is in your Reserve Character area, and your Active Character is "Destructo Dad", this card's effect will increase "Destructo Dad"'s AP by 2. Fleeing Cost: 2 Attacker Energy\Mega Mom is an invincible robot that turns out to be Numbuh 274, or Chad's, mom in disguise. Special CardSpecialIf you control "Numbuh 1", "Numbuh 2", "Numbuh 3", "Numbuh 4" and "Numbuh 5" at the same time, this card destroys all opposing character cards. Special CardSpecialIf you control "Delightful One", "Delightful Two", "Delightful Three", "Delightful Four" and "Delightful Five" at the same time, this card will force your opponent to discard his/her hand. CharacterLeader15 HP(Female Child) AP: 9 DP: 5 Special Attacks Stupid! (Leader): Until the end of your next turn, decrease the DP of all opponent's card's by 2. Short Fuse (Leader + Leader + Leader): This card's effect will activate at the end of your opponent's next turn. If this card is still alive by then, this attack does 21 damage to the opposing Active Character card. If this attack defeats the opponent's Active Character, it must be replaced immediately, or the opponent will lose the game. Normal damage calculation still applies. Special Effects "Come on!" This effect will only activate if this card is in your Reserve Character area. If your Active Character's HP is 3 or less, this card's effect will raise your Active Character's AP by 4. Fleeing Cost: 2 Leader EnergyNumbuh 86 is the head of KND decomissioning. When a KND operative turns 13 or betrays the team, it's her job to track them down and capture them, send them to the KND Moon Base and have their memories erased so they do not remember working for the KND and therefore cannot sabotage them. Numbuh 86 is a brat, who hates boys and incessantly calls them "Stupid." Her real name is Fanny. CharacterLeader15 HPE(Male Adult) AP: 7 DP: 6 Special Attacks Storming the Enemy (Leader + Leader): If your opponent's Active Character is currently using an effect that prevents it from being attacked, negate the effect and do 5 HP damage to that character while bypassing defense. Blurpleberry Bash (Leader + Leader + Normal): This attack does 8 HP damage to the opponent's Active Character while bypassing Defense Calculation. Special Effects "Long-range Cannonball" If this character is a Reserve Character, you can activate this effect instead of attacking with your Active Character this turn. This effect does 3 damage to the opposing character card while bypassing Defense Calculation. If this effect defeats your opponent's Active Character card, increase your opponent's Fallen Character count by 1 as normal. Fleeing Cost: 2 Leader EnergyStickybeard is a "Candy Pirate". He and his cohorts travel the suburbs in a land-sailing ship and steal all the candy from every kid. CharacterLeader14 HP(Male Child) AP: 9 DP: 5 Special Attacks Marriage Proposal (Leader + Normal): If the opposing character card is a female character, this card will disallow it from attacking until the end of your opponent's next turn. Determination (Leader + Leader + Normal): When you activate this attack, you cannot choose any other attack for the next 4 turns or if Sandy is defeated or destroyed. This attack does 7 damage immediately. For the next 4 turns the attack power of this attack will increase by 2. Special Effects "Homage to my Princess" If this card is defeated in battle, you can move one "Numbuh 3" card from your deck to your hand. Fleeing Cost: 2 Normal EnergyKing Sandy is the ruler of the beach, and has his own sand castle he and his Sand Knight's reside in. He constantly looks for a Queen, and once had his eye set on Numbuh 3, but fell for her little sister Mushi instead. CharacterDefender10 HP(Female Child) AP: 5 DP: 13 Special Attacks Detailed Planning (Normal + Defender): You may move one Defender Energy from this card and attach it to one of your Reserve Characters. Someone With Glasses (Defender + Defender + Defender): Discard one Defender Energy attached to this card. Delightful Two cannot be attacked by an opponent's Active Character next turn. Fleeing Cost: 2 Normal EnergyTThe second Delightful member is the short, stout girl that looks alot like Numbuh 2. CharacterDefender9 HP(Male Adult) AP: 6 DP: 14 Special Attacks Laying Down The Law (Defender + Defender): Discard one Defender Energy attached to this card. If the opposing Active Character card is a character card that is considered a Child, this attack does 10 damage to it. Special Effects "Helping Partners" If this character is in your Reserve Character area, and your Active Character is "Mr. Fibb", this card's effect will allow "Mr. Fibb" to attack an opposing character in the opponent's Reserve Character area. Fleeing Cost: 1 Defender EnergyMr. Wink and Mr. Fibb are two adult tyrants that always sit next to each other atop contraptions called "Super-Chair's". Mr. Wink is the tall, skinny one that looks somewhat like a buffalo. CharacterDefender9 HP(Male Adult) AP: 6 DP: 15 Special Attacks No Kids Allowed (Defender + Defender): Discard one Defender Energy attached to this card. All character cards that are considered Children cannot attack until the end of your opponent's next turn. Special Effects "Helping Partners" If this character is in your Reserve Character area, and your Active Character is "Mr. Wink", this card's effect will allow "Mr. Wink" to attack the opposing Active Character card while bypassing Defense Calculation. Fleeing Cost: 1 Defender EnergyMr. Wink and Mr. Fibb are two adult tyrants that always sit next to each other atop contraptions called "Super-Chair's". Mr. Fibb is the short, stout one that looks somewhat like a walrus. CharacterDefender8 HP(Male Child) AP: 4 DP: 12 Special Attacks Annoyance (Defender): The opposing Active Character card loses 2 AP each time you use this attack. This decrease remains in effect until Tommy is taken off the Active Character zone by any means. Special Effects "Hoagie!" If this character is in your Reserve Character area, and your Active Character is "Numbuh 2", this card's effect will increase "Numbuh 2"'s AP and DP by 2. Fleeing Cost: 1 Defender EnergyTommy is Numbuh 2, or Hoagie's, little brother. He begs to be a KND operative and eventually gets his chance, managing to defeat Father with the help of 2 of his fellow trainee's. CharacterSpy12 HP(Female Child) AP: 7 DP: 6 Special Attacks I See You (Spy + Spy): Discard one Spy Energy attached to this card. Select one card in your opponent's hand and discard it. Change of Plans (Spy + Spy + Normal): If this card is your Active Character, you may switch it for a character on your Reserve Character area. Special Effects "Alternation" When this card is sent to the discard pile after being defeated in battle, select one card in your hand, and switch it with a card you select in your opponent's hand. When these cards are sent to the discard pile, they go to the discard pile of the original owner. Fleeing Cost: 1 Spy EnergyCThe third Delightful member is the tall girl with long blonde hair. CharacterSpy11 HP(Male Adult) AP: 8 DP: 4 Special Attacks Sneeze (Spy + Spy): This attack does 12 HP damage while doing 1 HP damage to this card. Booger Blast (Spy + Spy + Spy): Discard one Spy Energy attached to this card. This attack does 9 HP damage to the opposing Character Card and prevents it from attacking on your opponent's next turn. Special Effects "Time To Get Really Sick" When this card is defeated by an opponent's character card, this effect activates. The card that defeated this one, is now "Sick" and loses 2 HP every turn until it is destroyed or sent back to the owner's hand by a card effect. When a card is destroyed by this effect, it is considered defeated and your opponent's Fallen Character count increases by 1 as normal. Fleeing Cost: 2 Normal EnergyThe Common Cold is a germ-infested villain who used his gross bodily fluids to make the KND sick, and put them out of commission. CharacterAttacker13 HP(Male Child) AP: 15 DP: 3 Special Attacks Playing Unfairly (Attacker + Normal): This attack does nothing immediately. If Delightful Four is still alive at the start of your next turn, this attack does 15 damage to two separate opposing character cards. If this attack defeats the opponent's Active Character, it must be replaced immediately, or the opponent will lose the game. Normal damage calculation still applies. Cheap Shot (Attacker + Attacker + Attacker + Attacker): Discard 2 Attacker Energy Cards. This attack does 20 HP damage to one opposing character card. In addition, if this attack defeats an opposing character card, instead of it being sent to the discard pile, you may move the card defeated by this one to your Reserve Character zone. When that card is sent to the discard pile, it goes to the discard pile of the original owner. "Helmet Head" Whenever this character card has 4 Attacker Energy attached to it, increase this card's DP by 4. Fleeing Cost: 2 Normal EnergyoThe fourth Delightful member is the boy with the helmet over his head. In later episodes, he is known as Lenny. CharacterAttacker13 HP(Male Adult) AP: 14 DP: 3 Special Attacks Purple Zappy Finger (Attacker + Attacker + Attacker): Discard one Attacker Energy attached to this card. This attack does 7 damage and bypasses Defense Power calculation. Special Effects "Robot Teammates" If this character is in your Reserve Character area, and your Active Character is "Mega Mom", this card's effect will increase "Mega Mom"'s DP by 3. Fleeing Cost: 2 Attacker EnergyaDestructo Dad is an invincible robot that turns out to be Numbuh 274, or Chad's, dad in disguise. CharacterPacifist10 HP(Male Child) AP: 6 DP: 5 Special Attacks Tall Resilience (Pacifist + Pacifist + Pacifist): Discard 1 Pacifist energy attached to this card. During your opponent's next turn, this card cannot be affected by opponent's card effects at all. Fleeing Cost: 2 Normal EnergycThe fifth member of the Delightful's is the tallest boy in the back with hair that covers his eyes. CharacterPacifist8 HP(Male Adult) AP: 5 DP: 5 Special Attacks TP Bind (Pacifist + Pacifist): The opposing Active Character card cannot attack during your opponent's next turn. Fleeing Cost: 1 Pacifist EnergyThe Toiletnator is by far, the biggest failure of a villain. None of the other villains respect him or even like him. He has no real powers except being able to use toilet paper to grab people and objects, and knows alot about... toilets. Special CardSpecialUYou and your opponent discard your hands and draw 5 cards from your respective decks. Special CardSpeciallIf you control a "Stickybeard", one opposing character card may not attack during your opponent's next turn. Special CardSpecialIf you control a "Father", you may increase its AP by 5 for this turn only. Your "Father" card receives 5 HP damage at the end of your turn. Only one "Father's Inferno" may be played per turn. Special CardSpecialIf an opponent's active card (or cards) is destroyed by the effect of his/her own card during their previous turn, you may play this card to revive one of the character's destroyed by that effect with half of its total HP (rounded up). Special CardSpecialRIf you control a "Knightbrace", this card can destroy one opposing character card. Special CardSpecialzFlip a coin. If heads, draw one card from your deck. If tails, send one card off the top of your deck to the discard pile. Special CardSpecialThe player that activates this card shuffles their entire hand into their deck and draws the same number of cards that were shuffled into the deck by this card's effect. Special CardSpecialIf you control a "Mr. Wink" or "Mr. Fibb", attach this card to it. When attached to a character, this card increases that character's AP by 3. Special CardSpecialIf a "Mr. Wink" or "Mr. Fibb" on your side of the field has a "Super-Chair" attached to it, in addition, the character attached with "Super-Chair" gains 3 DP as long as "Super-Chair" is attached to it. Special CardSpecial!This card has 15 HP and no AP or DP and cannot Flee. This card may be substituted for a character card. This card cannot attack and is unaffected by all opponent's card effects. If this card is defeated by an opponent's character card, your Fallen Character total increases by 1 as normal. Special CardSpecialAttach this card to an opposing character card. A character attached with this card loses 3 AP and DP. At the start of each turn, declare "Say it." If your opponent declares "No" in return, this card stays attached to your opponent's card until the start of the next turn. If your opponent declares "I love you", this card is sent to your discard pile. Your opponent may not declare anything else for this card's effect. Special CardSpecialIf you control a "Numbuh 1", attach this card to it. As long as this card remains face-up on the field, all characters played to the field by your opponent after this card is activated will lose 3 HP. Special CardSpecialEIf a "Numbuh 1" on your opponent's side of the field has a "Defense Grid" attached to it, your opponent rolls a six-sided die. If the result is a 6, "Defense Grid" will now decrease your character's HP by 2 more when played to the field. If he/she rolls anything else, the attached "Defense Grid" is sent to the discard pile. Special CardSpecial}Attach this card to any character on your side of the field. When equipped to a character, that card's DP will increase by 2. Special CardSpecialIf you control a "Numbuh 274", this card will destroy any and all "Numbuh 1", "Numbuh 2", "Numbuh 3", "Numbuh 4" and "Numbuh 5" cards on your opponent's side of the field. Special CardSpecialUntil the start of your next turn, decrease all Defender-type character's DP by 5. This applies to all cards on the field, including new ones played after this card's activation. Special CardSpecial]Send all attached Special Cards on the field to the discard pile when this card is activated. Special CardSpecial}Discard one card from your hand to return up to 2 Energy Cards on your opponent's side of the field back to the owner's hand. Special CardSpecialFlip one face-up Reserve Character card on your opponent's side of the field face-down until the end of your opponent's next turn. While face-down, the effects of the card are negated and no longer active. However, all attached cards remain attached. Special CardSpecialIf your Active Character is "Numbuh 2", attach this card to it. Numbuh 2 can now attack an opposing character card while bypassing defense calculation. Special CardSpecialXSend one Energy Card attached to one of your opponent's character's to the discard pile. Special CardSpecialDiscard one card from your hand to send a "Delightful One", "Delightful Two", "Delightful Three", "Delightful Four" or "Delightful Five" on your opponent's Reserve side of the field back to the owner's hand. All cards attached to that card are also sent back to the owner's hand. Special CardSpecialSelect and activate one of the following effects: 1) If you have no Active Character, move your opponent's Active Character to your Active Character zone. The card is returned at the start of your next turn. 2) If you and your opponent both have an Active Character card, switch them with each other. The card you receive from your opponent may attack any of the characters in your opponent's Reserve Character area, and your opponent may do the same with your card. Normal Damage Calculation applies. The cards are returned at the start of your next turn. 3) Move one Reserve Character on your opponent's side of the field to your Reserve Character zone, as long as there is at least 1 free slot on your side of the field. The card is returned at the start of your next turn. If the card controlled by your or your opponent defeats an opposing character card, the Fallen Character count of the raises by 1 as normal because the cards you control are considered yours. Special CardSpecialDiscard one card from your hand to send a "Numbuh 1", "Numbuh 2", "Numbuh 3", "Numbuh 4" or "Numbuh 5" on your opponent's Reserve side of the field back to the owner's hand. All cards attached to that card are also sent back to the owner's hand. Special CardSpecialIf a character card on your opponent's side of the field has 5 or less HP, destroy it. You may only select one card to destroy via this card's effect. Special CardSpecialrRestore 5 HP to any of the character's on your side of the field. The HP gain cannot exceed the card's maximum HP. Special CardSpecialAttach this card to a "Numbuh 1", "Numbuh 2", "Numbuh 3", "Numbuh 4" or "Numbuh 5" card. When attached to a card, that card's AP will increase by 2. Special CardSpecialIf the opposing Active Character is a "Numbuh 1", "Numbuh 2", "Numbuh 3", "Numbuh 4" or "Numbuh 5" card, this card's effect will lower the AP and DP of the target character by half until the end of your next turn. CharacterDefender10 HP(Male Child) AP: 5 DP: 14 Special Attacks Fortify Armor (Defender + Defender): Attach an extra Defender Energy card from your hand to Numbuh 748 if you have one. Special Effects "Strong Support" If an opponent uses a Special Attack or Effect that targets any of your Reserve Characters, you can discard 2 Defender Energy from this card to prevent it. Fleeing Cost: 2 Defender Energy&A fan-made card created by Numbuh 748. Special CardSpecialr(Machine Attacker Greatly Nullifies Enemy Targeting In Zappy Energy Revolver) Raises AP of your Active Character by 3 while decreasing its DP by 3. If the opposing Active Character is a machine, a character equipped with this card inflicts 2 extra damage with a Basic Attack to the machine character and disallows the machine character to use a Basic Attack next turn. &A fan-made card created by Numbuh 748. CharacterLeader12 HP(Female Adult) AP: 7 DP: 7 Special Attacks Come Here, My Pretties (Leader + Leader): You may attach a "Black Kitty" or "White Kitty" card from your hand to this card. For every Black Kitty or White Kitty attached, this card gains 2 AP or 2 DP, respectively. Feline Claws (Leader + Leader + Leader): Flip a coin. If heads, do 2 damage (bypassing DP) to any character on your opponent's playing field. Continue flipping the coin until it lands on tails. If tails, the attack stops. Fleeing Cost: 2 Leader EnergyThe Crazy Old Cat Lady appeared in Operation: C.A.T.S. She's an apparent feline fanatic and can summon her cats to create a huge, fuzzy feline monstrosity. This is also the episode when Numbuh 4 wears the Huggie-kins Suit. CharacterLeader12 HP_(Male Adult) AP: 7 DP: 6 Special Attacks You're Fired! (Leader + Leader + Leader): Discard one Leader Energy to destroy an adult in your opponent's Reserved Bench. Special Effects "A Buhmillion Check" If this card is in the Reserved Bench, and "Chester" is your Active Character, his AP, DP and HP goes up by 4. Fleeing Cost: 1 Leader EnergyMr. Boss appeared in Operation: O.F.F.I.C.E. Apparently, he wanted to get rid of all his employee's children so they'd have no kids to take care of and would work a "buhmillion" hours for him. CharacterLeader13 HP0(Female Adult) AP: 9 DP: 5 Special Attacks Frilly Sailor Skirt (Leader + Leader): If your opponent's Active Character is a female child, do 13 damage to it. Pretty Ball Dress (Leader + Leader): If your opponent's Active Character is a female adult, do 13 damage to it. Fleeing Cost: 2 Leader EnergyMajor Mrs. Manners is one of the two members of the Proper Patrol. The other being Sargeant Sensible. They appeared briefly in Operation: C.A.N.N.O.N, and made Numbuh's 1-5 wear "proper" children's attire. CharacterLeader13 HP(Male Adult) AP: 8 DP: 6 Special Attacks Soda Hog (Leader + Leader): Search for a "Root Beer" card and attach it on this card. For every Root Beer attached, this card gains 1 AP and 1 DP Fizzy Fanta-Thrower (Leader + Leader + Leader): If your opponent's Active Character is currently using an effect that prevents it from being attacked, negate the effect. This attack does 13 damage to your opponent's Active Character while this card loses 2 HP. Fleeing Cost: 2 Leader Energy!Mr. Fizz appeared in Operation: P.O.P. He stopped children from drinking root beer in a secret "speakeasy." Speakeasies were used in the 1920s where Americans or "bootleggers" sold illegal liquor. After that, it was revealed Mr. Fizz wanted to put all the world's children in soda bottles. CharacterDefender5 HP(Genderless) AP: 2 DP: 5 Special Attacks Call for family (Defender + Defender): You may move one "Black Kitty"or "White Kitty" card from your deck to your hand. Fleeing Cost: 1 Defender Energy^The white kitty was one of many that belonged to the Crazy Old Cat Lady in Operation: C.A.T.S. CharacterDefender14 HP1(Genderless) AP: 2 DP: 16 Special Attacks Topping Tumble (Defender + Defender): Throw a dice. This attack does damage equal to the number rolled. Cream Crush (Defender + Defender + Defender): Discard an "Ice Cream" card from your hand to increase this card's AP by 3. Fleeing Cost: 3 Defender EnergyThe Ice Cream Beast appeared in Operation: I.-S.C.R.E.A.M. It was a giant, unstoppable being of ice cream that was only destroyed by Numbuh 3 exploiting a heater in the ice cream factory. This card is limited to 2 per deck. CharacterSpy3 HPI(Genderless) AP: 0 DP: 1 Special Attacks: Information Record (Spy): Your opponent plays with his/her hand open as long as this card remains face-up on the field. Special Effects "Stubborn Little Bugger" This character's HP cannot drop below 1 when attacked by a character with 10 or more AP. Fleeing Cost: 1 Normal EnergyThe Fly appeared in Operation: T.H.E.-F.L.Y. After getting chased around the treehouse by Numbuh's 1-5, it was set free and later revealed that the fly was a robotic spy sent by the Delightfuls to gather data on the Kids Next Door. CharacterSpy6 HP(Male Adult) AP: 6 DP: 2 Special Attacks Reserved Supplies (Spy + Spy): You may move one "Ice Cream" card from your deck to your hand. Fleeing Cost: 1 Spy EnergyThe Ice Cream Man was one of many appearing in Operation: I.S.C.R.E.A.M., F.L.A.V.O.R., and others. They work for the Delightful's in an attempt to give all the ice cream in the world to adults, and leave none for kids. CharacterSpy6 HP(Genderless) AP: 8 AP: 2 Special Attacks Intestine Impact (Spy + Spy): This attack does damage equal to the number of cards in your hand. Digestive Discharge (Spy + Spy + Spy): Flip a coin. If heads, do 9 damage to your opponent's Active Character. If tails, do 2 damage to all characters on your opponent's Reserved Bench. Special Effects "Tonight's Special" If this character is in your Reserve Character area, and you also have an "Onions" in Reserve, you may treat this card as an attachment and attach this card to "Onions", and combine their current HP, AP, DP (including modifiers) and all attached cards. The special attacks of "Onions" remain the same. Fleeing Cost: 1 Spy EnergyGLiver was one of Grandma Stuffums minions in Operation: N.O.-P.O.W.U.H. CharacterSpy6 HP(Genderless) AP: 2 DP: 8 Special Attacks Double Giggle (Spy + Spy): This attack does 2 damage to every opposing character, bypassing defense, except Onions. Watery Eyes (Spy + Spy + Spy): Discard one card from the top of your deck and two cards from the top of your opponent's deck. Special Effects "Tonight's Special" If this character is in your Reserve Character area, and you also have an "Liver" in Reserve, you may treat this card as an attachment and attach this card to "Liver", and combine their current HP, AP, DP (including modifiers) and all attached cards. The special attacks of "Liver" remain the same. Fleeing Cost: 1 Spy EnergyHOnions was one of Grandma Stuffums minions in Operation: N.O.-P.O.W.U.H. CharacterSpy9 HP(Male Adult) AP: 7 DP: 1 Special Attacks Rock Candy Club (Spy + Spy): Roll a six-sided die. This attack does the number rolled times two. Jawbreaker Cannons (Spy + Spy + Spy): Throw 6 coins. This attack does the number of heads times three. Special Effects "Cotton Candy Spray" If you have a "Chewy" in your Reserve Character area, you may activate this effect: "(Spy + Spy) Your opponent flips a coin before he/she attacks next round. If tails, that attack only does half damage (rounded up)." Fleeing cost: 2 Spy EnergyNGooey is one of Stickybeard's minions. He is the short pirate that wears blue. CharacterSpy3 HP(Genderless) AP: 2 DP: 1 Special Attacks Gotta Go! (Spy) This card makes any Reserved Character lose 5 Hp bypassing Dp calculation. Come In Groups (Spy) Put a Chickie card from your hand or deck into your Reserve Character zone. Special Effects "Mommy!" This effect can activate when you have 2 or more "Chickee" cards on your side of the field. Discard a Spy Energy from this card to activate this effect. If Numbuh 1 is your Active Character, raise Numbuh 1's HP, AP and DP by 2. Fleeing Cost: 1 Normal EnergyThe Chickee is one of many in Operation: C.A.K.E.D.-T.H.R.E.E. They wanted nothing more than to serve and help their "mommy", Numbuh 1. They leave a surprise in the Delightful's cake at the end of the mission. CharacterAttacker10 HP(Genderless) AP: 12 DP: 2 Special Attacks Sword of Eleventy Million Degrees (Celsius) (Attacker + Attacker + Attacker): Discard one energy from your opponent's Active Character. This attack does damage equal to the number of every remaining Energy on your opponent's play field. Special Effects "Furious Firestorm" Discard two Attacker Energy from Sir Toasty. Sir Toasty's AP increases by 5 for 2 turns. Fleeing Cost: 2 Attacker EnergyhSir Toasty appeared in Operation: L.I.C.E, and an army of them appeared in Operation: G.R.A.D.U.A.T.E.S. CharacterAttacker14 HP,(Female Adult) AP: 15 DP: 3 Special Attacks Fists of Fury (Attacker + Attacker): This attack does damage equal to the lost HP of this card. Predator's Pound (Attacker + Attacker + Attacker): This attack does damage equal to your opponent's Active Character's AP. Fleeing Cost: 2 Attacker EnergyThe Big Badolescent is what Laura Limplin can turn into, as seen in Operation: Q.U.I.E.T. She's big, bad and can intimdate anybody. CharacterAttacker10 HP7(Male Adult) AP: 12 DP: 2 Special Attacks Tidy School Uniform (Attacker + Attacker): If your opponent's Active Character is a male child, do 13 damage to it. Neat Gentlemen Suit (Attacker + Attacker): If your opponent's Active Character is a male adult, do 13 damage to it. Fleeing Cost: 2 Attacker EnergySargeant Sensible is one of the two members of the Proper Patrol. The other being Major Mrs. Manners. They appeared briefly in Operation: C.A.N.N.O.N, and made Numbuh's 1-5 wear "proper" children's attire. CharacterAttacker8 HP(Genderless) AP: 8 DP: 3 Special Attacks Spine-a-chiller (Defender + Defender): Unless your opponent's Active Character is a "Gramma Stuffum", "Liver" or "Onions" card, Do 5 damage to that card (bypassing DP). Fleeing Cost: 1 Defender Energy[The Spinach Squadron was another of Grandma Stuffum's minions in Operation: N.O.-P.O.W.U.H. CharacterPacifist8 HP(Female Child) AP: 6 DP: 4 Special Attacks Irresistible Loveliness (Pacifist + Pacifist): Your opponent cannot attack this card in his/her next round. Fleeing Cost: 1 Pacifist Energy~Laura Limplin is a sweet, little girl in the Skunky Scout Troops, but when she gets angry, she turns into the Big Badolescent. CharacterPacifist9 HP(Male Adult) AP: 4 DP: 4 Special Attacks Cotton Candy Spray (Pacifist + Pacifist): Your opponent flips a coin before he/she attacks next round. If tails, that attack only does half damage (rounded up). Strawberry-Flavoured-Shield (Pacifist + Pacifist + Pacifist): Discard one Pacifist energy. All attacks from your opponent's Active Character will cause no damage to Chewy during the opponent's next turn. Fleeing cost: 2 Pacifist EnergyMChewy is one of Stickybeard's minions. He is the short pirate that wears red. CharacterPacifist10 HP(Male Adult) AP: 3 DP: 5 Special Attacks Scientific Research (Pacifist + Pacifist): This attack prevents your opponent from playing an energy card next round. Fleeing Cost: 1 Pacifist EnergyProfessor XXXL debuted in the short cartoon, "Kenny and the Chimp." The only episode of that series was "Diseasy Does It". Everytime Professor XXXL shows up in an episode, he has a different animal guise. First it was a lobster, then a turtle, and an octopus. Apparently, Professor XXXL is involved in some deep, snow cone research, but that doesn't explain how he gets fused with animals. CharacterPacifist11 HP(Genderless) AP: 4 DP: 4 Special Attacks Growing Frenzy (Pacifist + Pacifist): Discard 1 Pacifist Energy from this card. Restore 4 HP to this card. The HP gain cannot exceed this card's maximum HP. Fleeing Cost: 2 Pacifist EnergyXThe Turnip is a gigantic turnip, grown by a simple farmer in order to win a harvest contest. The only problem was its roots, which were apparently filled with little turnips, began to destroy the Kids Next Door's treehouse, and they had to take action. A simple kick to its pedestal by Numbuh 1 and the turnip rolled on its side into the ocean. Special CardSpecialEquip this card to your opponent's "Black Kitty" or "White Kitty". The next time it attacks, the damage the kitty does still hurts the character it attacked. Both the "Scratch Post Bomb" and the card it's attached to are immediately discarded afterward. Special CardSpecialIncrease 6 HP to all "Stickybeard", "Gooey", or "Chewy" cards on the field (including your opponent's). Only one "Sweet Revenge" can be played each round. Special CardSpecialFlip a coin. If heads, put one of your opponent's child male characters back to his/her hand. All cards attached to it will be discarded. Only one "Bring Your Son To Work Day" can be played each round. Special CardSpecialFlip a coin. If heads, put one of your opponent's child female characters back to his/her hand. All cards attached to it will be discarded. Only one "Bring Your Daughter To Work Day" can be played each round. Special CardSpecialYour Active Character loses 2 DP but gains 8 HP. The modified DP stays in effect until the card is removed from the field. The HP gain cannot exceed the card's maximum HP. Special CardSpecialUIf you control a "Numbuh One", "Numbuh Two", "Numbuh Three", "Numbuh Four" or "Numbuh Five" card, discard it and replace it with its counterpart, "Delightful One", "Delightful Two", "Delightful Three", "Delightful Four" or "Delightful Five" card from your deck, respectively. All cards previously attached stay attached to the new character. Special CardSpecialDSearch for a villain in your deck and put it on your Reserved Bench.#This card is limited to 4 per deck. Special CardSpecialQExchange your Active Character with one of the characters on your Reserved Bench. Special CardSpecialAttach this card to any character on your playing field. When it is attacked, after damage calculation, the attacking card takes damage equal to half of the damage inflicted. This card is discarded immediately afterward. Special CardSpecialIf your opponent's Active Character is a male, your opponent is forced to switch it with a character on his/her Reserve Character Zone. Any cards attached to the card stay attached to it. Special CardSpecial^Restore 7 HP to a child or a "Mr. Fizz" card. The HP gain cannot exceed the card's maximum HP. Special CardSpecial(Invisibility Natural Via Inside Suit In Blazing Little Energizer) Attach this card to a character. You can discard this card to dodge an attack.$INVISIBLE is a useful suit of armor. CharacterSpy7 HP(Genderless) AP: 5 DP: 2 Special Attacks Sneak Attack (Spy + Spy) This attack does 3 HP damage while bypassing defense calculation. Special Effects "'Stache Control" When this card is defeated in battle, this effect activates. The attacking character is attached with this card (your Fallen Character count raises by 1 as normal). Treat this card as an Attachment. As long as this card is attached, the attached character is under your control, and moves to your Reserve Character area. When this card is de-attached, the character returns to the original owner. If the attached character is defeated or destroyed, this card is also discarded. Fleeing Cost: 1 Spy EnergyThe Head Mustache from Operation S.H.A.V.E. These mustaches attached to men, women and children's upper lips and controlled their minds, making them care about nothing other than their new mustache. CharacterLeader12 HP!(Female Adult) AP: 8 DP: 4 Special Attacks Eat up! (Leader + Leader): If the opposing active character is a Child, this attack does 13 HP damage. If it is anything else, this attack does 10 HP damage. Calling All Food (Leader + Leader + Leader): You may move one "Liver", "Onions" or "Spinach Squadron" card from your deck to your hand. The deck is then shuffled. Special Effects "Food Fight" For every "Liver", "Onions" or "Spinach Squadron" on your side of the field, this character's AP increases by 1. Fleeing Cost: 2 Leader EnergyGramma Stuffums was the ring leader in Operation: N.O.-P.O.W.U.H. A food fanatic, she and her horde of evil, living food forced the Kids Next Door to eat and eat until they were as big as blimps. CharacterLeader14 HP(Female Child) AP: 7 DP: 6 Special Attacks Infiltrate (Leader + Leader): If your opponent's Active Character is currently using an effect that prevents it from being attacked, negate the effect and attack for 8 damage to that character. Final Countdown (Leader + Leader + Leader + Leader): This attack does nothing immediately. If Numbuh 362 is still your Active Character at the start of the second turn after you activate this effect, this attack does 20 damage to each of your opponent's character cards, including opponent's Reserve Characters. If this attack defeats the opponent's Active Character, it must be replaced immediately, or the opponent will lose the game. Normal damage calculation still applies. Special Effects "Calling the Shots" If this card is in your Reserve Character area, and your Active Character has "Numbuh" in its name, you can force this card to switch with it. The turn ends immediately afterward. Fleeing Cost: 1 Leader EnergyNumbuh 362 is now the head of the entire Kids Next Door organization after Chad/Numbuh 274 was decommissioned in Operation: E.N.D. She's a go-getter and not afraid to face a battle or infiltrate the Delightful's mansion. CharacterAttacker1 HP(Male) AP: 0 DP: 0 Special Attacks Busting Heads (Attacker + Normal): This attack does 10 damage to two separate opposing character cards. True Power (Attacker + Attacker + Attacker + Attacker): Discard 2 Attacker Energy Cards. This attack does 30 HP damage to the opposing Active Character card. In addition, if this attack defeats an opposing character card, you may draw one card from your deck. Special Effects "All 4 One" This card can only be played to the field by selecting one "Numbuh 4" on your side of the field. The HP, AP and DP of this card are always the same as the selected Numbuh 4. If the selected Numbuh 4 is destroyed or removed from the field, this card is sent to the discard pile. Fleeing Cost: 2 Normal EnergyReplacement Numbuh 4 was a small hamster Numbuh's 1,2,3 and 5 liked in Operation: P.I.A.N.O. He took over Numbuh 4's job after being injured on the job. CharacterPacifist8 HP(Male Child) AP: 5 DP: 4 Special Attacks Detailed Information (Pacifist + Pacifist): Select one character on your opponent's side of the field. Until the start of your next turn, the selected character cannot defeat this card. Fleeing Cost: 1 Pacifist EnergyNumbuh 65.3 is a know-it-all nerd that has a high-up position in the Kids Next Door. He occasionally contacts Numbuh 1 to give him important information of a new mission. Apparently, he knows Lizzie and will do anything she says. Special CardSpecialAttach this card to a "Mega Mom" or "Destructo Dad." When attached, that card's AP will increase by 4, and DP will decrease by 2.#This card is limited to 2 per deck. Special CardSpecialAttach this card to any character on your playing field. If the attached card is a "Numbuh 1", this card will increase its AP and DP by 2. If it is anything else, this card will increase its AP and DP by 1. Special CardSpecialAttach this card to any character on your playing field. If the attached card is a "Numbuh 2", this card will increase its AP and DP by 2. If it is anything else, this card will increase its AP and DP by 1. Special CardSpecialAttach this card to any character on your playing field. If the attached card is a "Numbuh 3", this card will increase its AP and DP by 2. If it is anything else, this card will increase its AP and DP by 1. Special CardSpecialAttach this card to any character on your playing field. If the attached card is a "Numbuh 4", this card will increase its AP and DP by 2. If it is anything else, this card will increase its AP and DP by 1. Special CardSpecialAttach this card to any character on your playing field. If the attached card is a "Numbuh 5", this card will increase its AP and DP by 2. If it is anything else, this card will increase its AP and DP by 1. Special CardSpecialIf your opponent's has a "Head Mustache" in his/her Reserve Character area, this card will destroy it. Alternatively, this card will de-attach a "Head Mustache" from a character card and destroy it. Special CardSpecialAttach this card to a "Numbuh 1". As long as this card remains attached to it, the character will stay in your Reserve Character area. When this card is destroyed, the controlled "Numbuh 1" is returned to the original owner. Special CardSpecialAttach this card to a character with "Numbuh" in its name. When the attached character is your Active Character, for every character in your Reserve area with "Numbuh" in its name, the attached character gains 2 AP. Special CardSpecialwAttach this card to a "Knightbrace". The attached card's AP decreases by 5 as long as this card remains attached to it. Special CardSpecialqAttach this card to any Child. The attached card's AP decreases by 4 as long as this card remains attached to it. Special CardSpecial{Attach this card to a "The Common Cold". The attached card's DP increases by 3 as long as this card remains attached to it. CharacterAttacker5 HP(Genderless) AP: 5 DP: 2 Special Attacks Call for family (Attacker + Attacker): You may move one "Black Kitty"or "White Kitty" card from your deck to your hand. Fleeing Cost: 1 Attacker Energy^The black kitty was one of many that belonged to the Crazy Old Cat Lady in Operation: C.A.T.S.vNumbuh 4 KNDB-24Numbuh 5KNDB-25Numbuh 3KNDB-22Numbuh 1KNDB-19Numbuh 2\ KNDB-20Father KNDB-11 Numbuh 274FKNDB-21 Numbuh 30CKNDB-23LizzieKNDB-15Cree KNDB-04 Clip-ClopKNDB-02 Knightbrace  KNDB-13 Lasso LassdKNDB-14Bradley9KNDB-01Count Spankulot_KNDB-03Delightful Oneq"KNDB-07 Leader Energyz&KNDB-61 Normal Energy&KNDB-66Pacifist Energy&KNDB-65Attacker Energy& KNDB-64 Spy Energy'KNDB-63Defender Energy>'KNDB-62Mega Momg' KNDB-16Power of the KND)@KNDB-52$Evil Ways of the Delightful Children*@KNDB-41 Numbuh 86[+KNDB-26 Stickybeard/KNDB-27 King Sandy3KNDB-12Delightful Two7KNDB-09Mr. Wink9KNDB-18Mr. Fibb{<KNDB-17Tommyh?KNDB-30Delightful ThreeBKNDB-08The Common ColdDKNDB-28Delightful FourH KNDB-06 Destructo DadL KNDB-10Delightful Five.OKNDB-05 ToiletnatorPKNDB-29A Brand-New TeamR@KNDB-31ABC GumR@KNDB-33Father's InfernoS@KNDB-43Get Back Here!eT@KNDB-45Destructive Dentist DrillmU@KNDB-39Pressing Your LuckU@KNDB-53 A Fresh StartsV@KNDB-32 Super-Chair9W@KNDB-56Super-Chair TransformationW@KNDB-57Mr. Huggie-kinsX@KNDB-49Huggie-kins' SuitZ@KNDB-46 Defense Grid[@KNDB-38ENTER PASSWORD\@KNDB-40Battle Ready Armor (BRA)^@KNDB-34Betrayal^@KNDB-35Defense Breakerr_@KNDB-37Wash Your HandsA`@KNDB-59Sticks and Stones`@KNDB-54Fear of the DarkUa@KNDB-44D.A.R.Tlb@KNDB-36 Strong Gust c@KNDB-55Father's Curfewc@KNDB-42 Kidnappingd@KNDB-48Your Mommy's Callingh@KNDB-60No Pity For The Weaki@KNDB-51 Ice Creamwj@KNDB-47 Mustard Gunk@KNDB-50Type "P" Torture Devicek@KNDB-58 Numbuh 748lKNDF-01M.A.G.N.E.T.I.Z.E.Run@KNDF-02The Crazy Old Cat Lady*pKND2-23Mr. Boss)sKND2-13Major Mrs. MannersfuKND2-12Mr. FizzwKND2-14 White KittyzKND2-26Ice Cream Beast{KND2-08The Fly~KND2-24 Ice Cream Man`KND2-09LiverKND2-11OnionsKND2-17GooeyKND2-05Chickee~KND2-04 Sir Toastyq KND2-21Big Badolescent KND2-01Sergeant Sensible KND2-20Spinach SquadronKND2-22 Laura LimplinKND2-10ChewyoKND2-03Professor XXXLKND2-18 The TurnipKND2-25Scratch Post Bomb`@KND2-42 Sweet Revengez@KND2-46Bring Your Son To Work Day1@KND2-29Bring Your Daughter To Work Day@KND2-28Skunky Scout Cookies@KND2-44Neuro-Suggestion Ray̡@KND2-33We-Hate-The-KND Barbecue>@KND2-49 Escape Route£@KND2-31Revenge0@KND2-40 Yes Dear 5000)@KND2-50 Root Beer@KND2-41I.N.V.I.S.I.B.L.E.|@KND2-32 Head MustacheOKND2-07Gramma StuffumsժKND2-06 Numbuh 362׭KND2-15Replacement Numbuh 4 KND2-19 Numbuh 65.39KND2-16UpgradeD@KND2-48Numbuh 1's Sunglasses@KND2-34Numbuh 2's Goggles@KND2-35Numbuh 3's Sweaterۺ@KND2-36Numbuh 4's Hoodieƻ@KND2-37Numbuh 5's Hat@KND2-38 Shaver Gun@KND2-43Boyfriend Helmet@KND2-27Power in Numbuh's|@KND2-39Candyp@KND2-30Sugar-Free Candy@KND2-45 The Flu Bug@KND2-47 Black Kitty* KND2-02