Fatal Fury
![]() This hyper combo finish results in a freeze frame of the final hit with large blue jets of light streaking out from behind the victor(s). Terry Bogart | Mai | Raiden | Kim Kapwhan | Geese Howard | Kim Dong Hwan | Kim Jae Hoon | Hotaru Futaba | Gato | Hokutomaru | B. Jenet | Tizoc | Freeman | Butt/Marco | Kevin | Grant | Kain | Back to Index |
![]() Terry is a fighter who fights alongside his brother, Andy, and his best friend, Joe. The threesome fights against Geese Howard, the CEO of a large corporation. Anyone else confused? This one is based on the Capcom vs SNK version of Terry. Strategy: Terry is very versatile. Power Wave is distance, Crack Shot and Rising Tackle are anti-air, while Burst Knuckle can hit just about anything. Battle-plan: Terry has slow recovery time if his specials miss. Also, his hypers really aren't anything special. Combos: Stats: Power: 6 Energy: 4 Defense: 5 Speed*: 6 Ratio: 2 Special Moves: Burst Knuckle*: Dashes forward with his glowing fist leading the way (E) Power Wave*: A ground based projectile. Slow, but combo a Burst Knuckle after it (E) Crack Shot*: An aerial spin kick. Jumps forward and kicks in an arc overhead Rising Tackle: Terry jumps straight upwards, feet first, spinning like a drill Power Dunk: Jumps straight up, then flies at the enemy with a punching attack Round Wave: Punches the ground for a projectile larger and faster than Power wave, but minimal range (E) Power Charge: A short ranged shoulder tackle. If it hits, the enemy is left stunned to combo. Basic Throw: Pulls the enemy to the ground and punches them in the head Launcher: A standard uppercut Hyper Attacks: Power Geyser*: Punches the ground, and 3 angled pillars strike the enemy. 9 hits (E) Buster Wolf: Charges forward (C) delivers 8 punches, then a giant burst of energy. 12 hits (E) Overkill Geyser: Does a 4 hit Power Charge, a forward jumping punch (4 hits) and a single Power Geyser (4 hits) (F) Enter: Puts on his cap. Taunt: Dusts off his hat on his leg Victory: Yells OK and throws his hat Top |
![]() Fatal Fury's bouncy ninja girl. Mai is a friend on the Bogart brothers. Trained in the Shiranui martial arts, Mai relies on her lightning speed and sneaky use of throwing fans and random fire to win her battles. Andy and Mai have dated for years. Strategy: Use Mai's incredible speed to your advantage. Her specials have a small area of effect, so don't rely on them too much. Her hypers, however, are quick and have fairly large area. The Crimson Driver in particular can be quite surprising. Battle Plan: She may be quick, but her other stats are mediocre. If your character has decent agility, simply take the offense and don't let her use her own to full advantage. Slower characters will need to play defensive and counter her attacks. Combos: Stats: Power: 4 Energy: 4 Defense: 4 Speed*: 8 Ratio: 2 Special Moves: Kacho Sen*: Mai throws a Chinese fan at her opponent. Squirrel Dance*: Mai jumps to the nearest wall, bounces off to a flying kick Ninja Bees*: Does a elbow attack towards the enemy (F) Ryu En Bu: A twirl of her skirt sends a small wave of flame at the enemy (F) Sun Fire Samba: Mai in engulfed in a pillar of flame. 3 hits to close enemies, blocks projectiles (F) Basic Throw: Holds a fan in front of the enemy's head, twists Bonus: Wall Jump Launcher: A rising fan slash Hyper Attacks: Super Deadly Ninja Bees*: A hyper version. Hits 14 times (F) Crimson Driver: In Air only. Mai dive bombs at the enemy, her legs aflame. 10 hits (F) Phoenix Fandango: Mai throws 10 flaming fans rapid fire (F) Enter: Mai stands ready, jiggling all the while Taunt: A seductive come-here gesture Victory: Lays on her side and opens a fan over her Top |
![]() A professional wrestler from the Fatal Fury series. Raiden often talks big, but usually can't come through with his threats. Strategy: Much like Zangief, Raiden is a slow behemoth. He needs to get close to the enemy to work well. However, unlike the Russian Street Fighter, Raiden can close that gap quite quickly with his Drop kick attack. Battle Plan: Raiden needs to be in close to use most of his moves, so keep him away with stretch attacks and projectiles. Combos: Stats: Power: 6 Energy: 4 Defense*: 7 Speed: 3 Ratio: 2 Size: L Special Moves: Giant Bomb*: Crouches down, and then shoulder tackles the enemy. A lot of damage! Poison Spray*: Raiden spits poison out of this mouth. Short range but stuns the enemy (F) Crush Bomb*: Picks up the enemy for a spinning power bomb Drop Kick: Raiden does a flying drop kick. Can cover a lot of ground quickly Belly Flop: Jumps in the air and tries to land on the enemy Basic Throw: Picks up the enemy, stretches them across his back, runs and crushes Launcher: A rising headbutt Hyper Attacks: Flame Breath*: Raiden spits out a large flame. Like Dhalsim's Tsunami Flare. 15 hits (F) Destro Drop: Slowly moves forward (C) and performs a hyper power bomb Belly Bomb: Does a belly flop attack, with 5 shadows also attacking. 6 hits Enter: Yells challenges at the enemy via a microphone Taunt: Does a "come-on" gesture Victory: Pats his belly and gives a hearty laugh Top |
![]() A master of Tae Kwon Do. Unlike most of the other characters, Kim relies on realistic attacks to obtain victory. Kim is a fighter on the side of good. He travels Asia righting wrongs and showing others that the true path to inner peace is through mastering the body. Strategy: Kim's attacks are for the most part realistic. This means that his combos generally flow very naturally, making them easy to do. Battle Plan: His realism is actually a double-edged sword. While his combos are easy to time, they are also fairly predictable to the average martial arts wannabe. Combos: Stats: Power: 5 Energy: 4 Defense*: 6 Speed: 5 Ratio: 2 Special Moves: Cresent Slice*: A forward flip kick. Basic stuff Flying Slice*: Jumps straight up with a twirling kick attack Flying Kick*: Air only. Kim dives downward feet first Conquest Kick: Kim stomps his foot down forcefully. Basically worthless Long Dive Kick: Must be comboed after Conquest Kick. A flying kick that covers the entire screen Sand Blaster: Jumps upward, kicking 3 times. Flying Slice is better anti-air Basic Throw: Kicks the enemy twice in the face, pulls closer by an arm, and kicks out the head Bonus: Dodge Launcher: He does a high kick Hyper Attacks: Crescent Surprise*: Kim performs a series of 12 Crescent and Flying Slice attacks Phoenix Flattener: A front kick (C) followed by a 12 kick combo Heavenly Phoenix: Air only. Kim spins clock-wise in a circle, pummeling the enemy Phoenix Tornado: A powerful vertical kick. Causes enemy to fall defenseless for easy comboing. Enter: 3 boards drop in front of Kim and he breaks them with his foot in mid-air Taunt: Does the classic Come-here gesture while saying Ya-da twice Victory: Crosses his arms over his chest, and his eyes gleam Top |
![]() The leader of a evil corporation (right?). Geese is the Boss of the Fatal Fury series. Strategy: His low speed and otherwise high stats make him perfect for a defensive style. The Body Blow technique can slam an aggressive fighter on their head before they know what hit 'em. Also, the Gale Slash and Wind Slice attacks make it hard to projectile him to death. Battle Plan: Geese may be one of the best defensive fighters, but he is not invincible. His main weakness is his air combat skills. He has few attacks that can stop jumping enemies. Combos: Stats: Power: 6 Energy: 6 Defense*: 7 Speed: 3 Ratio: 2 Special Moves: Wind Slice*: The classic ground projectile made of wind energy (B) Body Blow*: A counter attack. The counter can either be high or low Geese Kick*: Jumps forward slightly with a mid-air kick. Short range, very powerful Gale Slash: Air only. A downward moving wind slice. Becomes the wind slice on ground (B) Bonus: When fighting an SNK character, Geese gains +1 to all stats Basic Throw: Brings both arms up from his sides, the enemy magically flies over his head. Launcher: A weird, underhanded uppercut Hyper Attacks: Raising Storm*: Geese punches the ground, and 4 bolts of lightning rise up. 15 hits (S) Deadly Rave: Does the Geese Kick attack(C) followed by a 14 hit combo Breeze Blade: Geese throws out a giant Wind Slice. 12 hits (B) Enter: Shrugs off his overcoat Taunt: Gives the enemy a thumbs down Victory: Sits down and meditates |
![]() ![]() The eldest child of Kim Kaphwan. Unlike his noble father, who fights to promote Tae Kwon Do and good sportsmanship, Dong only looks out of himself, fighting for money without putting his heart fully into the battles he fights. He is very happy-go-lucky. Strategy: Dong fights very much like his father. He is slower than either Kim or Jae Hoon, but he takes punishment much better. Combos: Sweep Combo, Purple Haze, Sandblast Bash or Air Combo Chain Combo, Launcher or Purple Haze, Jump, Super Dong Kick Similar Fighters: Kim Kaphwan, Kim Jae Hoon Stats: Power: 4 Energy: 4 Defense*: 8 Speed: 4 Strength: S Weakness: W Ratio: 2 Size: M Special Moves: Thunderbird Slash*: Jumps forward and kicks downward with an electrical attack. 2 hits. Block High (S) Sandblast Bash*: Jumps forward, kicking 6 times while flying up Leg Smack*: Standing still, Dong kicks 6 times in rapid fire. Flying Kick: Air Only. Dive bombs leg first at the enemy Purple Haze: Kicks the ground. The electrical blast works as a launcher attack. (S) Basic Throw: A basic over the shoulder throw Launcher: A high kick Hyper Attacks: Thunderbird Blast*: Dong does several Tbird Slashes in a row. 10 hits (S) Super Dong Kick: Air Only. Does a Flying Kick (C) and does one up and forward carrying the enemy. 8 hits Immortal Egoist: 2 Levels. Dashes forward (C) for a 14 hit combo, ending with Sandblast Bash Enter: Kneeling down, he starts to clean his ears with his thumb Taunt: Holds up one leg and wiggles his toes at the enemy Victory: Slaps his knee and balances on one foot Top |
![]() Kim Kap Hwan's Second son. Jae Hoon follows much closer to his father than his vagrant brother. His goals are to teach others the gift of the confidence gained by united body and soul in harmony. He participates in tournaments to show people the wonders of Tae Kwon Do and of a unified spirit. Strategy: Jae Hoon is weaker than his father and brother, but he is much faster. He fights much like either of those two, but his fighting style relies more on speed than power. The main difference is Jae Hoon's fiery attacks. Combos: Similar Fighters: Kim Kap Hwan, Kim Dong Hwan Stats: Power: 3 Energy: 4 Defense: 4 Speed*: 9 Strength: F Weakness: W Ratio: 2 Size: M Special Moves: Crescent Moon Slash*: A forward moving flip, ending in the splits. 3 hits. Like Crescent Slice (F) Steam Stab*: A rising backflip with a flaming kick. 2 hits (F)(A) Comet Cruncher*: A slide kick, followed by a jump and a downward kick. 2 hits (F). Flying Kick: Air Only. Dives downward, kicking the enemy up to 6 times on the way down Molten Attack: Hops forward and kicks 4 times in succession. Hold to wait. Wait may block once. Basic Throw: A basic over-the-shoulder toss. Bonus Abilities: Double Jump Launcher: A high kick Hyper Attacks: Wing Womper*: A Crescent Slash followed by a multi-hit Steam Stab. 10 hits (F) Phoenix Flattener: Dashes forward (C) for an 18 hit combo that ends mid-air (F) Asteroid Attack: Hold to charge and block. Runs forward with a 12 hit Molten Attack, ending with a Steam Stab(F) Enter: A meditation stance. Taunt: Just shrugs Victory: Checks on his enemy to make sure they are not hurt too badly Top |
![]() ![]() A young woman in search for you missing brother. Nothing seems to upset Hotaru. She is always happy, regardless of circumstances. With her small pet, Eetto, she searches for her older brother to fulfill her mother's deathbed request. Strategy: A quick fighter with a large variety of moves. Hotaru fights well from a distance as well as up close. The key is timing. Her moves are quick, but she is left vulnerable after most of them. Hotaru does not want to miss her attacks. Combos: Sweep Combo, Blow Onslaught or Lotus Land Palm Chain Combo, Launcher, Twisting Flight Similar Fighters: Xiaoyu (Tekken) Stats: Power: 4 Energy: 5 Defense: 3 Speed*: 8 Ratio: 2 Size: M Special Moves: Spirit Slam*: Shoots a glowing ball of energy from her palm. Basic Fireball. Twisting Flight*: Jumps up while spinning around. 6 hits. Dragon Punch type attack Blow Onslaught*: A wave of her arms, a small hop, and a punch in both directions. 6 hits Lunging Thigh: Reaches out (T) runs up the enemy and does a backflip off of the enemy's face. Tiger Tail Kick: A high kick that leaves a trail. This reflects non-hyper projectiles. Basic Throw: Grabs the enemy and launches both people backwards. Bonus Abilities: Air Dash Launcher: A rising, sweeping kick Hyper Attacks: Lotus Land Palm*: A hyper Blow Onslaught. A total of 16 hits Queen of Chaos: Does a jumping Tiger Tail(3 hits), then dive bombs (C) Tiger Stripe: A hyper Tiger Tail. A really big trail reflects all projectiles. Enter: Talks to Eetto with her back to the enemy. Taunt: Shakes violently and then slaps her face Victory: Eetto runs to her and tackles Hotaru. She holds up Eetto and giggles. Top |
![]() Gato learned martial arts from his father at a young age. More recently, his mother died and he blames his father for causing her death. Gato knows he cannot defeat his father with his current level of skills, so he travels the world, learning new techniques so he can kill his own father. Strategy: Gato's moves are quite odd. Most have very short range, requiring him to be close to the enemy at all times. However, his defense could be better, meaning he may get pummeled by strong melee fighters. Best used against distance fighters. Combos: Similar Fighters: Gen Stats: Power*: 7 Energy: 4 Defense: 4 Speed: 5 Ratio: 2 Size: M Special Moves: Quaking Fang*: A short ranged punch followed by a forward leaping punch. 2 hits Lightning Fang*: Jumps upward while kicking repeatedly. 6 hits (A) Wing Fang: Stomps the ground, tripping the enemy. Also, Gato jumps into the air from the move. Arrow Fang*: During Wing Fang jump. Punches downward, releasing a blast of energy from the ground Smooth Fang: During Wing Fang. Upon landing, Gato performs a slide kick Avalanche Crunch Fang: Holds up one arm. If hit, Gato immediately counters with a backhand. Basic Throw: Gato holds the enemy over his head and throws him. Launcher: Standard uppercut Hyper Attacks: Dragon Fang*: A forward sweep kick, followed by a energy kick straight up. 14 hits Freeze Fang: Punches forward with a short ranged projectile (C) leaps up and breaks enemy's neck with legs Serpent Fang: Level 3. A single punch with a short ranged projectile attack. Major Damage Enter: Sitting, then stands a loosens his shirt/coat Taunt: Sits down and crosses his arms Victory: Removes his coat, revealing a scarred back Top |
![]() A young boy who trains in the martial arts of the Shiranui ninja clan. After several years of training, Hokutomaru believes himself to be ready for the trials of combat. He travels the world, looking to test himself against other warriors. Strategy: Small and speedy, Hokutomaru makes a good middle ranged fighter. His dirks give him a helpful ranged attack, but most of his abilities work best if he is a few inches away from the enemy on the screen. His tornado moves are more like counters than attacks, as they are great for swatting a jumper out of the air. Combos: Similar Fighters: Mai Shiranui,Andy Bogard Stats: Power: 4 Energy: 5 Defense: 3 Speed*: 9 Ratio: 2 Size: S-M Special Moves: Human Mower*: Jumps forward and takes 3 swipes with his stick. Falling Slash*: Teleports away, and drops from above the enemy with a sword slash Sonic Blast*: Pushes off with his arms, sending himself flying feet first. 4 hits Killer Dirks: Throws a ninja throwing star straight ahead. (A) Super Tornado: Summons a small twister around himself. 3 hits (B) Basic Throw: Scratch his victim's face multiple times Launcher: A rising stick slash Hyper Attacks: Flaming Lament*: Throws 15 flaming daggers flying at the enemy. (F)(A) Secret Deadly Tornado: Summons a huge tornado around himself. 10 hits (B) Hidden Imbroglio: Creates a shadow of Hokutomaru. This shadow does Falling Slashes by itself. Lasts 10 seconds. Enter: A smoke bomb hits the ground a explodes. Hokutomaru appears, covered in soot. Shakes himself off Taunt: Does a backflip and dances around like a kid Victory: Throws apples into the air, eats two, then eats a stick of dynamite. Tastes like burning. Top |
![]() The leader of a band of outlaws called the Reeling Knights. She will only steal from the rich folks. Jenet figures that anyone who can sponsor a martial arts tournament must be loaded. Strategy: A tricky fighter. Most of her moves, make her jump either up or back, making it hard to get close to her and stay there. Her defense is low, so Jenet cannot stay close for too long. Combos: Similar Fighters: None Stats: Power: 6 Energy: 3 Defense: 3 Speed: 8 Ratio: 2 Size: M Special Moves: Buffress*: Hops forward and jumps, performs an uppercut attack that hits 5 times The Hind*: Jenet sends a wave of wind along the ground. Moves slowly. 3 hits (B) Gulf Tomahawk*: Jumps up and slashes downward with a blast of wind (B) Crazy Ivan: Hops back and charges forward with a wind based slash (B) Harrier Bee: Air Only. Flies upward, kicking 4 times. Can hit enemies on the ground if done low enough. Basic Throw: Slaps the enemy across the face, turning him around, and kicks the enemy in the butt. Bonus Abilities: Double Jump Launcher: Blows a short ranged kiss Hyper Attacks: Many Many Torpedoes*: Flies forward feet first. Many short ranged missiles come out Up to 40 hits (A) Aurora: Dashes forward (C) for a 17 hit combo ending in the Buffress and a blown kiss. Hindenburg Special: A short ranged, extremely large The Hind attack. 12 hits (B) Enter: Jenet and her crew drink a toast and break the glasses Taunt: Bends over and shakes her finger at the enemy Victory: Bends over towards the "camera" and blows a kiss with her arms forward Top |
![]() ![]() A native American who has been stripped of his honor. A formerly well known hero, Tizoc has donned a mask of the Griffon to hide his rage and sadness. His quest, to recover his lost glory and pride. Strategy: A cheap ass grappler. Tizoc's throws are hard to counter or even see coming. The Active Tupian just does not look like a throw and it is unblockable and hard to avoid. The Wave and Over O. attacks also have a large area of effect. To complete the cheap picture, Tizoc's moves also travel incredibly fast, making it nearly impossible to dodge, so you take chipping damage. Combos: Similar Fighters: T Hawk, Zangief Stats: Power*: 8 Energy: 4 Defense: 6 Speed: 3 Ratio: 2 Size: L Special Moves: Poseidon Wave*: Dashes forward with a punch while yelling "Potato Wave!" High or Low Over Olympus*: Does a flip forward, then kicks downward Active Tupian*: Jumps forward. Land on the enemy (T) and Tizoc flips backwards, slamming the victim Justice Hurricane: Reachs out (T) and does a jumping, spinning piledriver. Icarus Crash: Air Only. Reaches out (T) for an aerial backbreaker. Basic Throw: Gives the enemy a bear hug for multiple hits Launcher: A ducking underhanded uppercut Hyper Attacks: Big Fall Griffon: Hops forward (T) flies up, smashing the enemy into the moon and lands with a Justice Hurricane (A) Deideros Attack*: Rapidly does 7 Poseidon Waves in a row. Hits 4 and 5 hit must be blocked low. Tupian Volcano: Does an Active Tupian(T) with a large, spinning backdrop Enter: Spinning around and throws off his cape Taunt: Spins his arm around and shouts "Hey Hey!" Victory: Punches the ground Top |
![]() ![]() A freak of nature that lives only to fight. Freeman is sadistic in the extreme, reveling in his own pain in expectation of what he will do in return. He is alive only on the field of battle. Strategy: Freeman is not exactly a versatile fighter. His attacks are good with a large range, but they are slow to start. This isn't much of a hindrance, due to ducking or stepping back, but the moves don't combo. Works well at medium range. Combos: Chain Combo, Launcher, Air Combo, Angel of Death Similar Fighters: Benimaru (In Appearance) Stats: Power*: 6 Energy: 5 Defense: 4 Speed: 5 Ratio: 2 Size: M Special Moves: Nightmare*: Falls back a little, then strikes like a snake with a slash line. Crow*: Jumps forward and slashes downward. Must be blocked high. 2 hits Phobia*: Cuts from up to down with a medium ranged slash. If too close, it will not hit V.O.D: A short ranged, flailing slash. May be done 3 times in a row Morbid Angel: Does a somersault through the air. (T) and kicks off the enemy if he contacts him/her Basic Throw: Grabs the enemy by the head, and does a slash move Launcher: A rising slash Hyper Attacks: Full Blast*: A series of 8 slashes (see pic above). Creeping Death: Creeps forward (C) the screen goes black, and flashes white 7 times with slashes. Unblockable Angel of Death: Does a hyper Morbid Angel (C) does a combo just like the Creeping Death. Blockable. (A) Enter: Raises his arms while his head in hanging down Taunt: Hunches down with his arms sticking out to the sides Victory: Leans back with his arms hanging downward Top |
![]() Khushnood Butt is Ryo's successor to the secrets of Kyokugen Karate. Butt (named Marco in Japan) is a large man in a white gi. Butt is strong, not only physically, but mentally as well. He runs the Kyokugen dojo now that Ryo has retired. Strategy: Butt is a well rounded fighter. His only weakness is his slow speed, but his special moves are so fast that this weakness is almost completely overcome. With his varied ranges and techniques, Butt is deadly in the hands of a master. Combos: Similar Fighters: Ryo, Takuma, Ken/Ryu Family Stats: Power*: 7 Energy: 6 Defense: 4 Speed: 3 Ratio: 2 Size: L Special Moves: Tiger Flame Punch*: Butt throws a large fireball from his fists. Chargable for more damage (F)(A) Steam Blast Version 1*: Hops forward with a double kick move that travels along the ground Steam Blast Version 2*: Does a knee attack upward and comes down with a flaming foot (F) Dragon Flash Upper: Hold a punch button to charge. Release for an incredibly strong normal punch Tiger Flash Kick: Hold kick to charge. Release for a stronger Steam Blast Version 1. (A) Koho: A basic, no-frills Dragon Punch attack. 3 hits if close Basic Throw: Grabs the enemy and headbutts Launcher: Standard rising uppercut Hyper Attacks: Haoh Sho Kho Ken*: Throws a fireball that fills most of the screen. Only 5 hits, but powerful (F) Hikokugen Koho: Dashes forward (C) for a 10 hit combo ending with a Koho Dragon-Tiger Fandango: 3 Levels. A Dragon Flash punch that hits 10 times. Extreme damage, but little range. Enter: Puts his hands up palm out and yellow energy rises up his arms. Taunt: Points at the enemy and grunts Victory: Takes his dojo's sign from behind his back and puts it in the ground Top |
![]() Kevin is a police officer who is searching to avenge his slain partner. A veteran of the SWAT special forces, Kevin is a force to be reckoned with. He isn't alone though. The son of his dead partner tags along to cheer Kevin on and give him a little help once in a while. Strategy: Kevin is a tough guy. He is slow with fairly slow moves, but he can take a lot of punishment. His chargable moves can be an advantage if used properly, practically making the enemy walk right into his fists. Combos: Similar Fighters: Ralf, Clark Stats: Power: 6 Energy: 3 Defense*: 8 Speed: 3 Ratio: 2 Size: M Special Moves: Hell Rotor*: Turns around and turns back with a punch that leaves a trail. Chargable for more damage Hell Trap*: Kicks the enemy low (C) pops him up, catches and suplexes. (F) Hell Snipe*: A forward jumping version of Hell Rotor (A) Hell Arrest: Reaches forward (T) and slams the enemy into the ground Cleaver: A counter attack. Each attack button has a different effect. (Throws,punch,kick,etc) Support Man: The kid with Kevin might throw healing items at Kevin when he is in critical. Basic Throw: The basic over the shoulder judo throw Launcher: For some reason, he does a rising high kick Hyper Attacks: Lucky Strike*: Ducking low, Kevin charges forward with fire then does an uppercut. Launcher. 5 hits (F) Gatling Freeze: Does a high kick, sending a wave of fire upwards. 5 hits (F) Personal Petard: Jumps forward (C) kicks the enemy several times, then finishes with a Hell Trap. 10 hits (F) Enter: Tightens his jacket and starts dancing (battle stance) Taunt: Tightens his gloves Victory: Puts his hands on his hips, then the kid runs over to him. Top |
![]() A sorcerer who likes fighting beyond all else. Having sold his soul for the powers he wields, the few who know about him believe he is a sign of the coming Armageddon. Grant's goals are simple, destroy all worthy opponents. Strategy: Grant lives up to his fearsome appearance. Grant is the master of defensive fighting. The Ebony Flame Wave can stop dashing enemies as well as jumping enemies. The Raven Razor is also a good anti-air move. Play Grant on the defense. Combos: Similar Fighters: None Stats: Power: 4 Energy: 6 Defense*: 7 Speed: 4 Strength: D Weakness: H Ratio: 2 Size: L Special Moves: Ebony Flame Wave*: Waves his hand, sending a large, short ranged wave of darkness forward (D) Raven Razor*: Jumps into the air with a dragon punch like move and crashes down, knocking down all enemies (E) Malevolent Munitions*: A forward moving dash in a blaze of energy Steel Cutter: Rears back, delays an instant, then hits downward (overhead) with a launcher. 3 hits Soaring Immolation: Air Only. Dives downward in a field of dark energy. 3 hits (D) Basic Throw: A wrestling body slam Bonus Abilities: Dodge Launcher: A really sissy looking underhand punch Hyper Attacks: Satan Rage*: A hyper version of Ebony Wave. Sends a huge wave of darkness upwards. 10 hits (D) Satan's Saw: Moves forward while kicking, leaving a trail of energy. See Picture. 14 hits (D) Immolation Blast: Air Only. Dives downward with a kick. 3 hits, but enemy is set on fire. Causes burning.(D)(F) Enter: Draws energy into himself, then stands straight and energy rips out Taunt: Draws his cape around him and sweeps out his arm, sending it flying Victory: Stomps and the entire screen shakes Top |
![]() A local kingpin. Kain has taken control of most of the city of Second Southtown. His wish is to transform the world, one piece at a time, into a world where only the strongest can survive. To him, the strong are entitled to anything that they can take. Strategy: Kain's moves have high priority, meaning his attacks will often beat out similar moves by his enemies. If your opponent does a long range dash move, the Schwarz Panzer or Schwarz Recht will counter it. A cheap fighter. Combos: Similar Fighters: None Stats: Power: 4 Energy: 6 Defense: 4 Speed: 6 Strength: D Ratio: 2 Size: M Drain: Dark attacks of the draining fighter become Neutral (no elemental) while the drain lasts. Special Moves: Schwarz Flame*: Hops back and fires a missile of dark energy. Forward or up-forward (D)(A,downward) Schwarz Panzer*: Creates a cloud of darkness, then dashes forward with an attack. 4 hits (D) Schwarz Recht*: Jumps up with darkness, then sends a Schwarz Flame downward. 5 hits (D) Schwarz Geyser: Calls a thin pillar of darkness to rise out of the ground. 3 hits (D) Most Normal attacks deal Dark Damage. (D) Basic Throw: Pushes the enemy backward and does a backflip. Launcher Bonus Abilities: Dodge, Rolling Evade Launcher: Holds his fist up and dark bursts come from it (D) Hyper Attacks: Himmlisch Macht*: Sends a ball of darkness flying across the screen. 10 hits. Unlimited Range (D) Himmlisch Arten: Throws his arms up, sweeps down and dark arrows strike from above. 6 hits (D) Himmlisch Panzer: Does a Schwarz Panzer (C) with 14 hits total. Ends with a Schwarz Recht (D) Enter: Sweeps his arm in the enemy's general direction Taunt: Taunts the opponent in Japanese Victory: Puts his arms out and dark fire climbs up his body. Top |