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Fighters that just never made it

Fighter's Destiny : Feilin |
World Heroes: Hanzo | Rasputin |
Brawl Brothers: Hack |
Feilin

A Chinese actress. Feilin enters the Fighter's Destiny tournament to make her name a household word. She fights only to gain popularity.


Strategy: Feilin is fairly special due to the fact nearly all of her specials can be performed mid-air. Combined with double jumps and air dashes, Feilin can hang in the air for quite some time.
Combos:
  • Chain Combo, Sonic Flash or Talon Charge or Actress Claw
  • Chain Combo, Launcher, Air Combo, Eko Razen or Sonic Flash or Talon Charge
  • Chain Combo, Launcher, Sonic Flash or Hazan Kyaku
  • Sweep Combo (don't trip), Spinning Bird Kick or Sonic Tornado
    Similar Fighters: Chun-li

    Stats: Power: 3 Energy: 5 Defense: 5 Speed*: 7 Ratio: 2 Size: M

    Special Moves:
    Eko Razen Claw*: Jumps into the air and throws a claw shaped projectile downward (A)(B)
    Sonic Flash*: Does a very Guile-esque flash kick. 3 hits (A)(B)
    Spinning Bird Kick*: Turns upside-down and spins forward, legs out, like a top. Up to 8 hits
    Talon Charge: Dashes forward with glowing claws outstretched (A)
    Basic Throw: Grabs the enemy with her legs and tosses the victim
    Bonus Abilities: Air Dash, Double Jump
    Launcher: A rising claw rake motion

    Hyper Attacks:
    Actress Claw*: Throws a short ranged, giant Eko Razen Claw straight ahead. 5 hits (B)
    Hazan Kyaku: Jumps up, kicking repeatedly. Just like Chun-li's hyper. Up to 12 hits
    Sonic Tornado: Does a stationary Spinning Bird Kick. Hits pull the enemy into the center. 15 hits

    Enter: Bows to the enemy
    Taunt: Bows again
    Victory: A director yells "Cut!" and the black clicker thing closes, Feilin blows kisses.

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  • Hanzo

    A ninja warrior who enters tournaments for no apparent reason.


    Strategy:
    Combos:
  • Chain Combo, Flying Pinwheel or Flying Tornado
  • Chain Combo, Launcher, Air Combo, Shuriken or Flying Pinwheel.
    Similar Fighters: Ken/Ryu Family
  • Chain Combo, Launcher, Raising Dragon or Dragon Typhoon

    Stats: Power: 5 Energy: 3 Defense: 4 Speed*: 7 Ratio: 2 Size: M

    Special Moves:
    Shuriken*: Throws a giant spinning ninja star. Hits 3 times (A)
    Flying Pinwheel*: Flies forward with blades on his wrists and feet. Up to 8 hits if close. (A)
    Rising Dragon*: A basic jumping uppercut type. Hanzo is surrounded by blue energy. (W)
    Dragon's Wing: Gathers energy, then summons a tornado from under the enemy. 8 hits (B)
    Basic Throw: Picks up the enemy, jumps straight up, then falls at an angle, landing on top of the victim
    Launcher: A rising slash attack

    Hyper Attacks:
    Flying Tornado*: Hanzo gets two spirit clones and all 3 do Pinwheels that moves up and down. 18 hits
    Massive Star: Throws a Shuriken that will slowly hit 20 times. Hanzo can move once the star is thrown
    Dragon Typhoon: Jumps upward in a giant tornado. 10 hits (B)

    Enter: Gives the enemy a quick bow
    Taunt: Gives the enemy a quick bow
    Victory: Does some karate practice.

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  • Rasputin

    A robed sorcerer. Why is he fighting? I have no idea.


    Strategy: A long ranged fighter. Rasputin is not good at melee combat, so he should stay away from most fighters. Try to keep the Illusionist move active at all times, because is basically protects him from 7 hits. The Grasping Palm is unblockable, so use it to freeze your opponents and beat on them.
    Combos:
  • Chain Combo, Firing Squad or Spin of the Czar
  • Chain Combo, Launcher, Air Combo, Flying Hand or Spin of the Czar or Grasping Palm.
    Similar Fighters: Dhalsim

    Stats: Power: 3 Energy*: 9 Defense: 2 Speed: 5 Strength: Weakness: Ratio: Size:

    Special Moves:
    Firing Squad*: Throws a ball of flame straight ahead (F)
    Spinning Robe*: Spins around, causing his robe to float out and cut the enemy. 4 hits (P)
    Magic Trick*: A blanket rises from the ground (C) causes the enemy to transform into a small creature.
  • Effect lasts for 6 seconds or until Rasputin hits the little critter.
    Flying Hand: Air Only. Throws a glowing force shaped like a hand down at the enemy (P)
    Long Range: Using his spirit energy, Rasputin can punch and kick with limbs of pure energy (P)
    Basic Throw: Pulls the enemy into his robe and they fall from the sky
    Bonus Abilities: Floating Jumps
    Launcher: A hand rises out of the ground in front of Rasputin, punching the enemy up

    Hyper Attacks:
    Spin of the Czar*: Spins fast with a field of energy trailing from his robe. 14 hits (A)(P)
    Grasping Palm: Shoots a giant hand. If it contacts the enemy (T) it holds and squeezes the enemy.
  • Rasputin can attack while the hand is holding his enemies. (A,downward)(P)
    Illusionist: Causes 7 illusionary clones to follow him. There is an equal chance an attack will hit
  • each clone and Rasputin. Each clone is destroyed by 1 hit. Lasts 15 seconds or until all clones are gone.

    Enter: Floats from the top of the screen
    Taunt: His hands turn giant and he starts clapping
    Victory: Rasputin crouches down and performs that Russian Dance thing.

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  • Hack

    The leader of the family known as the Brawl Brothers. Hack is the most well rounded member of the team. When a mad scientist, who planning to make an army of clones, captures his brothers and sister, Hack leaps into action to save his siblings.


    Strategy: A well balanced fighter with a little of everything. An uppercut, projectile and a variety of hyper attacks. The thing is that Hack doesn't really have anything to make him seem different from other fighters. The Air Buster and the Strong Wind hypers both start out exactly the same way, so it is possible to fool the enemy to block in the wrong way.
    Combos:
  • Chain Combo, Air Shot or Air Buster or Strong Winds
  • Chain Combo, Launcher, Air Combo, Air Shot or Air Fist or Brawler Twister
  • Sweep Combo, Air Blast, Brawler Tornado
    Similar Fighters: Terry Bogart

    Stats: Power: 5 Energy: 5 Defense*: 5 Speed: 5 Strength: B Weakness: E Ratio: 2 Size: M

    Special Moves:
    Air Shot*: A powerful punch that is coated in wind power. Short range blast of air with the punch. (A)(B)
    Air Fist*: A jumping uppercut attack. Basic Dragon Punch (B) (A)
    Air Blast*: Punches the ground and a wave of wind energy travels along the ground (B)
    Spiral Bust: Reaches forward as far as he can (T) and sends the enemy flying up in a tornado. 3 hits (B)
    Basic Throw: Trips the victim and punches him on the ground
    Launcher: Typical standing uppercut

    Hyper Attacks:
    Air Buster*: 3 high speed Air Shots followed by 2 forward moving Air Fists. 12 hits (B)
    Strong Winds: Starts with 3 Air Shots, then a sweep that must be blocked low, then a rising stream of energy. 9 hits (B)
    Brawler Twister: Dashes forward (C) with a punch and kick combo, ending with a Spiral Bust. 10 hits (B)(A)
    Brawler Tornado: Punches the ground, creating a very tall tornado. 15 hits (B)

    Enter: Traps in an extremely large glass case, Hack breaks out
    Taunt: Goes into the picture pose
    Victory: The picture pose with wind energy rising around him

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