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NEWS 31 - State Farm 41

AAR fans, Listoids, etc.,
Once or twice a year, "Wild Bill" Hayward visits northern Idaho and 
gives me a chance to try beating him in a ftf match.  I thought I was
getting closer in our last (1999) contest, *The Guns of Naro*, but I
think we did even better with ASL News' *State Farm 41*.  Bill was fresh
off a hot hand at WWF in Denver, and he let me know how much "training"
he'd been getting from highly respected opposition, too,  but I was just
glad to be able to PLAY, (especially since all but one of my 6 !!!! VASL
pbem foes seem to have thrown ASL out the window, at least as far as
playing me is concerned...I aborted one match, but I'm still waiting for
4 others to come around.)  (Hint-hint!)

Snickerng, conniving, eevylly chuckling Bill got the defending Russians,
and I got the attacking Germans.

It's July 9th, 1941.  The Germans have been bypassing Russian positions,
and now they have the devil to pay for it.  At least at State Farm 41
they do.  Whoever controls it at Game End, wins.  Mapboards are 19 and
33, with the 4 buildings centrally located on board 33.  Germans,
(ELR:4, SAN:2), enter one turn >or< later on the North edge, with twelve
467 squads, two 468 Assault Engineer squads, 9-2, 8-1, 8-0, and 7-0
leaders, Hmg, Mmg, three Lmgs, two ATRs, two DCs, a FT, and StuG IIIB
AG, and a PzJg 1, (47L, OT, ROF2, basic tin can).  Three StuG IIIG's
enter on turn 2, along the east edge.

Russians, (ELR:2, SAN:4),  set up within four hexes of 33Q10:  Seven 447
squads, four 527 squads, two 228 crews, and 9-1, 8-1, 7-0 leaders.  Hmg,
Mmg, two Lmgs, ATR, 82mm mortar, and a 45L ATG.  Reinforcements arrive
on turn 4 along the south edge:  Three 447 squads, 7-0, Lmg, and three
radioless T34-M43 tanks.  (Thick hides.)  I'd thought the ELR:2 would
help me out, so Bill agreed to take'm on, as a form of "balance", (his
experience being much greater than mine).

We lost a lot of time to stuff like shooting the breeze and eating
supper, but I worked hard to give Bill a bit o' competition.  First
thing I decided was not to move any infantry whatsoever up the huge
grainfield on board 33.  That would mean being open to machinegun fire
from twin Lev1 positions in the biggest State Farm 41 building.  Bill
had to set up within 4 hexes of 33Q10, so he had his little *?* stacks
up there in the Lev1's, alright, and he had stuff behind it, and he had
a long row of entrenched, concealed units in the primary, central wood
at which I would be thrusting.  This latter line was so situated as to
be out of LOS as I approached from the northeast side; then, as I moved
up, Bill could AM into (wooded) firing positions and have the empty
foxholes, (including some in OG), to fall back on, skulk to, rout
to/through, etc.

The German infantry had a pretty easy time of it moving southward down
board 19 toward the Big Fight for the Woods, because Bill wasn't going
to play his hand too soon.  On the other board, board 33, I move the
PzJg 1 and the StuG IIIB into the grain and began cannonading the Lev1
structure with HE and smoke.  (Later I realized the PzJg 1 had limited
HE, but it didn't really affect anything before then.  Also thought it
had smoke, for some reason, but it was the IIIB that was successful with
that stuff.  We had good fun accusing each other of subconsciously
cheating.)

Turn 2:  I forgot to bring on my three StuG IIIG's.  Dumb.  I had a
conservative plan for them, so it might very well have not made any
difference.  No way I was going to move them into Encirclng positions,
only to get their butts pounced by the reinforcing M43's.  (Bill feigned
disappointment at this decision.)

Anyway, the first man to go down was a Russian 7-0, who thought he could
walk around in seemingly safe "rear area" OG while in LOS of a German
Mmg squad.  No more wild bashes for that guy.  Man, it's hard to watch
these fast opponents who sometimes shuffle things around like they're
beans under a cup, but sometimes ya catch'm.

Game Turn 4:  The fight the for the Woods that Shieldeth State Farm,
heats up.
Three Russian halfsquads go down, (one was victim of a CH tearing into
the Lev1 Hmg location), and two German halfsquads are also eliminated,
(one by Spotted 82mm fire.)

Game Turn 5:  German armor gets impulsive and pays the price.
Gee, all I wanted to do was pop a little sD or crew smoke,  (the PzJg 1
got a smoke grenade placed), and Bill hadda pop up with his AT and smite
(CH) a IIIG into flames, while a mere ATR in the ground level of the
"longhouse" actually brewed-up my poor little PzJg 1!  The  ATG also
wrecked a second IIIG in the same area, so that my plan of "student body
right", (around the Wood that Shieldeth State Farm), went weak-kneed on
me,  (though I got a coupla squads on that side, moving up through the
last of the big grainfield).  Ivan Bill lost 3 halfsquads, (one boxed a
rally attempt, another got smited by the Commissar, the other got the FT
treatment), and a full 527 squad.

Game Turn 6:  The Commissar bites it.
When Mr. 9-2 is directing Hmg fire, even a Commissar had better duck.
(Guess he didn't.)  The Russians lost a 447 as NQ was instituted, while
a Russian sniper finished off my wounded 7-0 and a 467 was knocked-off
by an ambushing 447 that had been concealed, and wasn't about to just
hand over State Farm property.

Game Turn 7:  By God, "Wild Bill" looks deeply troubled!
Heh-heh.  I went on a dice tear.  Who cares!  Let the opposition sweat,
for a change.  Bill started counting how many morale checks in a row his
guys had failed, while I was trying to figure out how to make the final
moves from the Wood that Shieldeth State Farm, across foxholes and OG,
into the 4 buildings (in 5 hexes).  I had only a toe-hold.   Another
Russian 226 boxed a rally attempt.  The Russian AT crew was finally
broken and eliminated, FTR.  Jerry's (Lmg)467 knocked off a 447 in CC.
I even got wicked and fired into a melee, breaking/ELRing and then
wasting a 426, (while losing my 247 hs to the "friendly fire").  What
was really cool, however, was making a left hook move with my remaining
IIIG, moving into a Lmg447's OG position without OVR, (broke it later
with Mgs),  and then rolling a DR4, twice, to whammy a one-and-only APCR
round into a Russian tank, (killing it).  OOooOOOoo!  Bill didn't like
that one widdle bit!  He had two tanks left -- one out of LOS, and one
with malf'd MA.   So of course, in the ensuing Russian RPh, he repaired
the MA, got the hit on my last IIIG, and killed it and the crew.

Game Turn 8:  Red are the Streets in the State Farm compound
With blood, or with Russians?  Shoot, those poor Ivans were dead and
broken all over the place, but they still managed to get through a Fire
Lane, and who knows how many other shots, to get one lousy crew manning
a Mmg in the last [fortified] building, after I had toasted a hs in
there, with the trusty little FT.  They still managed to knock-off one
of my halfsquads and block another, so that I was going to have to move
rallying squads across OG, with a tank in the way, and into the face of
that Mmg.   I was just glad that the #$! tank that kayoed my BFing IIIG
(via the miraculous gun repair) had finally dis'd its gun with an IF
shot, (and was Recalled).  Bill's remaining tank, however, destroyed my
FT crew with an OVR, (their last squirt was evidently a soda pop).  I
had about 4 squads in position to assault that last objective.

Turn 9 (of a 9 turn game):  The sudden end.
First, the surviving Stug IIIB had gone around the west side of the
"longhouse" and, after twice repairing a malf'd gun, (had no Mgs), it
rumbled into VBM freeze position on the last building.  My squads
attempting to reach positions to pbf/NQ the crew in that house, could
not get past the surviving Russian tank.  Game ended when my last hope
was hit with a snakes shot by the T34-M43's bmg, while said squad was
moving in OG.  Red are the streets of State Farm 41 -- with blood, and
with the flags of Soviet victory.  One more spree of bad luck, for
Ivan,  could have routed that last position and let Jerry in to defend
against an unlikely Russian counterattack, but it was not to be. Good
game, Wild Bill....wherever you are!   8-)

--Paul "if'n I can't play much, I'll write a lot!" Venard