Location: East/Up from oceanda.
Keys: When you reach the top of the cliffs search and you fall into the caves of despair, leading north into NPK is where they begin, another step north leads to 2 CPK rooms, the farthest north houses a sorcerer. This sorcerer has a silver key, and on occasion loads an amulet for mages and the recall scroll. Its a levitated, perm fireshielded ill. It takes 3 hero's at least to kill, preferably more. Dispel her lev and have peeps trip and others heal. After getting her key, proceed south then all east to a trapdoor down, unlock it and that leads to the 2nd level. On the second level, east side is another door. This door leads east into the middle of the floor where you'll find 'Xultra, the master cleric' she loads some lame eq but has a key, she's sanc'd and lev'd, dispel her lev/sanc and ace her, she requires about 4 hero's. Proceed to the second trap door located on the northeast corner, going down on to the 3rd level, in the middle of the northside is a door leading south, to 'Exr
one, the mighty' He hits pretty damn hard, so keep him tripped, disarm if he has his sword and spell him up fully. Takes about 4 heros (just about the entire zone can be completed with 4 heros).
Zone Layout: The majority of the zone is made up of a few floors all the same size in a square shape with a single path leading around it. Further into the zone
After all the keys are obtained you'll find some caves and such, there are no DT's and it’s a very simple layout to explore. On the first floor, there are 'Sneaky cyclops' they load hitty daggers and heaven lights, the heaven lights can tweak to 9hr with decent hp and on w/o a hum. On a hum, they've been known to tweak to 12hr or 20+hp, they require at least 2 hero's, they hit crippling and tend to form so make sure to get them alone. On the second floor you'll find 'large cyclops' theres several of these, they load spiked gloves and red rock bracelets, the gloves can tweak to 9/9, 10/10 with ac, the wrists have been known to tweak nicely. Base is like 18hp -6ac, theres been several 30+hp and -10ac wrists pulled from there tho with a hum. Also on a numerous amount of mobs in here theres potions of different types, none are very usefull or worth the fight. On the last floor is a lake, its filled with piranhas, they're rather tough I formed or grouped together, hit ferocious or so through sanctuary.
EQ zone: The actual eq mobs don’t start until the last area, once you have all the keys and have reached the 4th floor, move to the west side of the floor. A door leading east you'll find 'Julias.' He's a nbl that stabs you dead and his room is a poison room, order the form one by one to move through his room, its something like e, open rock, d, e, d, d, a
ll north or something similar, not too complicated, just make sure to open the rock and spam it Now, all north you'll find a hot room to the west and a cold room to the east a Ch is home to a beefed cyclops, they load the decent eq (forcefield, time leggings, spiked bracers, some hold staves, etc) They're both just warrior mobs or something lame.
Spell them up and trip, they're easy to kill with 4 hero's. Going south from here and down you'll find the lake, moving north/west past the lake you'll come to an intersection of west, north, or back east. North leads to 'Velrot' he's guarding the 'Cyclops gold depository', he's pretty tough and loads a hammer, just a ranger or warrior mob, spell him up and trip.
Past him is the final 2 mobs.
'The corpse of the great healer 'Flaming Arrow'' and her bitch assassitant, kill
the assistant first she's cake then regen. Now kill the healer, she's got perm fireshield so she may be tough, keep her tripped and people healed. She loads the midnight wrist.
*Notes*
Nothing in the zone is real easy to kill solo, in fact most mobs will me
ss you up solo but the more stronger experienced hero's might have a crack at so
me with pets. The eq mobs are all pretty basic, its a rather newbie eq zone.
They tend to load relics a lot.Location: {phants} {n; e; e; e; e; e; n; n; n; n; n; pick g;open g; d; y; n; n; w; w; w; n; n; n; w; u; u;} {}
Once inside phants, find Darvius and the room down from him past the portal is where the eq zone begins.
Keys: First key loads on Darvius, he can be solo'd by one hero but takes a bit of time, he's a mage and the phants assist him. After killing darv use his ruby key to unlock the portal and proceed down. Make sure to lock the portal behind you, the first room is NPK but the rest of the zone, including phants is all CPK. All north from the NPK room is the 'Fire Guardian' he's !blind and charges, herequires 2 trippers and about 2 other hero's, he has a wrist and a flaming ember which is a key. Back to the NPK room in the middle, all west the door is unlocked by the ember, few more west you'll find 'Xouthinal' this mob is a dragon but isn't too tough, just keep it tripped. The xouth has a key hidden on it, all west is cramped so order the form through there, search at the end and unlock the hatch with xouth's key. Follow the path into LPK, its like a mirror area at one point, kinda confusing just meet in the middle with the form its really not all that complicated. From here proceed east back into CPK. This area is like some weird mountain underneath phants or something, its filled with 'pink hairless wolves' these are some weird mage mobs maybe, they hit terrific and tend to load relics a lot. Just follow the path all the way up the mountain, you'll come to a point where one more up leads to 'the Summit at the mountain'or something like that, don’t head up there yet. Instead head west and start declining back down on the west side, go down only once and make sure you dont go down into 'a Waterfall' its a DT, at the room just above the waterfall seach and find the rock west, follow it until you hit the cloud giants. The first is pretty easy, just keep it spelled and disarmed. The second is just after the first and its even easier, however this mob does not load any eq, it does load a key the key opens a room down which is LPK and a decent place to respell/regen. Also theres some armor on the floor there which is shitty. Now, after the giants, proceed back to the summit, its NPK for a few rooms, go to the west and north once and search, you'll find a bush leading east. This bush leads the the final 2 mobs, its like a house or something here, maybe 8 rooms or so, first mob you encounter is 'Omano the servant' he's a ranger mob that hits deva. Keep him tripped and disarmed, spell him up fully, he loads a nice shield and shitty weapon. Past him and south you'll find a path. At the end of this path is one final room west. This room houses 'Aliandria' she’s an ill with lev sometimes and perm fshield, if she's lev'd the best way to deal with her is to move into her room, dispel once then move back out. Until the lev is gone, then keep her tripped and people healed.
*Notes*
The fire guardian room is !retreat, and almost the entire zone until the summit
is !recall CPK, its rather dangerous in here so make sure you trust your form, none of the mobs require more than 4 hero's. At the first NPK room, theres fiery tunnels all around, they have goo's which are xp mobs and load relics at times, 3 south from the NPK room is a DT, that’s bad.