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|Forum|Articles|Review of Voodoo 3.

By Anubis

 

Review of Voodoo 3 2000 PCI card

As you may already know, my iMac, the computer I used to play first person shooters, exploded. Investigations are still going on as to whether this explosion was caused by a terrorist attack, but in the meantime my ability to engage in fire combat with pixilated computer representations of the people that beat me up in high school had been impaired. So, throwing caution into the wind, I bought a Voodoo 3 off of ebay. I chose a Voodoo card because the fact that the company went out of business, combined with the fact that their cards don't work under OS X means people are unloading them like they are infected with the plague. I did not care that the company was out of business and I would rather be poked in the eye with a sharp stick than use OS X, so these failings were not an issue for me.

INSTALLATION
Installation of the card was fairly quick. Since previous experience with Apple hardware has shown me that their stuff has about as much tolerance for heat as a carton of milk from my high schools cafeteria, I chose to install a large 80mm fan in the PCI slot directly below the 3d cards heatsink. I really needed some sort of futuristic ice beam, or barring that, air conditioning, but the fan would have to do. I had heard reports that the power supplies in the model of computer I had were very weak, so to prevent a power supply failure, I disconnected the internal zip drive. The card was recognized without the addition of drivers,and displayed 2D video on startup, a pretty strong indication that it was an actual Mac video card, with Mac specific chips, and not just a modified PC card. Unfortunately to do 3D acceleration, the card needed drivers. I was running System 8.1, a system I had run for months before without a crash, but the drivers required System 9, a system that crashes me four times an hour in Photoshop and is incompatible with dozens of my programs. To get around this i configured the system as a duel boot system, so I could use 9 when I needed the 3D card and 8.1 when I actually needed to get some work done.

UNREAL TOURNAMENT
The comparison systems were an iMac with a Rage 128 with 8 megabytes of VRAM, an iMac with a Rage Pro with 4 megabytes of VRAM, and and software rendering on a 266 Mhz G3 tower. The test map was DM-CoBor, a map that would bring my old system to its knees. In the main reactor room (where polycounts would spike to over 1000) the Rage Pro would choke at 9 fps, with the resolution set to 640x480 doubled and all the eyecandy except fast translucency, shiny surfaces,and coronas turned off. The Rage Pro also displayed a number of rendering artifacts, for example polygons in weapon models would frequently cut through other polys in the model. The card also rendered the map extremely dark, even with the gamma turned all the way up. The Rage 128 did considerably better, it rendered at about 16 fps at 640x480 with all the eyecandy turned on. Unfortunately the card not only displayed all the rendering errors of the previous card, it also displayed severe tearing on the support columns of the control rods and in other areas where the polycounts jumped significantly. The map would not load under software rendering. The Voodoo 3 ran at about 20 fps in the reactor room at 800X600 with all the eyecandy turned on and displayed none of the rendering errors of the Rage cards. Unfortunately the Voodoo had its own rendering errors, on textures with no mipmaping (the textures in the brinkman building map for example) the Voodoo card would add shadows and distorsion from nonexistent lights, making the textures look much worse than they did on the Rage cards. Normal framerates for the Voodoo card hovered around 40 fps

QUAKE 3
Even though Quake 3 is not my game of choice, I still have it and play it on occasion. Quake 3 took much more of a hit on my old system than Unreal Tournament, the framerates hovered around 10fps with the default configuration settings. This made the game nearly impossible to play, it was difficult to use any weapon that required you to aim, and most of the time the other players looked more like swarms of bees wearing color coordinated shirts than space marines or whatever. The new card made a major improvement in Quake 3 gameplay. In addition to 3D fog, real transparency, environment mapping and all the other Quake 3 eyecandy the card supported, I could actually move smooth enough to aim the railgun, and the other players did not look like they were made out of Lego blocks. Quake 3 still can not compete with Unreal Tournament, but at least now it can put up more of a fight.

CONCLUSION
The Voodoo 3 made a large improvement in the quality of my Unreal Tournament gaming sessions and had the added bonus of improving Quake 3 as well. Sure there are Geforce 3's and Radeon 8500's out now but those cards would require me to have a computer that was not hot shit back when Clinton was in the White House. The Voodoo 3 is a welcome addition to my computing arsenal

 

 


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Copyright 2001 Anubis