~*Greetings Gamers*~
Hello fellow gamers.
I have made
this page to show what games I love playing and any up-coming game that will
be coming out in the new year 2005. I will also post any new game systems
coming out as well. Have fun and enjoy the information. I will be updating
this page after the gaming system and games come out.
A New Look For Zelda's Link...?
Game System:
Game Cube
Though last year's The Legend of Zelda: The Wind Waker was by all accounts
a resounding success, the game's unusual graphical style left many wondering
if Nintendo would ever revert back to the Zelda series' signature visuals.
Consider the official answer "yes." As part of Nintendo's annual E3 press
conference, it showed off a new trailer of the next (currently untitled) game
in the Legend of Zelda series, which featured an older, more mature Link than
the one found in The Wind Waker.
Link, in this next Zelda game, incidentally looks a lot like how he does in
the GameCube version of Namco's 2003 fighting game, Soul Calibur II.
The brief trailer, which is set to the same stirring operatic theme
featured in the Arnold Schwarzenneger classic, Conan The Barbarian,
begins with a few quick shots of different lands, times, and weather.
Apparently this is Hyrule, the traditional setting of the Zelda series.
Following that, there's a lot of footage of Link battling it out on horseback,
a sequence interspersed with shots of a dark army rising up from on the
horizon--it seems that Link will have quite a battle on his hands.
More brief snippets of on-foot combat revealed that Link will have many of
his familiar moves. He can deflect opponents' projectiles with his shield and
he can execute spinning and jumping slashes. And, just as in the last few
Zelda offerings, a successful slash causes the screen to pause dramatically
for a moment.
Link was finally shown squaring off against a towering, demonic opponent,
armed with a huge morning star. (The balrog from The Lord of the Rings: The
Fellowship of the Ring immediately springs to mind here.) Between action
scenes, the trailer flashed some brief slogans such as "blades will bleed,"
indicating the darker tone of this next installment in the series.
The graphical quality of this next Zelda is certainly impressive to behold,
though naturally it isn't as stylistically distinctive as that of The Wind
Waker. Still, longtime fans of the franchise will certainly be thrilled to see
the series returning to its Nintendo 64 roots (as opposed to its 8-bit roots).
We'll have more information on the game as soon as possible. For now, feast
your eyes on the trailer.
Nintendo DS: Out In Stores
Universal System: Size (closed): 5.85" wide / 3.33" long / 1.13" tall Upper
Screen: Backlit, 3-inch, semitransparent reflective TFT color LCD with 256x192
pixel resolution and .24 mm dot pitch Touch Screen: Same as upper screen, but
with transparant analog touch screen Color: Capable of displaying 260,000 colors
Wireless Communication: IEEE 802.11 and Nintendo's proprietary format; wireless
range is 30 to 100 feet, depending on circumstances; multiple users can play
multiplayer games using just one DS game card Controls: Touch screen, embedded
microphone for voice recognition, A/B/X/Y face buttons, plus control pad, L/R
shoulder buttons, Start and Select buttons Input/Output: Ports for both Nintendo
DS game cards and Game Boy Advance Game Paks, terminals for stereo headphones
and microphone Other Features: Embedded PictoChat software that allows up to 16
users to chat at once; embedded real-time clock; date, time and alarm;
touch-screen calibration CPUs: One ARM9 and one ARM7 Sound: Stereo speakers
providing virtual surround sound, depending on the software Battery: Lithium ion
battery delivering six to 10 hours of play on a four-hour charge, depending on
use; power-saving sleep mode; AC adapter Languages: English, Japanese, Spanish,
French, German and Italian.
Note: The Nintendo DS has been imported from Japan to be available for our
customers in time for Christmas. The Nintendo DS is a Universal system, meaning
it can be set to any of six languages. The preset settings on our system are set
to English; however it may be changed to a language of your choice.
Sony PSP:
PSP
comes in a black color, with a 16:9 widescreen TFT LCD centered in a sleek
ergonomic design with a high-quality finish that fits comfortably in the hands.
The dimensions are 170mm x 74mm x 23mm with a weight of 260g. PSP features a
high-quality TFT LCD that displays full color (16.77 million colors) on a 480 x
272 pixel high-resolution screen. It also comes complete with the basic
functions of a portable player such as built-in stereo speakers, exterior
headphone connector, brightness control and sound mode selection. Keys and
controls inherit the same operability of PlayStation® and PlayStation 2,
familiar to fans all over the world.
PSP also comes equipped with diverse input/output connectors such as USB 2.0,
and 802.11b (Wi-Fi) wireless LAN, providing connectivity to various devices in
the home and to the wireless network outside. The world of gaming is further
enhanced by enabling users to enjoy online gaming, or by connecting multiple
PSPs to each other, directly via the wireless network. In addition, software and
data can be downloaded through a USB or wireless network onto Memory Stick™ PRO
Duo. All of these features can be enjoyed on one single system.
PSP adopts a small but high-capacity optical medium UMD™ (Universal Media Disc),
enabling game software, rich with full-motion video and other forms of digital
entertainment content, to be stored. The newly developed UMD, the
next-generation compact storage media, is only 60mm in diameter but can store up
to 1.8GB of digital data. A broad range of digital entertainment content such as
music video clips, movies and sports programs can be provided on UMD. To protect
this entertainment content, a robust copyright protection system has been
developed which utilizes a combination of a unique disc ID, a 128 bit AES
encryption keys for the media, and individual ID for each PSP hardware unit.
Sony Plastation3
a.k.a. PS3: Coming out in 2006?
(Not the "official" design for the ps3)
Reports
are beginning to surface which claim that Sony's PS3, the heir to the PS2
throne, architecture is obvious in a U.S. patent filed by Sony on September
26th.
The patent refers to an architecture for computer processors and computer
networks and, in particular, to an architecture for computer processors and
computer networks in a broadband environment.
Although the following description may go into some technical detail, it will
offer a chance, to those with such a background to gain some insight as to the
PS3's petential.
According to the inquirer.net, this is how the PS3 will work:
The PS3 will consist of cells, each one containing a CPU, probably a PowerPC,
and eight APU's (vectorial processors) each with 128K of memory.
It will run at 4GHz, producing a staggering 256Gflops, with the cells connected
to the central 64MB memory through a switched 1024bit bus.
It's still not known how many of these cells will be used in Playstation 3, but
Sony hinted, a while back, that it could total as much as one teraflops,
suggesting a four cell architecture.
Optical links, possibly FireWire optical links, could be used to share computing
power.
The Playstation 3 architecture will be, in many respects, similar to the
Playstation 2 but with considerable improvements, such as a larger number of
VPU's, each with more memory. The operating system, too, is expected to be
greatly improved.
Many fear that the complexity of the machine might make it extremely difficult
to program for but Sony will do their best to work with developers in order to
avoid such issues causing their console any problems.
X Box 2: Date
Unknown
(Not "official"
design for the x box2)
Comments made by ATIs CFO Terry Nickerson,
suggest that the Canadian company may be about to deliver its graphics chip for
XBox 2 to Microsoft. Nickerson also commented on the company's partnership with
Nintendo and on what ATI expects to gain from the partnerships.
The actual quote which gave rise to the speculation is as follows : The other
one that's starting to become, I think, a factor when you're looking at it from
an investment point of view, are game consoles... we're actually winding down
development on some of the Microsoft product. Both Nintendo and Microsoft will
be royalties.
It is extremely difficult to extract anything specific from the above statement
but the use of the term winding down may refer to the completion of the
biggest part of the development process. Typically, at this stage, the chip
maker would send it to Microsoft for further testing and further changes are
likely to be requested before the final version makes its way to the heart of
XBox 2 or Xenon. Apparently people who are aware of how a console development
cycle takes place, have said that the timing is right and XBox 2 should be ready
in a year's time, fall 2005.
ATIs other project, a chip for Nintendo's Revolution console is not yet as
urgent since it is expected that the GameCube successor will not be ready until
the end of 2005.
Speaking at the Smith Barney Citigroup 2004 Technology Conference, Nickerson was
not shy about revealing the exact figures ATI expects to gain from its next-gen
console contracts. The other market that has had a lower profile recently is
the follow-on development for both Nintendo and the Microsoft game console
product. We should start seeing, depending on when those particular companies
bring their products to market, that will turn into a royalty play for us both
those contracts. And we have found that with Nintendo, historically that's been
around USD 25 million a year. And it's been a constant flow of royalty.
My Favorite Games I
love to play:
The Legend of Zelda:
Super Mario Bros.:
BloodRayne:
Primal:
Devil May Cry:
Soul Calibur II:
Mortal Kombat:
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