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Location: north from Caymus/rolling hills, west in the caraucus mountain range. (get an swalk).

Keys: The following keys only apply for the second part of the EQ zone in kaelon
First key, north in Kaelon, all north and up, until you reach the northern lookout, west is a deathtrap, don't go there, east is a tree, it takes 2 hero's at least to kill it, it loads some freaky church key or something. Second key, this key is located south and down, go to the south woods of Kaelon, proceed east to CPK, in the everglades move South-westish, its small layout in CPK, once all south, you'll notice a small path leading east. The room name is 'at a tree in the water.' This tree is the same as the first, takes a few hero's, it loads a key as well, in addition to this, croc's may be in the room/formed with the tree, so fear them out and have an ill shield while fighting. Third key, go to the 'burnt out house' or some shit, its one of the rooms north of the wooded glen, the center area of Kaelon in NPK, search there and follow the path beyond the hidden room to a chest. Unlock the chest, inside is a miner’s pick, it’s a key as well. Last set of keys, north to the grove of fruit trees, then Eastish to the Kaelon graveyard, within that area find 'Felix' he sells headstones and grave markers, buy one of each, they're all keys.

Now you have all the keys, oh boy!

Relicing tips and tricks: Kaelon has 2 death traps, the first mentioned above, t he second is in the south wood, way south on a northbound path, the room is 'the pit' dont go into it. theres several portions to kaelon: South wood, wooded glen, palace of wood, fruit tree grove, graveyard, everglades, and nixies. The South Wood contains several hidden live mobs, they're either sprites, grigs, or atomie guards. Most of the mobs are cake for hero's except the atomie guards, they hurt and kill, make sure you use form of pets when fighting them, spell them up to. Wooded glen, most people should know this area, its where most people xp when they xp kaelon, its the first part you enter, it spans east/west, with several single rooms branching off. The mobs are all pie. Fruit tree grove, north from the glen, on the top and bottom area is the grove, it has all sentinal mobs (they dont move), and all of them are easy as hell. The graveyard, this area contains a few mobs, they're all ghosts, anti-melee mobs, which can be a pain in the ass, its usually best to spell them up, poison, get some help cus they juice up mana quickly, use lightning wands on them to save mana.

Palace of wood, this area is a bitch, theres lots of hidden life mobs, 2 spys which backstab, and 'Royal Guards', which hit massive through sanc, charge, bash, and theres 4 together sentinal. Make sure you stay sneaking/invis in this area, its a bitch sometimes, the hidden mobs are servants and spy's. The kind/queen in here both load some shitty 30's can be solo'd with pets. Nixies, the nixies is CPK !recall, and once you enter you cannot exit, only way out is to be summoned or die. The nixies is very complicated and will be explained later, you'll probably never go there unless with a form to kill xolia.

EQ Guide: The first mob is the 'Atomie Queen', shes located in the south wood, west past t he worker grigs, her room is up, fear out any guards in her room, spell her up a nd keep her tp'd. She loads the croc wrist and a few other things that can tweak nicely, she's just a mage and requires 1 or 2 hero's tops. Second mob is the 'Atomie Bandit', located in the south wood as well, move east towards the everglades, upon the path you'll come to a point where you can only go east and west, its called 'a bend in the path' (I THINK), not entirely sure the room name. Anyways, search there and find a bush leading south, move to the bandit, he's hidden life, spell him up, and keep him tripped, he charges.

Holy mother of god, this post will take 3 hours rl time and about 7 board posts to complete, brace yourselves ho's.


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