INTERVIEWS
- Ki no ue no Himitsu kichi -
This Japanese website seems to do many interviews for video games, having a large section of interviews for Nintendo games, and the interview discussions are several pages long. Unfortunately, this is a Japanese site so all of the interviews are in Japanese. In order to somewhat decipher the text, use babelfish. If anyone out there that can read and translate Japanese and would want to take the time to translate the Zelda interviews, I would be very thankful.Ocarina of Time interview
http://www.1101.com/nintendo/nin1/index.htm
The very unique thing about this interview for OoT is, that it is actually several pages of comments from the Zelda team for OoT! The very depth of having comments from other staff of a Zelda game speak is something that is not seen very often. From what I made out with babelfish, the script director and character designer both seem to be explaining that Ocarina of Time is indeed the backstory to A Link to the Past which includes the Imprisoning War. This interview feature is one I would very much love to see translated someday. *Update: See translation aboveMajora's Mask interview
http://www.1101.com/nintendo/nin11/index.htmOracle of Ages/Oracle of Seasons interview
http://www.1101.com/nintendo/nin20/index.htm
The two parts or so of this seven part interview was actually translated by Nintendo Power.The Wind Waker interview
http://www.1101.com/nintendo/zelda/index.html
What if you walk along
and everything that you see is more than what you see -
the person in the T-shirt and slacks is a warrior, the
space that appears empty is a secret door to an alternate
world? What if, on a crowded street, you look up and see
something appear that should not, given what we know, be
there? You either shake your head and dismiss it or you
accept that there is much more to the world than we
think. Perhaps it really is a doorway to another place.
If you choose to go inside you might find many unexpected
things. - Shigeru Miyamoto |
|
When creating a sequel to an original, I like to look
first and foremost about what was good and bad with the
original. However, when creating a game, I like to make
sure it's a complete story within itself, so it doesn't
require a sequel and there's no explanation needed - that
is how I approach all my projects. ... Zelda is, of course, a game designed by Miyamoto-san, and he definitely has his own taste. I feel a responsibility to stay true to the basics of the game, but also I try to add my own flavor. In the process of developing a game, there are numerous times when I come to a sticking point and don't know what to do -- in times like that, I lean on Miyamoto-san. Also, when I implement something in the game that the creative team doesn't like, I say, "Oh, but Miyamoto-san wants this in there..." ... We made a game [The Wind Waker] that will not disappoint those who are waiting with all their hearts. We believe that as long as we ourselves feel the game is fun during the development, it should not disappoint fans. - Eiji Aonuma |
For an archive of interviews on Shigeru Miyamoto, head to www.miyamotoshrine.com
Hyrule Square has a large amount of Japan Zelda coverage links.
Legends of Zelda has a interview section.
Nintendo Fan Page UK contains a number of Nintendo related interviews.