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This zone is located south in the sewers, get the swalk ho.

Keys: Already described in a previous post. Relicing tips and tricks: If you have the keys or access to the entire zone, the relicing aspect can be much more rewarding, however, its almost all CPK, so it tends to be left alone a bit. Its a very simple layout, theres no dt's (death traps), the mobs are semi aggro, but most dont attack if you're sneak/invis and quick about moving. All of the mobs in CPK are no harder than a phant tiger.

EQ Guide: After getting all the keys, proceed past the 'fiery pits' and into NPK, you'll find a hallway that stretches east and west, go all east to the end, and search. With the medallion from the stone warriors, unlock the door, and follow the path, its cramped so send other formies ahead of you. You'll find two doors next to eachother. The first leads to 'the Undead Dragon' or some horseshit, he's a cake mob for 2 decent hero's with melee, spell him up, trip him down. The second mobs is Naudy keus, he's just as easy, disarm him tho and normal routine applies. From these mobs you'll receive some decent 30's gear, and some keys. Now, go back the the hallway and this time go all west and down, follow the path North past the orb mobs, make sure to close doors behind you so the orbs dont roam. East from here leads you to the 'Caves of Mahel'. theres some golems in here, cake mobs, no aggro, might happen to load hiddens. The next mob is the Apprentice, he's just a mage, throat punch him, cake mob, get his shit and key. His key unlocks Mahel's room, he loads some shitty eq, but he also loads 'the Red Scroll', that scroll unlocks the portal way back in the CPK fiery pits. Now you have all your shit, you cant beacon in bula so its best to stay in the zone and just regen slowly in NPK or use a gateway. Proceed back to the fiery pits, but take caution since its unlocked (brittle key crumbles when you unlock the gate to the pits). On the north-east corner is a portal, lock the portal behind you after entering. This area is 'the Lair of the Felbashi', it’s a small square layout, 12 rooms or so at most, it contains 5 Felbashis, rather tough mobs, they all float and cant be dispeled to my knowledge. Sometimes they form and they all roam, make sure to fear, room shield, hands of wind, whatever it takes to make sure you just fight one at a time, and get blind ASAP because they do charge. Each Felbashi loads some real decent hero/30's eq.

*zone notes*
This zone really only requires 2 good hero's, but about 4 hero's makes it safer and easier, its very simple, and all of the eq parts are NPK, except the Felbash is, just make sure to lock yourself inside the portal.

Overall EQ guideline notes:

All of these guidelines for the EQ portion of zones assume you have a proper form, proper form meaning hero's that can trip, heal, and dish some decent melee or hit nicely with spells. In addition to that the 'normal routine' for spelling up a mob goes l~~ like this: Blind the mob, then poison is, then hinder, curse, and if you have a mage, whatever mage spell ups you can dish out, weaken/faerie fire are usually the only two that are really needed.



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