Trell Wan
Once the largest of the two continents on Trell, Trellwan was shattered into over a dozen larger islands, the three former nations in power disolving into smaller nations, and a handful of independent city-states. Even the once continent-spanning Ringing Mountains were broken, only small ranges remaining untouched. Most of the landmass on the continent is still grassland and scattered forest.
In addition to bounties offered by most cities on various creatures and goblinoid races that have resurged, there are also numerous rewards on bandits and highwaymen. The rewards and bounties vary from creature to creature, and in the case of bandits, the severity and frequency of their raids. The highest of the bounties lie on the living dead that somehow find their way from the Isle and onto the mainlands.
They are the two most common forms of income for most of the small mercenary troops. Those freelance soldiers who do leave regular house armies end up as one of few things, mercenaries, or bandits themselves mostly, though some do quit military life completely and settle into one of the many small villages.
Harlech
Alliance;
The once great city of Harlech stands now in ruin, half lost into
the sea itself. The nation now encompasses most of the former
kingdom, and a large part of Lyons. The capital, now moved to
Skyreach, somewhat over a hundred miles west further towards
Coventry. Including Stormgarde, the subterranean dwarven city,
and three, now much smaller elven settlements to the north. In
the mountains south of the smaller of those cities lies the
mountain known as Dragon's Tooth. Its peak can be seen from as
distant as Silver Spring, it is the legendary home of the ancient
dragons, though it's passage is guarded by younger dragons and
the power of the ancient dragon's magic.
Their lack of need for a large military force had let their number of forces dwindle to only strong garrison forces in their cities, until their merging with the Order and their militaries were partially integrated.
Major Personalities:
Archon Jamis
Indrahar
Current ruler of the Indrahar line since Fredrick Indrahar
returned. Trained in the ruling family's tradition at the Drakken
Academy in Coventry.
Cassiopeia
Indrahar
Jamis' daughter and Archon Princess, now 17. Currently residing
in Ma'vin with her mother.
Taleisin
An ancient silver dragon, frequently in Ma'vin and Skyreach over
the last 200 or so years.
J'eren Tarn,
Duke of Coventry, Marshal of Armies
One of Drakken's most prized graduates, appointed as the Harlech
Alliance's Marshal seven years ago.
Primus
Allison Waterly
Current head of the church of the Star, still one of Trell Wan's
larger religions.
Major Cities:
Skyreach
The new capital city
of the Alliance, founded in 868 P.A. with the new palace and Star
cathedral. Still sharing much of the farmland surrounding the old
city of Harlech, though the land for miles around the old ruin
itself has gone abandoned and is long since overgrown.
Ma'vin
Built almost as a waypoint between the growing city of Coventry,
and the new capital, and the refounded Stormgarde. It functions
as a trade city between the three largest cities in the Alliance.
A restored, ancient stone keep here currently serves as the home
to a fairly sizable mage guild.
Coventry
Harlech's largest war college, the Drakken War Academy is in this
city, and forms the basis of it's economy. Most of it's students
are members of Harlech's regular army, though it is open to any
who would seek training and afford for instruction. Greatly
expanded in the last few hundred years, it now spills across all
three banks of the Villichi river.
Erres
Built around one of the larger forest harvesting sites, on the
displaced shore of the Villichi lake, it bears little in the way
of significance aside from a population nearing 10,000 people,
one of the few significan settlements on that part of the
continent.
Tyval
Once a small farm town set amongs the thinner patches of the
Crysanden forest, now a coastal city.. on the edge of the
Crysanden forest.
Kzera
Krera... It's pretty big, really. Another once-small town that
sprang in size after it suddenly became costal.
Kathil
Once Lyon's ambassadorial city with Harlech, Kathil once held the
distinction of having the single largest military force on Trell
Wan. The only large city on the spit of land that was once
connected to the rest of Lyons.
Stormgarde
The underground Dwarven kingdoms, the caverns run under the
entire Stormgarde mountain range. The Dwarves, though not as hard
to deal with as the reclusive elves to the north, they are hard
to deal with still. They trade with the human cities of the
kingdom of Harlech.
Idlewind
Built at the foot of a once again silent mountain that became
suddenly volcanically active when the magical forces ripped into
the world. A large, sprawling port city.
Lyons
Mostly sank beneath the water, the new city of Lyons was built as
close to the old city as was possible, encompassing a significant
portion of the lands of the old city, as well as part of the city
itself.
Turtle
Bay
The second-largest trade city on Trell Wan, it is the only city
that is in fairly regular contact with the new city of Nibenay,
on the Toku Kuni coast. Turtle Bay is the one place where the
foreign culture has begun to integrate itself into Trell Wan
life. Turtle Bay, originally settled as a fishing village. Their
seas had a bounty of giant turtles unlike any other place on
Trell, the small turtles being at least four feet in length, and
reported sightings of turtles more than one hundred feet long in
the deep southern seas.
Skye
No stranger to cataclysmic destruction, Skye was once a city of
legend, the original city of Skye was destroyed and sank at
nearly the same time as Avalon City, though in the case of Skye,
not all of the city sank into the seas. Ruins of the old city lie
along the coast and extend a fair way into the city. Not much is
known of the old Skye, though many have ventured into the seas to
search the sunken remains, very little is there to be found. The
modern Skye, for reasons unknown, draws people of magical nature
to the city. What they find there is a large fishing and farming
town, renowned for the speed and strength of its horses. Left
almost completely unscathed by the last cataclysm, it stands
almost as it did four hundred years before.
Harlech
Ruins
Abandoned, burned and sunken. The ruins of the once
grand city of Harlech stand as silent monument to the raw
destructive force of magic. The Order of the Star cathedral, and
the Avery palace both sank into the seas, the earth cracking and
falling within feet of the walls of both buildings.
Silver
Spring.
The waters that flow out of the lake and rivers of
Bracken Swamp shine with reflections of the large deposits of
silver on it's bottom. The area around Bracken is one of the few
places on Trell where silver can be found. The people in Silver
Spring are close allies and trade with the advanced tribes of
Lizard men who live in and around the Bracken Swamps and lake.
Because of the extent of the trade, about half of the common
people can speak the language of the lizards, as can most of the
merchants and those in the staff of the ruling Duke.
Bracken
Protectorate;
Built from two large
islands, the shambles of all three of the old nations, centered
around the large military-trading economies of Twycross and
Joppa. They posses some of the largest and strongest ships on the
world, some of their designs, built with the agafari tree native
to the forest around Joppa have proven to be nearly unsinkable.
Major Personalities:
Minister
Reyda Johnston
Elected govenor of the Protectorate council. Currently serving in
her sixth consecutive four year term, still going strong in
popularity at the age of 63.
Duncan Mao
A trade-baron who lives in Twycross, a great many rumors abound
that he is actually the bronze dragon called Maelwyn.
Precentor
Mirek Jem
The Star's high priest in the Protectorate, residing in the large
cathedral in Wayside.
Major Cities:
Bracken
Built largely as a symbolic city, it stands as the seat of power
in the nation, it's single remarkable feature is the
parliamentary buildings.
Twycross.
The Protectorate's largest military fort and training facilities,
it stands on the northern coast, a day or so north of the Bracken
Swamps. Almost all of the Protectorate's army is trained in
Twycross, and though limited in number, they are matched only by
the highest graduates of the Coventry Academy.
Marshdale
Quite literally that... a large city built in the low
end of a valley leading from the Bracken Swamps. The primary
wayport between the eastern island in the Protectorate, and the
Alliance cities to the northeast.
Caliban
Orignially a frontier stronghold, Caliban has become
largely a fishing and mining city. On one of the few areas of the
world that escaped the magical destruction unharmed, Caliban's
population briefly surged as it was a city of importance for a
short time.
Dahar
A small, unassuming town, grown larger as a trade route
between Thule, Point Barrow, and Tyval.
Curatis
The southern end of a very large mining settlement
slightly to the north, built into the base of a very rich
rare-element mountain sprung up from beneath the Crysanden
forest.
Wayside
Once literally a wayside shrine on the old road from
Joppa to Caliban, a town sprang to life around it. Then the town
became a city, and the shrine became one of the Star's larger
cathedrals.
Joppa.
The eastern-most outpost of the Protectorate, rebuilt
not far from wreckage of the old city of Joppa, it began as
little more than a wayside bar and weapons works. Since then it
has grown mostly larger. Its weaponsmiths create some of the
finest bows in the land, from the wood of agafari tree. With
strength that rivals some metals, but as flexible as the soft
oak, a bow made of agafari is a great prize for a fine archer,
but the small forests around Joppa is the only place on Trell
that the small greyish trees grow. That is the single saving
grace of Joppa, but the Captain-General's staff believe this
requires Joppa to have a heavy garrison, and since it's the
quietest and most backwater of Lyon's large cities, a lot of the
errant soldiers on Trell Wan come from Joppa.
The Independent States;
On the northeastern-most part of Trell Wan, largely comprised of cities once part of Northwind, is a grouping of large, independent city-states. Largely inter-reliant, though still steadfastly claiming independence from all others. Each one maintains it's own economy and military forces, rarely working together beyond the trading that each of the cities relys upon to survive.
Major Personalities:
Major Shelly
Holings
This once military career woman, currently controlling the city
of Point Barrow. An actual Major in a mercenary cavalry company
before a short rise to power in the city.
Esmeralda
Nightsbane
A mysterious woman who is said to reside in Sarna, Tarnby and
Point Barrow all at once. Rumored to be a fairly powerful mage,
though there has never been a confirmed sighting of her casting
any sort of magic.
Major Cities:
Altaruk.
A city once borne as the middle ground in the trade route from
Northwind and Sarna, it was sank into the river and then rebuilt
again on the displaced banks. Still renowned for the quality and
purity of gems which come from the mines in the mountains just
west of the city, the new city rises higher and spreads further
into the land than the last.
Sarna.
Isolated in the far end of Trell Wan, Sarna is where
it's most reclusive, and most powerful magicians tend to live.
It's only other industry is their extensive trade with the small
Gnomish and Halfling villages in and around the mountains near
Sarna. Too distant from the other nations, and without any
settlements larger than a small town, they have virtually no
trade or contact with the other cities on Trell. The huge magical
forces within Sarna itself shielded itself from a severe level of
destruction rained upon the areas surrounding the city itself.
Thule
A city of sailors, renowned as a place to not spend the
night.
Skandia
A largely gnomish and halfing city, giving the halflings
a central settlement on the edge of what was once their vast
nomadic lands, and the gnomes a basis for their unending drive
for invention.
Point
Barrow
Home of a very large shipyard and military barracks,
closest of the independent cities to the Protectorate.
Tarnby
A second largely demi-human city, primarily gnomes and
humans. Large, and unremarkable in a great many ways.