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The HGAL’s (V1.1) modifications and clarifications I use when playing

"The Sword and the Flame" 3rd edition.

 

For the Natives

·        Zulus may not throw their spears except:

·        Natives throw their spears (if they have any) while making a charge move and only if they move the full distance rolled and are in range.

·        Natives being charged may throw their spears (if they have any).

·        All shooting hits on natives are kills.

·        Natives draw cards for casualties: Red Ace = leader killed, Court Card = key figure (if any) killed, a Black Ace, any Joker or 2 = reduce number of kills by 1 figure (representing multiple hits on a figure).

·        A Close Combat loser that rolls a 2 is dead on a subsequent D6 roll of 1 2 or 3, otherwise retire from the melee.

 

For the British and their Allies.

·        The front 2 ranks in a stationary Close-order formation may fire.

·        The second rank in an open order line rolls 1d6 for every 6 figures 1-3 indicates that number of figures are blocked and may no fire (NA if target over 12” away from front rank ).

·        Firing arc is 45 degrees to either side forward, artillery arc is unchanged.

·        One Un-wounded Briton may tend up to 3 wounded figures, but may not fire even if the unit does not move.  Unshaken /Unrouted units wounded figures roll 1d6 every turn in the morale phase: 1: Return to duty, 3-5: No change, 6: Discharged Dead.

·        Shaken/Routing wounded must be carried on a 1 to 1 ratio, excess get left.

·        A joker drawn for casualty means a wounded figure is killed, red means leader or key figure, black means other, if no wounded then it’s a miss.

 

For all.

·        Measure range from head to head or front axle.

·        When a unit enters the table place them on the edge and they can not move on the turn of entry.

·        When firing over 1 elevation at a target, reduce target class by 1 to a minimum of Class III.

·        If during the Firing Phase a unit has no target in arc it may fire at a unit that was in arc during the movment phase.

·        When firing through (not into) rough terrain reduce target class by 1 to a minimum of Class III.

·        When looking over 2 elevations line of sight to a same level (as the viewing) unit is blocked

·        A prone unit behind a elevation change/short wall is unseen to a same level observer.

·        When drawing cards for hits, a drawn joker also means reshuffle the deck.