Mainly
SR3 rules, with some variance. 120 Build Points.
Component | Cost (Build Points) |
Race | |
Human | 0 |
Ork/Dwarf | 7 |
Elf | 9 |
Troll | 11 |
Metavariant | +3 |
Using SR3 racial modifiers | |
Magic | |
Magician | 25 (30 Force Points) |
Magician Adept | 20 (35 Force Points) |
Physical Adept | 20 |
Attributes | |
2 build points per attribute point, up to a maximum of 70 | |
Skills | |
1 build point per skill point | |
Int x 1.5 for Language skills. City speak is not a language (pbbbbth!) | |
Fluent in native language | |
Int x 5 for Knowledge skills | |
Background Knowledge skills are free at a rating 3 less than the same Active skill, or may be purchased for a skill you do not have. (Example: A character with Demolitions 5 also has Demolitions 2 as a Knowledge skill.) | |
You do not need to Specialize in an Etiquette. | |
No starting skills with a base higher than 6, specializations higher than 7. | |
Resources | |
Magic Force Points ( + or - ) | 2 Force per 1 Build Point |
Magic Force Points ( + only) | 25,000¥ per Force |
Nuyen | |
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-5 |
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0 |
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2 |
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3 |
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5 |
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7 |
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10 |
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13 |
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15 |
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20 |
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25 |
Miscellaneous | |
Essence loss limit of 4, Alphaware is x2 cost, -20% Essence. | |
Bio Index limit of 4, Cultured Bioware is x4 cost, x.75 Bio Index, +2 Availability. | |
No starting gear above Availability 6, or Cyberware or Bioware up to 8. | |
Maximum 15 points of Flaws. | |
Non-listed Edges and Flaws must be approved. | |
Non-listed Knowledge skills should be approved. | |
SR3 rules for combat skills. Unarmed Maneuvers all cost 2 points. | |
Firearms is broken into Gunnery, Heavy weapons, Launched weapons, Pistols, Rifles, Shotguns, SMGs. | |
No automatic starting enemies from resources. Enemies fitting with your history can be gained by purchasing flaws. I may alter your enemies power if I think it's justified, but you will get the points for it. | |
No sharing characters unless they share past experiences, which should be discussed with me beforehand. | |
Starting money is 6d6x100¥. | |
In addition to the two starting Level 1 Contacts, all players also have a Level 1 Fixer/Johnson Contact that I'll detail later. Other contacts may be purchased as normal. | |
I'm aiming for a slightly lower-powered game so anything with an Availability over 5 should be consulted with me. |