Mechanical
Animals
Creator: Loki, Monkey God (www.mtgnews.com)
A Deck for the King's
Magic Variant
Notes from the creator:
1 Masticore-
couldn't resist using one
4 Grafted
Skullcap-speed through the deck
4 Howling
Mine-same thing, also helps opponent's deck themselves
3 Soldevi
Digger-keeps you from decking yourself
1 Grim
Monolith-more mana, more better
1 Mana
Vault-see Grim Monolith
1 Aladdin's
Ring-one way to kill things, and you should have the mana
3 Metalworker-the
drawback of showing them your hand is negated, because you'll use this
mana to play your hand
1 Phyrexian
Altar-make those tokens good for something
2 The
Hive-make tokens, either to fight or be fodder
2 Hornet
Cannon-same as Hive, but these will usually fight, then be fodder
1 Power
Matrix-I like this card, and it can make the Hornets sting more
4 Urza's
Blueprints-see Howling Mine
3 Crawlspace-with
almost no creatures, you need some defense
3 Ring
of Gix-more defense, also from artifacts and lands
3 Icy
Manipulator-same as Ring
4 Cursed
Scroll-couldn't resist one, used to shock annoying things, or bluff
1 Legacy
Weapon-5 mana, that's gone, 5 mana, that's gone
4 Mishra's
Workshop-since all the spells are artifacts...
4 Mishra's
Factory-we need more creatures
1 Island
of Wak Wak-this card has a funny name, and is the only flying specific
defense
1 Strip
Mine-take out those pesky lands!
2 Shivan
Gorge-no need to attack
1 Tolarian
Academy-another card I couldn't resist using. At least it can only be
used 1x/turn
2 Keldon
Necropolis-use those tokens for something useful
3 Crystal
Quarry-fuels Legacy Weapon, also only source of red mana for Gorge and
Necropolis.
Remember, anything can be retrieved with the Digger!