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Warriors of the Dark Realm

The game series that started the blood obsession in gaming. Mortal Kombat was the first game to feature blood by the gallon.

Kano | Liu Kang| Reptile | Fujin | Jax | Cyrax | Subzero | Scorpion |

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Kano

An assassin for hire and the leader of a crime syndicate. Kano joins forces with Shang Tsung so he could get his hands on Sonya Blade.


Strategy: Kano is aggressive and should be played as such. His moves are powerful, but the ball attacks in particlur have a long recovery time. Use his moves as parts of combos, because if they are blocked, he is wide open.
Combos:
  • Chain Combo, Cannonball or Knife Shot or Assassin Cannon
  • Launcher, Sky Basher Ball or Sky Demon Gash
  • Launcher, Air Combo, Assassin Cannon or Cannonball
    Similar Fighters: Blanka, Guile, Charlie

    Stats: Power: 6 Energy: 4 Defense: 6 Speed: 4 Ratio: 2

    Special Moves:
    Knife Shot*: Throws an electrically charged knife at the enemy (S)
    Cannonball*: Forms into a ball, and hurtles himself at the enemy (A)
    Sky Basher Ball*: Like the cannonball, except it flies upward and forward
    Blade Slicer: Uses the electric knife, Kano does a uppercut like blade sweep (A,S)
    Shake Throw: Picks up the enemy and shakes them.
    Basic Throw: Body slams the victim
    Bonus: Dodge
    Launcher: A standing uppercut
    Hyper Attacks:
    Assassin Cannon*: A hyper Cannonball. Hits 18 times (A)
    Sky Demon Gash: Pulls out a knife and does a jumping uppercut attack. Hits 10 times (S)
    Murder Dagger: Throws a series of 20 Knife Shot projectiles (S)

    Enter: Flips one of his cyber daggers into the air and catches it
    Taunt: Looks at the "camera" and flexes his muscles
    Victory: Takes out a dagger and licks it clean

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  • Liu Kang

    A descendent of the ancient companion of the Mortal Kombat tournament. Liu Kang is chosen warrior to fight in the tournament so that the Dark Realm is kept out of the Earth Realm.


    Strategy: Liu Kang may be a little lacking in the power and defense categories, but he still works well on the offensive. His speed, along with low recovery time, let him attack quickly, and even counter enemy counters.
    Combos:
  • Chain Combo, Dragon Fire
  • Sweep Combo, Low Fire, Bicycle Kick
  • Flip Kicks, Flying Dragon
    Similar Fighters: Yuri, Anakaris

    Stats: Power: 4 Energy: 5 Defense: 4 Speed*: 7 Ratio: 2

    Special Moves:
    Dragon Fire*: Shoots a line of fire from his hands. (A,F)
    Flying Kick*: Comes off the ground and flies at the enemy
    Flip Kicks*: Does a flip followed by an uppercut. Launcher. Old fatality
    Low Fire: Ducks and does Dragon Fire (F)
    Arcade Machine: Drops a MK 1 arcade machine onto the enemy. Only blocked in the air
    Basic Throw: Body slam
    Bonus: Double Jump
    Launcher: Standing uppercut
    Hyper Attacks:
    Flying Dragon*: Flies upward at an angle in a ball of flame. Hits 14 times (F)
    Bicycle Kick: Flies forward kicking (C) and continues kicking 16 times
    Raining MK2: A dozen MK 2 machines fall out of the sky. Can only be blocked while jumping

    Enter: Bows to the enemy
    Taunt: Does and little dance and yells "WO!"
    Victory: Faces the "camera" and bows

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  • Reptile

    The Dweller of the Pit. Reptile is actually a lizard like creature that has taken on human form. Reptile works for Shang Tsung in his mission to take over Earth, but in truth is cooperating so that his own people will be left alone.


    Strategy: Reptile is a goofy fighter with some interesting moves. The Lizard Punch doesn't look like a low attack until it hits. The forceball is good for combos. Just becareful of Midway Secret and Invisibility; these abilities can hurt you more than the enemy.
    Combos:
  • Chain Combo, Acid Beam or Lizard Punch
  • Force Ball, Ultra Force
    Similar Fighters: ??

    Stats: Power: 3 Energy*: 6 Defense: 5 Speed: 6 Strength: B Weakness: E Ratio: 2

    Special Moves:
    Acid Beam*: Shoots a glob of acid from his mouth (A,B)
    Forceball*: Shoots a small orb that explodes on contact. Launcher (B)
    Lizard Punch*: Moves forward with a punch that must be blocked low
    Crawl Counter: A counter attack. Reptile crawls under the enemy, causing them to flip
    Flame Spit: Shoots a small jet of flame from his mouth (F)
    Invisibility: Reptile turns invisible until hit.
    Basic Throw: Falls onto his back, throws the enemy with his legs
    Bonus: Rolling Evade, Wall Cling
    Launcher: A standing uppercut
    Hyper Attacks:
    Ultra Force*: Holds out a large, stationary Force ball. 16 hits (B)
    Mortal Wound: Dashes forward (C) and delivers a 10 hit combo, ending with Lizard Punch
    Midway Secret: Every character in the match gains or loses up to 4 points on one stat. Use with caution.

    Enter: Does the crawl counter move onto the screen
    Taunt: Does a random ninja pose and shakes violently
    Victory: Does the acid spit onto the corpse, dissolves them. Fatality.

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  • Fujin

    The God of Wind. Fujin is a colleague of Raiden. He is on a mission by the lord of the Gods to defeat Shinnok.


    Strategy: Fujin is moderately fast, with extremely powerful specials, however, his power and defense are insanely low, making him worthless in hand-to-hand kombat. Stay back and pummel the enemy with specials and hypers.
    Combos:
  • Chain Combo, Knee Drop or Wind Bow or Bow Destruction
  • Sweep Combo, Wind Tunnel, Knee Drop
  • Launcher, Air Combo, Knee Drop or Bow Destruction
    Similar Fighters: Storm

    Stats: Power: 3 Energy*: 10 Defense: 2 Speed: 6 Strength: B Weakness: E Ratio: 2

    Special Moves:
    Knee Drop*: Hops forward with a double knee smash (A)
    Wind Bow*: Creates a bow and shoots a green glowing arror (A,B)
    Wind Tunnel*: A column of wind appears around the enemy. (B)
    Tornado Spin: Spins in place with a tornado around him (A,B)
    Speed Up: Raises his speed by 2.
    Basic Throw: Creates a torando around the victim. Spins them around for a time (B)
    Bonus: Double Jump, Wall Jump, Air Dash
    Launcher: A small tornado rises in front of Fujin

    Hyper Attacks:
    Bow Destruction*: Fires 27 wind arrows in rapid fire (A,B)
    Spirit Tornado: Does a hyper of Tornado Spin. Single Hit (B)
    Wind God Drop: Does a Knee Drop (C) and connects with a 10 hit combo

    Enter: Floats down from the ceiling
    Taunt: Stubs his toe. Hahaha
    Victory: Levitates slightly and hovers

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  • Jax

    A US army sergeant with metal arms. Jax is very sure of himself, with massive strength and intelligent maneuvers.


    Strategy: A slow moving wrestling type. Try to stay close to the enemy and use his unblockable throws to pummel the enemy into submission. The Fist Slam is fast enough to close in if the enemy leaves open a gap.
    Combos:
  • Sweep Combo, Quake Buster, Flying Backbreaker
  • Chain Combo, Metal Slam or Fist Slam
    Similar Characters: Terry Bogart (KOF), Zangief (SF)


    Stats: Power*: 8 Energy: 4 Defense: 5 Speed: 3 Strength: E Weakness: B Ratio: 2

    Special Moves:
    Metal Slam: Reaches out his arm (C) and slams the enemy back and forth 4 times. Basic Throw
    Arm Missiles*: Fires a missile out of his arm. Can be done twice in a row
    Fist Slam*: Quick Dashes forward with his fist outstretched.
    Flying Backbreaker*: Jumps up and forward (C) and does a backbreaker to the victim.
    Quake Buster: Punches the ground, and a shockwave moves out of the impact. Launcher. Ground projectile(E)
    Launcher: A rising double axel blow
    Hyper Attacks:
    Military Blasts*: Fires 16 Arm Missiles in rapid fire.
    Metal Close Line: A hyper version of the Fist Slam. 12 hits
    Power Crush: Reaches forward (C) and does 12 rapid slams from side to side.

    Enter: Punches the ground and it cracks.
    Taunt: Arm Flex
    Victory: Arm Flexing

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  • Cyrax

    A mechanized ninja built by the Hau Lian, Sub-Zero's former clan. After the icy warrior throws down his mask, Cyrax and his companion Sektor are built to kill the traitor. Even after Shao Kahn annihilates the Clan, the cyborgs continue with their mission, undaunted.


    Strategy: Cyrax requires a bit more timing than the average fighter. His bombs can be very tricky to time correctly. Most of the time, the enemy should be as close as possible. Use the Shock Net to pull the enemy closer. Against extremely aggressive enemies, teleport to counter their advance.
    Combos:
  • Power Driver, Elemental Fist or Exploder
  • Bomb Launch, After Explosion: Shock Net, Chain Combo, World Exploder.
    Similar Fighters: Sektor

    Stats: Power: 5 Energy: 4 Defense*: 6 Speed: 5 Strength: P Weakness: S Ratio: 2

    Special Moves:
    Shock Net*: Fires an electrified net that does damage and pulls the enemy closer (S)
    Bomb Launcher*: A bomb flies out of his chest, and sits on the ground for 3 seconds before exploding (F)
    Power Driver*: Reaches forward (C) and piledrives the enemy into the ground. Plus, they bounce.
    Explosive Teleport: A teleportation move that can hurt enemies in too close (F)
    Elemental Fist: A powerful punch that has a random elemental, except it cannot be Psychic based
    Basic Throw: Basic rolling kick throw
    Launcher: A standing uppercut
    Hyper Attacks:
    Exploder*: An extra powerful Teleport. Causes a huge globe of burning. 18 hits (F)
    Elemental Beam: Fires a beam attack that has a random, non-psychic elemental. 9 hits
    World Exploder: Fires 14 Bombs out of his chest cavity. Explode on human contact or have 3 seconds. (F)

    Enter: Pieces fly together like after a teleport
    Taunt: See Victory
    Victory: Puts his arms up in victory

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  • Subzero

    A member of the Lin Kuei assassins. For a long time, Subzero fought for whoever paid him. However, by MK3, he has realized that the fate of his planet is hanging in the balance and leaves the assassin band to protect Earth from the Outworld.


    Strategy: Subzero is the master of stunning. Nearly all of his moves cause the enemy to become frozen, leaving the victim wide open to just about anything. The only drawback is the Subzero can only have one ice ability onscreen at any given time. So if he misses with an Ice Puddle, Ice Rain, or Freezing Close, he cannot use any more ice specials until it dries up.
    Combos:
  • Chain Combo, Contained Blizzard or Freeze Shot
  • Chain Combo, Launcher, Ice Rain
  • Sweep Combo, Sliding Kick or Sliding Assassin or Ice Puddle
  • Freeze, Any Combo
  • Chain Combo, Sliding Kick or Sliding Assassin
    Similar Fighters: None

    Stats: Power: 6 Energy: 2 Defense*: 7 Speed: 4 Strength: W Weakness: F Ratio: 2 Size: M

    Special Moves:
    Freezing: Many Sub moves cause freezing. This is basically stunning, with a frozen graphic.
    Freeze Shot*: Throws a icy projectile straight ahead. Causes little damage, but leaves the enemy frozen. (W)
    Sliding Kick*: Does a long ranged slide kick forward. Weak, but very comboable.
    Ice Rain*: Throws ice power into the air, which then falls on the enemy to freeze. (W)
    Freezing Clone: Subzero jumps back, leaving an ice clone in his place. Touching it causes freezing (W)
    Ice Puddle: Creates a small patch of frozen water. Anyone stepping on it slips, and is stunned
    Basic Throw: The basic fall-back-and-throw-with-leg-judo-like-throw.
    Launcher: A basic rising uppercut
    Hyper Attacks:
    Contained Blizzard*: Creates a globe of the most absolute cold around himself. 12 hits+Freeze (W)
    Sliding Assassin: Does a slide kick (C) followed by a 10 hit combo ending with a roundhouse kick
    Ice Breaker: Only while enemy is frozen. A roundhouse kick shatters the ice, causing massive damage. (W)

    Enter: Breaks out of a puddle of ice
    Taunt: Builds a snowman
    Victory: Puts his arm in the air in victory

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  • Scorpion

    A damned soul from Hell, Scorpion was one of Subzero's first victims as an assassin. Now Scorpion is charged with the unholy energies of the underworld and has returned to claim his revenge.


    Strategy: Like Subzero, a tricky fighter. His moves have almost no start time, meaning they combo well, but they also have long recovery times. Using Scorpion's cheap specials at the right time is the key to victory.
    Combos:
  • Chain Combo, Hook of Stingers, Chain Combo
  • Chain Combo, Dead Warp or Fire Breath or Skull Smoke
  • Fire Breath, Skull Smoke
  • Chain Combo, Launcher, Air Combo, Dead Warp
  • Sweep Combo, Scissor Kicks
  • Hook of Stingers, Any Combo (except the first one)
    Similar Fighters: None

    Stats: Power: 5 Energy*: 6 Defense: 3 Speed: 6 Strength: DF Weakness: H Ratio: 2 Size: M

    Special Moves:
    Dead Warp*: Jumps forward with a punch. (A)
    Hook of Stingers*: Throws his hook. If it hits, the victim is pulled forward and left stunned.
    Fire Breath*: Shoots a short ranged stream of fire from his mouth. 4 hits (F)
    Scissor Kicks: A sweep attack that hits victims twice.
    Basic Throw: See Subzero above.
    Bonus Abilities: Shadow Slide
    Launcher: Standard uppercut
    Hyper Attacks:
    Skull Smoke*: Takes off his mask to reveal a skull and breaths fire. Like Dhalsim. 20 hits (F)
    Giant Scorpion: Transforms into a large scorpion that tries to sting the enemy. Causes damage + poison
    Dead Gate Assault: Does the Dead Warp backward and comes the other side of the screen (C)
  • which starts off a 10 hit combo ending with an uppercut (A)

    Enter: Rises out of the ground as a dark spirit
    Taunt: Takes off his mask, revealing a skull instead of a face
    Victory: Takes off the mask and sets the enemy on fire. Announcer says "Fatality"

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