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This Swalk is from recall and takes you through the 'lost in the Rogues Forest' portion to the NPK prompt. Beyond this prompt is a secret trail leading to the camp. A small journey north leads you to a limb. Past the limb is one of the most dangerous CPK zones there is. First, when entering rogues you come to the actual camp, it spams out east and west and is filled with elven tree rogues. They're rather abundant and great for 30's xp. Beyond the camp you'll come to a few trails, they lead north, east, and west. Trails are plagued with 'Elite Tree Rogue Guards' these guards are a pain in the ass and require 2-3 hero's to be safe. One of the Elite Tree Rogue's load 'an arrowhead' this arrowhead is a key needed for the eq portion. Before getting to the eq, I'll give the rest of the zone's layout. At the 3 way intersection in the trails, heading west then north you come an an exit down. Down here there's a few dens and 2 towers. Each tower has an eq mob. Heading north from 3 way intersection eventually leads to volwicks tower. Just before his tower theres exits west and east, they lead to 'a tangle of weeds' these 2 small rectangular areas have 'assassin-trainee's' and these area's are !retreat so be carefull. The assassin's are cake mobs.

Heading east on the trails and then north leads to a few things: First, west past a curtain you'll find 'the jug of eternal water' just sitting there, its kinda cute water container. Directly east from the jug room is talis's room, an eq mob. So let the eq portion begin, yay!

Overall EQ zone rules apply to this zone: Need a form of at least 8 hero's, 2 solid melee'rs, few healers, several mages, several people capable of tripping. The first mob you need to kill is the Elite Tree Rogue Guard with the arrowhead, find him, ace him, take his shit. Next is Talis, she's located across from the jug. She's hidden life, levitated, !blind spell, circling Nightblade. So, get her dirtkicked/disarmed right away, then dispel her trip and spell her up fully (poison/hinder/weaken/faerie fire) She loads some decent melee class eq and a high dice stabber that lacks hr/dr. Now go head back to the 3 way intersection, and proceed north, to volwicks tower.

Once you enter the tower, its !recall and you cant leave until you're done. Each room in the tower has 2 Elite Tree Rogue Guards. Set 2 trippers for each guard and just take them out, may want to bring a gateway to regen after each if have problems.Finally, you'll reach Volwick after about 5 pairs of guards. Same routine applys to Volwick that does Talis. Volwick loads the same'ole song and dance, rogue Dagger, hr/dr/ac/dex legs, lame ring, lame gloves. After you're done here, walk out of the tower, now go back to the 3 way intersection, go all east and north past talis's room, then east to 'Volwicks Treasure Room' search here. Theres a vault west, this room is a cold/hot/poison room,!recall, !magic room, unlock the chest, search it, and 'g all chest' theres 2 darts thats a very unique, and a shit load of treasures. now, for the last to mobs, go to the 2 towers that reside on the west side of the zone, Shaniarth and Omibocca, are each in there own 1 room tower, they're both cake, and go down quick, no need to explain them.

*NOTES*

The entire zone is CPK, all of the mobs see invis and are aggro so take caution. The elite tree rogues are a pain in the ass and they are all hidden life. The res no DT's in the zone.


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