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that suck
By Anubis
I have been downloading and investigating a number of maps
and mods for Unreal Tournament in recent weeks. In my search
the thing that has jumped out at me the most is not the coolness
of the the mods being made in the UT sector or all the great
maps available. No the thing that jumps out at me is how across
the board UT sites suck so badly. I an not talking about minor
UI problems like tacky animated gifs or graphics the size of
Greenland. A large percentage of the UT sites I have been to
in the preceding weeks were so horrendously corrupted that they
were completely unusable and the only way to read or navigate
them was to read the source code. I consider it a horrible failure
of a website designer when the source code for their site is
much easier to navigate than the site itself.
Image Maps
I hate image maps as a rule. You have to wait for the whole
damm image to load before you can move on and they fail far more
often than they should. Nothing sucks more than an image map
that loads halfway and the link you wanted was on the part that
did not load. You find these damm things on every site but the
UT sites stand out because of the way UT people love to use these
huge image maps that fill the screen and take 2 minutes to load
and on top of that don't work, requiring a trip to the source
code to navigate the site.
Splash Screen Intro's
In recent memory a lot of gaming sites, UT sites included
have started using these damm splash screen entry pages. When
linking to the sites main page, instead of being greeted with
content you see a huge full screen graphic of the sites logo
or some other bullshit and nothing else. They make the image
an image link so you are forced to wait for the entire image
to load before you can get to actual content. Heaven help you
if the image map stops loading halfway through. Utron(http://www.planetunreal.com/utron/)
and Urban Distortion(http://www.planetunreal.com/urbandistortion/)
are good examples
Flash / Shockwave garbage.
I have nothing against flash animations for content. If some
guy makes a shockwave plugin of Ned Flanders beating the crap
out of fluffy bunnies with a hockey stick and puts a page of
it up on his site that is fine by me. What I hate is when people
use flash for site navigation. I have been to too may sties that
used flash for their sidebars, for crying out loud. Their sites
were 100% unusable because you can not get the links out of a
flash animation with a source code dump.
Frames
I hate frames. I really really hate frames. It is possible
to make a frame site work but no one knows how to do it. Instead
you get these stupid sites like Nalicity (http://www.planetunreal.com/nalicity/)
that subdivide the screen into some horrendous frame nightmare.
Generally these damm frame sites fill up 3/4 of the screen with
logos and laggy eye candy and the actual content is confined
to some minuscule square in the center of the screen. Nalicity
is no different, it is the largest UT map archive in the realm
of UT yet its most valuable content, its hosted maps lists, are
confined to a tiny three inch long square on the right side of
the screen.
Javascript
There is no worse thing for a user to see at a website than
the message "loading javascript" at the bottom of their
browsers screen. For the user this means anything from having
to wait three minutes for 800k of clout to download so a giant
3D spinning "u" can be drawn to the screen, to a system
crash that takes down the entire machine. I am sure there are
plenty of good uses for javascript that would justify the system
locks and 3 minute load times. I just don't think popup dialog
boxes with "UT Rocks" or looping MIDI files of the
Backstreet Boys playing in the background fall in that category.
Massive Table Corruption
This one truly baffles me. In the Myth world, everyone from
clan sites like Wraith Squadron to map sites like COM can format
a table background correctly. Even the Polycon site handles table
formatting correctly. That is why it is so strange that the UT
sector has such widespread table corruption in there sites. I
am not talking about some minor misalignment problems here. I
have seen table corruption so massive that the sites must be
navigated through source code.I could not make tables this bad
if I tried. Here is a good example (http://www.planetunreal.com/shrine/)
Ram 2000- The buggiest site I have ever seen
Ram 2000 is a popular skin and player model site with a large
selection of content available. It has to be one of the worst
sites I have ever used. The UI changes from page to page, skin
making tools are located in the side of a frame nightmare (http://www.planetunreal.com/ram2000/skins/Umods/index.htm)
whereas their skin menu is located in a horizontal image map
(http://www.planetunreal.com/ram2000/skins/Skins/index.htm).
The image maps for their models menu (http://www.planetunreal.com/ram2000/skins/Models/menu.htm)
is so long that some selections disappear off of the side of
the screen and no scroll bars are rendered. There are not resolution
detection scripts so the four people with 22 inch Cinema Displays
can navigate the site as intended but the rest of us have to
do a source code dump. Text content is confined to a frame in
a frame nightmare and disappears off the side of the screen,
a source code dump is needed to read it. Navigation of content
categories is provided by a corpulent image map (http://www.planetunreal.com/ram2000/skins/index.htm)
that fills up most of the screen, if you allow the image map
to load completely so you can make a selection buggy javascript
will either send you to a random and unrelated website or hard
crash the computer. The only way to navigate their main menu
is to quickly stop the browser from loading the page before the
javascript can be activated and then do a source code dump.And
look at this links page (http://www.planetunreal.com/ram2000/skins/otherhtml/Coollinks.htm).
It literally takes 10 minutes to load. Overall at least 70 percent
of the site should be or has to be navigated by means of the
source code and I consider this a horrible failure of website
design. The makers of this site should have fully loaded eightball
launchers shoved up their asses.
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