[size=4][b]Guide To Being A Taoist [/b][/size] The Taoists are often considered to be the most challenging characters in Mir. This is mainly due to a lack of ‘pure strength’. We are a jack of all trades, a master of none. Taoists are able to survive on very few pots and are always welcome in a group. This guide should hopefully give all the Taoists out there a few tips on how to use Mirs best class ;) [b]Skill Overview[/b] [b]Healing[/b] This skill restores lost health and is the skill you use most, so set it up as an F-key you will be comfortable pushing :P increasing your SC will make the heals last longer, but they will still only be 5-hp jumps. Levelling the spell makes it last longer as well. Levelling it is easy as you usually level it in day to day activities, although if you want it levelled fast you should go to bichon wall safe zone and heal all the people who have died and ask for a heal. It only restores health to those who have lost it, so you won’t get experience for healing a fully healed person. Level 1 can be practiced from – 7 Level 2 can be practiced from - 11 Level 3 can be practiced from – 16 [b]Spirit Swordsmanship[/b] This skill makes your accuracy higher, so you don’t miss as often. Not much to say about it, other than its very useful ;) Levelling it isn’t hard. It levels automatically when you hit something so just go about beating up mobs Level 1 can be practiced from – 9 Level 2 can be practiced from - 13 Level 3 can be practiced from – 19 [b]Poison[/b] This skill allows you to poison things. You will need to equip a bag of poison into your right wrist slot. There’s more about poison later in the guide. You can level poison on your skeleton if you have one. Don’t worry about levelling this skill as it isn’t much use to you till your tackling tough stuff, although if you want to run around woomeon woods poisoning things its not a bad way to gain a little xp as often your poison is enough to one hit the mobs residing there. Level 1 can be practiced from – 14 Level 2 can be practiced from - 17 Level 3 can be practiced from – 20 [b]Soul Fireball[/b] This is performed by putting an amulet (bought from the candle guy) into the right wrist slot. This skill shoots a fireball at the target and is used quite a bit early on. It’s not very powerful, but it is useful for luring and it can be used for pking if you are like that :P There isn’t an easy way to level it, but going to the mines and using it is safe enough. Level 1 can be practiced from – 18 Level 2 can be practiced from - 21 Level 3 can be practiced from – 24 [b]Summon Skeleton[/b] Must-have ability. This spell creates a skeleton familiar who helps you fight things. If you let the skeleton hit the target first it will gain experience, and then will eventually level up, making it stronger. This is without a doubt the hardest spell to level. Get a skill necklace, then stand beside the guards (the ones with halberds, not the archers) and summon a skeleton. They kill it straight away which allows you to summon another. When you have ran out of mp wait for it to regen (do something else while levelling this spell  ) and summon another few. Level 1 can be practiced from – 19 Level 2 can be practiced from - 23 Level 3 can be practiced from – 26 [b]Hide[/b] Used most of your Mir life. This makes you invisible to all mobs except mobs which have paralysis attacks like wedge moths, cave maggots and dungs. Any mob currently attacking you when you hide may continue to do so. Levelling this ability is a pain, as often the occasions you are using it in are when you ‘really’ need to hide! Try levelling it while killing time waiting for bosses or for hunts to start. It’s boring but kind of important. Otherwise just use it every now and again when you are hunting. Level 1 can be practiced from – 20 Level 2 can be practiced from - 23 Level 3 can be practiced from – 26 [b]Mass Hide[/b] Like hide, but useful for keeping wizards hidden when there’s a big lure or keeping them safe from archers. Same rules apply to this as the ones which apply to hide. Level 1 can be practiced from – 21 Level 2 can be practiced from - 25 Level 3 can be practiced from – 29 [b]Soul Shield[/b] Soul Shield gives a bonus to the AMC of any people in the area it is cast on. This is like heal in that you use it a lot. However, its really hard to level and not really worth levelling (see the section on blessed armour and soul shield for a reason). The effect is determined by the targets level, you get an extra 0-1 AMC as standard and another 0-1 on top of that for every seven levels. Level 1 can be practiced from – 22 Level 2 can be practiced from - 24 Level 3 can be practiced from – 26 [b]Blessed Armour[/b] Like soul shield, but gives a bonus to the AC of the people its cast on. Same rules apply to it. Level 1 can be practiced from – 25 Level 2 can be practiced from - 27 Level 3 can be practiced from – 29 [b]Revelation[/b] This spell, when cast on a target, reveals its current health. Only practically used for keeping tabs on boss health or people if you are on a guild hunt…or most importantly for keeping your pet alive. Keep your skeleton/shinsu rev’ed and you can make sure its not going to die suddenly. Level 1 can be practiced from – 26 Level 2 can be practiced from - 30 Level 3 can be practiced from – 35 [b]Trap Hexagon[/b] This freezes mobs in a hexagon. They cant move from it until a person or pet stands adjacent to them or they are attacked or the spell wears off. What can be hexed depends on its level (see the hexing guide). Level of spell and SC effects duration. Level 1 can be practiced from – 28 Level 2 can be practiced from - 30 Level 3 can be practiced from – 32 [b]Mass Heal[/b] This heals all characters in a 3X3 area. Mass heal is very greedy on the mp and at low levels doesn’t do much, but it has its uses. If theres a big spawn and you cant target a player, use this. Later on it becomes slightly better as it is levelled. Level 1 can be practiced from – 33 Level 2 can be practiced from - 35 Level 3 can be practiced from – 38 [b]Summon Shinsu[/b] Ahh…the defining Taoist spell! If you have gotten this far then you have a lot of endurance, which is a shame because shinsu is quite poor really. A level three shinsu is outclassed by level seven skeleton. The only pro of shinsu is that it can hit targets a space away. Its AI is also different – it only attacks things which attack the Taoist. Level 1 can be practiced from – 35 Level 2 can be practiced from - 37 Level 3 can be practiced from – 40 [b][size=3]Location Location[/size][/b] Here is a rough estimate as to where to go at what level. REMEMBER that levelling is a personal thing, if you don’t agree with what is here then you don’t have to go along with it. Also being in a group makes it easier to do things so you may wish to go somewhere which is a little above your level. [b][i]Level 1-12[/i][/b] Stick to the bichon/woomeon provinces. Kill hens and deer and don’t tackle an oma fighter till your level 10+. [color=red]STAY AWAY FROM OMA WARRIORS![/color] [b][i]12-16 [/i][/b]Venture into natural caves here. Try to watch out for being mobbed and be wary of bone elite. You can also try out serpent valley and Monchon province, oma warriors are still no-go territory and will remain so till the early 20’s at best. [b][i]16-22[/b][/i]At this point you might want to venture into Wooma temple in small groups, but be careful of venturing too far in and being mobbed. The kings room will result in death so don’t even think about it. The mines are also becoming a realistic option, although don’t go beyond the first floor because e-zombies hurt a lot and there are big spawns beyond the first floor. [b][i]22-26 [/b[/i]Right you have your armour so you must be feeling pretty cocky by now eh? You should be coping in the mines very well now and going below first shouldn’t be as scary as it was to begin with. Guild hunts should be reasonable for you, since you’re a Taoist you can heal regardless if you are on a hunt to wt or zt so you are useful, but REMEMBER TO HIDE! [b][i]27-30[/b][/i] Now its personal choice time – Bug cave seems kind of attractive doesn’t it? Zuma temple wields many treasures, and the mines still retain their charms. Try all three, although I have always felt that bug cave, with its non-undead, numerous and of course tough monsters is a wizard/warrior zone. The mines are always good, and under sabuk wall is flooded with zombies (unless a wizard is there..). Zuma temple first and second floors have rats, wedge moths and bugbat maggots. Provided you are watchful of your skeleton, this is a nice place to level. Also, around this level you can wear heavy armour quite easily and might be worth considering (especially if you can find some cheap added dc/sc armour) [i][b]30+ The options of stone temple becomes realistic (watch out for black boars though, they are pretty hard) as does wooma temple solo (but again be careful as two or three woomas can spell the end for you or your skeleton).[/b][/i] [b][i]35+[/i][/b] If you survive to this point then you shouldn’t need some guide to tell you where to go…..ok fine ;) try going to wt kr and grabbing a few wt (see boss guide below) or venture deeper into stone temple and try hunting webs. [b]Poison [/b] Yellow (colours mob red) Poison – Ingredients: Small Bag – 4 Cannibal Leaves 1 Scorpion Tail 1 Maggot Pill Medium Bag – 8 Cannibal Leaves 2 Scorpion Tails 2 Maggot Pills Effect: Red poison make you deliver 1.2 times of damage to the poisoned mob. SC only helps it last longer. Grey (colours mob green) Poison – Ingredients: Small Bag – 4 Cannibal Leaves 2 Spiders Teeth 1 Cannibal Fruit Medium Bag – 4 Cannibal Leaves 4 Spiders Teeth 2 Cannibal Fruit Effect: The good thing about green isn't that it can damage mobs, it's that it prevents mobs from regeneration. you can use green either to kill low lvl mobs (70hp-) or very high lvl mobs who have fast regeneration (like WT, ET, ZG...). in the case of WT, it makes WT die two times faster. [i]This is one of the most essential Taoist abilities and I would always recommend taking a bag of each with you wherever you go.[/i] [b][size=3]Summon Skeleton/Shinsu Levels [/b][/size] Skill Level Level @ Summon Max Lvl lvl 0 0 1 lvl 1 1 3 lvl 2 2 5 lvl 3 3 7 [b]The familiar is you friend.[/b]The skeleton/shinsu is imperative to levelling, keep it healed and don’t allow it to get swamped. Always be ready to rest and hide the skeleton if he starts acting stupid (and boy does he act stupid..). However, if you are going to get really beaten up, summon skele as a diversion and run! Shinsu isn’t worth his salt until you get summon shinsu level two, at level one it’s a novelty for a few days then its back to your skeleton. [b]Group Hunting For Taoists [/b] Hunting in a mass group, when I'm teamed with my guild and we have more than 1 Tao each player provides a different role, if I'm in a mass group it is not possible for me to do everything at once that is needed, the Tao is the only class on Mir that needs all his/her spells on a hunt. If all the Tao's in the group plays the same all-round role of BA SS SFB heal Skele Mass Hide Rev Hide Hex etc the group will not perform well. There is no way in the heat of the battle you can provide effective help using all 8 spells. I don’t know if you have ever been on a hunt in the zuma spiral but a skele can break a guilds hunt in seconds, if you’re not controlling the skele and he walks ahead to the next mob he can trigger off XX amount of mobs that act as a chain reaction and can destroy the hunt. This is how Tao’s should play in a group (example a group with 3 Tao members) Tao1: Poisons (uses as lure) rev's Tao2: SFB SS BA Tao3: mass hides Hex's all 3 Tao's heal and uses skele this way you get a more effective group, players have less to think about meaning controlling skele and optimizing their performance in the job they are doing. [b]Effects Of Levelling Revelation [/b] Level 0 – Cast it on target and you have a 50% chance of hp bar appearing Level 1 – Cast it on target and you have a 75% chance of hp bar appearing Level 2 – Cast it on target and you have a 100% chance of hp bar appearing . Also, the health of players and pets appear when you heal them (with heal or mass heal) Level 3 – As level 2 but lasts longer [b]Blessed Armour/Soul Shield Effects [/b] BA/SS when casted gives 30secs if your SC is 0-0 Every 1 SC you get 5secs addition and each lvl for spell adds 10 secs plus a random number 0-4secs. I'll give an example to make it easier for you. Lets say a Tao (naked have 3-3 SC and SS lvl0) when he casts SS he 'l get: 30secs + 3X5secs + 0X10 secs + (random number 0-4secs) = 45-49Secs duration The very same Tao (naked have 3-3 SC and SS lvl1) will have: 30secs + 3X5secs + 1X10 secs + (random number 0-4secs) = 55-59Secs duration (but u need double MP to cast the dam spell) [b]Trap Hexagon [/b] OK there are still a few gaps to fill in here..any Taoists who have just got trap hex and would like to help would be more than welcome! Levelling trap hex effects the duration of the hex and nothing more, what is trapped and what isn’t is effected partially by luck but mostly by the Tao’s level (similar to wizards taming pets and repulsing mobs) Key (like we really need one ) = Mob, followed by character level needed. NOTE: This is minimum level to work, success is never assured! Axe Skeleton 28 Big Rat 28 Black Evil Boar 35 Black Maggot 28 Bone Elite 40 Bone Fighter 28 Bone Warrior 28 Bug Bat Maggot 30 BugBat 28 Cannibal Plant 28 Cave Bat 28 Cave Maggot 28 Centipede 28 Dark 28 Deer 28 Dung 28 Evil Centipede 60 Evil Snake 50 Evil Tongs 60 Flaming Wooma 28 Forest Yeti 28 Ghoul 40 Giant Keretoid 28 Giant Worm 28 Hen 28 Hooking Cat 28 Keratoid 28 Oma 28 Oma Fighter 28 Oma Warrior 28 Raking Cat 28 Red Evil Boar 32 Red Snake 28 Sand Worm 28 Scarecrow 28 Scorpion 28 Sheep 28 Shell Nipper 28 Skeleton 28 Skystinger 28 Slave 50 Snake Scorpion 35 Spitting Spider 28 Super Zuma Archer (same as normal?) Super Zuma Guardian (same as normal?) Super Zuma Statue (same as normal?) Tiger Snake 28 Tongs 31 Visceral Worm 28 Wedge Moth 32 Whimpering Bee 32 White Evil Boar 50 Wolf 28 Wooma Fighter 30 Wooma Guardian 50 Wooma Soldier 30 Wooma Warrior 30 Woomataurus 60 Yob 28 Zombie 28 Zuma Archer 40 Zuma Guardian 43 Zuma Statue 42 Zumataurus 60 Lords Bichon Lord 99 Mongchon Lord 99 Serpent Lord 99 Woomyon Lord 99 NB if a trappable mob and an untrappable mob are in the same hex area then the hex will sometimes fail. [b]Boss Hunting [/b] Anything lower than a WG can either be beaten up normally in combat or SFB’ed to death. If you are fighting something harder though, you need to do a bit more work: 1. Level skele to level 7 or as high as you can 2. Make sure you have both poisons 3. Clear all other mobs before fighting it 4. Rev your skele 5. Use both poisons on the mob then rev it 6. Both you and skele lay into the mob, if skele is dieing then rest it and heal it, don’t be afraid to use a few hp pots in this process 7. When skele is fully charged resume the fight NB This is useful for Wooma Guardians, Evil Apes, Evil Tongs (although sfb is important against them), maybe even woomataurus, depending on your level. [b]PvP [/b] [i]Against Warriors [/i] Run. Use skele to slow him down and use both poisons. Then just sfb him and re-summon skele as you need to. Keep moving, the most important thing is distance. Always keep distance between you and keep him poisoned. Then its just a matter of time. Also go full sc, you don’t really need anything else. [i]Against Wizards [/i] If he uses pets then hide. Then cast soul shield and use both poisons on him. Heal yourself if you need to and STAY HIDDEN! SFB him to death in the same way you do with the warrior. If you are particularly good then you can summon skele and send it in…the wizard will have to send the pets in while you run away and heal or run in and start hitting him…hide and the pets should act as a barrier through which he can’t run If no pets then just poison, skele, sfb. AMC is worth using for wizards. Expel rings work a charm and give you a decent amount of SC to work with as well. Well that’s it! If there is anything you want me to explain, or if you are a Taoist with words of wisdom for the others, then feel free to post them here! [i]Special Thanks Go To – Aligatoras, Godfather, EternalFlame, Ixpah, Kristel, Gunji and the rest of the original Tao Chronicles crew [/i] ℼⴭ∧⼼楴汴㹥⼼敨摡ⴾ㸭ਊ猼牣灩⁴祴数∽整瑸樯癡獡牣灩≴ਾ⼯睏敮䥲ੑ慶⁲彟楯影捰⁴‽〵਻晩
彟楯影捰㹴ㄽ〰簠⁼慍桴昮潬牯䴨瑡⹨慲摮浯⤨ㄪ〰⠯〱ⴰ彟楯影捰⥴
‾‰
੻慶⁲潟煩ⁱ‽潟煩ⁱ籼嬠㭝弊楯煱瀮獵⡨❛楯影摡偤条䉥慲摮Ⱗ䰧捹獯崧㬩弊楯煱瀮獵⡨❛楯影摡偤条䍥瑡Ⱗ䤧瑮牥敮⁴‾敗獢瑩獥崧㬩弊楯煱瀮獵⡨❛楯影摡偤条䱥晩捥捹敬Ⱗ䤧瑮湥❤⥝਻潟煩⹱異桳嬨漧煩摟呯条崧㬩⠊畦据楴湯⤨笠瘊牡漠煩㴠搠捯浵湥⹴牣慥整汅浥湥⡴猧牣灩❴㬩漠煩琮灹⁥‽琧硥⽴慪慶捳楲瑰㬧漠煩愮祳据㴠琠畲㭥漊煩献捲㴠搠捯浵湥⹴潬慣楴湯瀮潲潴潣‫⼧瀯⹸睯敮楲⹱敮⽴瑳獡猯氯捹獯⹮獪㬧瘊牡猠㴠搠捯浵湥⹴敧䕴敬敭瑮䉳呹条慎敭✨捳楲瑰⤧せ㭝猠瀮牡湥乴摯⹥湩敳瑲敂潦敲漨煩‬⥳਻⥽⤨਻੽⼊⼯⼯⼯䜠潯汧⁥湁污瑹捩ੳ慶⁲束煡㴠张慧ⁱ籼嬠㭝弊慧⹱異桳嬨弧敳䅴捣畯瑮Ⱗ✠䅕㈭㐱㈰㤶ⴵㄲ崧㬩弊慧⹱異桳嬨弧敳䑴浯楡乮浡❥‬愧杮汥楦敲挮浯崧㬩弊慧⹱異桳嬨弧敳䍴獵潴噭牡Ⱗㄠ‬洧浥敢彲慮敭Ⱗ✠畧摮浡戯捵祫✰‬崳㬩弊慧⹱異桳嬨弧牴捡偫条癥敩❷⥝਻昨湵瑣潩⡮
੻†慶⁲慧㴠搠捯浵湥⹴牣慥整汅浥湥⡴猧牣灩❴㬩朠⹡祴数㴠✠整瑸樯癡獡牣灩❴※慧愮祳据㴠琠畲㭥 朠⹡牳⁣‽✨瑨灴㩳‧㴽搠捯浵湥⹴潬慣楴湯瀮潲潴潣‿栧瑴獰⼺猯汳‧›栧瑴㩰⼯睷❷
‫⸧潧杯敬愭慮祬楴獣挮浯术⹡獪㬧 瘠牡猠㴠搠捯浵湥⹴敧䕴敬敭瑮䉳呹条慎敭✨捳楲瑰⤧せ㭝猠瀮牡湥乴摯⹥湩敳瑲敂潦敲木ⱡ猠㬩紊⠩㬩ਊ⼯⼯⼯䰠捹獯䤠楮楴污穩瑡潩⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯ਯ慶⁲祬潣彳摡㴠䄠牲祡⤨਻慶⁲祬潣彳敳牡档煟敵祲㴠∠㬢瘊牡氠捹獯潟汮慯彤楴敭㭲ਊ慶⁲浣牟汯⁥‽氢癩≥਻慶⁲浣桟獯⁴‽愢杮汥楦敲氮捹獯挮浯㬢瘊牡挠彭慴楸⁤‽⼢敭扭牥浥敢摤摥㬢瘊牡愠杮汥楦敲浟浥敢彲慮敭㴠∠畧摮浡戯捵祫∰਻慶⁲湡敧晬物彥敭扭牥灟条⁥‽朢湵慤⽭畢正べ琯潡獩杴極敤⸳瑨汭㬢瘊牡愠杮汥楦敲牟瑡湩獧桟獡⁨‽ㄢ㐷ㄳ㌹㠳㨲昶㉡㠷敡ㅤ㠳ㄸ㙦ㄷ昴㔸ㅡっ扦㉤扣㬢ਊ慶⁲祬潣彳摡损瑡来牯⁹‽≻浤穯㨢栢浯履搯ⵯ瑩礭畯獲汥≦∬湯慴杲瑥㨢☢䅃㵔潨敭䰦䌲呁栽浯╥〲浩牰癯浥湥≴㭽ਊ慶⁲祬潣彳摡牟浥瑯彥摡牤㴠∠〲⸹〲⸲㐲⸴∹਻慶⁲祬潣彳摡睟睷獟牥敶⁲‽眢睷愮杮汥楦敲氮捹獯挮浯㬢瘊牡攠楤彴楳整畟汲㴠∠睷⹷湡敧晬物⹥祬潣⹳潣⽭慬摮湩⽧慬摮湩⹧浴汰甿浴獟畯捲㵥潨獵♥瑵彭敭楤浵氽湡楤杮慰敧甦浴损浡慰杩㵮潴汯慢汲湩≫਻㰊猯牣灩㹴㰊捳楲瑰琠灹㵥琢硥⽴慪慶捳楲瑰•牳㵣栢瑴獰⼺猯牣灩獴氮捹獯挮浯振瑡慭⽮湩瑩樮≳㰾猯牣灩㹴ਊ猼牣灩⁴祴数✽整瑸樯癡獡牣灩❴ਾ瘠牡朠潯汧瑥条㴠朠潯汧瑥条簠⁼絻਻朠潯汧瑥条挮摭㴠朠潯汧瑥条挮摭簠⁼嵛਻⠠畦据楴湯⤨笠 †慶⁲慧獤㴠搠捯浵湥⹴牣慥整汅浥湥⡴猧牣灩❴㬩 †慧獤愮祳据㴠琠畲㭥 †慧獤琮灹⁥‽琧硥⽴慪慶捳楲瑰㬧 †慶⁲獵卥䱓㴠✠瑨灴㩳‧㴽搠捯浵湥⹴潬慣楴湯瀮潲潴潣㭬 †慧獤献捲㴠⠠獵卥䱓㼠✠瑨灴㩳‧›栧瑴㩰⤧⬠ ††⼧眯睷朮潯汧瑥条敳癲捩獥挮浯琯条樯⽳灧⹴獪㬧 †慶⁲潮敤㴠搠捯浵湥⹴敧䕴敬敭瑮䉳呹条慎敭✨捳楲瑰⤧せ㭝 †潮敤瀮牡湥乴摯⹥湩敳瑲敂潦敲木摡ⱳ渠摯⥥਻素⠩㬩㰊猯牣灩㹴ਊ㰊捳楲瑰琠灹㵥琧硥⽴慪慶捳楲瑰㸧 潧杯敬慴⹧浣⹤異桳昨湵瑣潩⡮
੻†朠潯汧瑥条搮晥湩卥潬⡴⼧㔹㘹㔳㘹䄯䝎㍟〰㉸〵摟灦Ⱗ嬠〳ⰰ㈠〵ⱝ✠楤⵶灧⵴摡ㄭ㔴㈰㜰㠴〴〷〭⤧愮摤敓癲捩⡥潧杯敬慴⹧異慢獤⤨㬩 †潧杯敬慴⹧湥扡敬敓癲捩獥⤨਻素㬩㰊猯牣灩㹴ਊ猼牣灩⁴祴数✽整瑸樯癡獡牣灩❴ਾ朠潯汧瑥条挮摭瀮獵⡨畦据楴湯⤨笠 †潧杯敬慴⹧敤楦敮汓瑯✨㤯㤵㌶㤵⼶乁彇扡癯彥㈷砸〹摟灦Ⱗ嬠㈷ⰸ㤠崰‬搧癩札瑰愭ⵤ㐱〵〲㐷㐸㜰ⴰ✱⸩摡卤牥楶散木潯汧瑥条瀮扵摡⡳⤩਻†朠潯汧瑥条攮慮汢卥牥楶散⡳㬩 ⥽਻⼼捳楲瑰ਾ㰊捳楲瑰琠灹㵥琧硥⽴慪慶捳楲瑰㸧 潧杯敬慴⹧浣⹤異桳昨湵瑣潩⡮
੻†朠潯汧瑥条搮晥湩卥潬⡴⼧㔹㘹㔳㘹䄯䝎扟汥睯㝟㠲㥘弰晤❰‬㝛㠲‬〹ⱝ✠楤⵶灧⵴摡ㄭ㔴㈰㜰㠴〴〷㈭⤧愮摤敓癲捩⡥潧杯敬慴⹧異慢獤⤨㬩 †潧杯敬慴⹧湥扡敬敓癲捩獥⤨਻素㬩㰊猯牣灩㹴ਊ㰊捳楲瑰琠灹㵥琢硥⽴慪慶捳楲瑰㸢⠊畦据楴湯椨噳
੻††晩⠠椡噳
੻††††敲畴湲਻††੽ †⼠琯楨⹳祬潣彳敳牡档煟敵祲㴠氠捹獯束瑥獟慥捲彨敲敦牲牥⤨਻††慶⁲摡杍⁲‽敮⁷摁慍慮敧⡲㬩 †瘠牡氠捹獯灟潲彤敳⁴‽摡杍⹲档潯敳牐摯捵却瑥⤨਻††慶⁲汳瑯⁳‽≛敬摡牥潢牡≤‬氢慥敤扲慯摲∲‬琢潯扬牡楟慭敧Ⱒ∠潴汯慢彲整瑸Ⱒ∠浳污扬硯Ⱒ∠潴彰牰浯≯‬昢潯整㉲Ⱒ猢楬敤≲㭝 †瘠牡愠䍤瑡㴠琠楨⹳祬潣彳摡损瑡来牯㭹 †愠䵤牧献瑥潆捲摥慐慲⡭瀧条❥‬愨䍤瑡☠…摡慃⹴浤穯
‿摡慃⹴浤穯㨠✠敭扭牥⤧਻ †椠⁦琨楨⹳祬潣彳敳牡档煟敵祲
੻††††摡杍⹲敳䙴牯散偤牡浡∨敫睹牯≤‬桴獩氮捹獯獟慥捲彨畱牥⥹਻††⁽ †攠獬⁥晩⠠摡慃⁴☦愠䍤瑡昮湩彤桷瑡
੻††††摡杍⹲敳䙴牯散偤牡浡✨敫睹牯❤‬摡慃⹴楦摮睟慨⥴਻††੽ †映牯⠠慶⁲⁳湩猠潬獴
੻††††慶⁲汳瑯㴠猠潬獴獛㭝 †††椠⁦愨䵤牧椮即潬䅴慶汩扡敬猨潬⥴
੻††††††桴獩氮捹獯慟孤汳瑯⁝‽摡杍⹲敧却潬⡴汳瑯㬩 †††素 †素ਊ †愠䵤牧爮湥敤䡲慥敤⡲㬩 †愠䵤牧爮湥敤䙲潯整⡲㬩紊⠨畦据楴湯⤨笠 †瘠牡眠㴠〠‬⁨‽ⰰ洠湩浩浵桔敲桳汯⁤‽〳㬰 †椠⁦琨灯㴠‽敳晬
੻††††敲畴湲琠畲㭥 †素ਊ††晩⠠祴数景眨湩潤⹷湩敮坲摩桴
㴽✠畮扭牥‧
੻††††⁷‽楷摮睯椮湮牥楗瑤㭨 †††栠㴠眠湩潤⹷湩敮䡲楥桧㭴 †素 †攠獬⁥晩⠠潤畣敭瑮搮捯浵湥䕴敬敭瑮☠…搨捯浵湥⹴潤畣敭瑮汅浥湥⹴汣敩瑮楗瑤⁨籼搠捯浵湥⹴潤畣敭瑮汅浥湥⹴汣敩瑮效杩瑨⤩笠 †††眠㴠搠捯浵湥⹴潤畣敭瑮汅浥湥⹴汣敩瑮楗瑤㭨 †††栠㴠搠捯浵湥⹴潤畣敭瑮汅浥湥⹴汣敩瑮效杩瑨਻††੽††汥敳椠⁦搨捯浵湥⹴潢祤☠…搨捯浵湥⹴潢祤挮楬湥坴摩桴簠⁼潤畣敭瑮戮摯⹹汣敩瑮效杩瑨⤩笠 †††眠㴠搠捯浵湥⹴潢祤挮楬湥坴摩桴਻††††⁨‽潤畣敭瑮戮摯⹹汣敩瑮效杩瑨਻††੽ †爠瑥牵⠨⁷‾業楮畭呭牨獥潨摬
☦⠠⁨‾業楮畭呭牨獥潨摬⤩਻⡽⤩⤩਻ਊ眊湩潤⹷湯潬摡㴠映湵瑣潩⡮
੻††慶⁲⁦‽潤畣敭瑮朮瑥汅浥湥䉴䥹⡤氢捹獯潆瑯牥摁⤢਻††慶⁲⁢‽潤畣敭瑮朮瑥汅浥湥獴祂慔乧浡⡥戢摯≹嬩崰਻††⹢灡数摮桃汩⡤⥦਻††⹦瑳汹⹥楤灳慬⁹‽戢潬正㬢 †搠捯浵湥⹴敧䕴敬敭瑮祂摉✨祬潣䙳潯整䅲楤牆浡❥⸩牳⁣‽⼧摡⽭摡是潯整䅲⹤晩慲敭栮浴❬਻ †⼠ 汓摩牥䤠橮捥楴湯 †⠠畦据楴湯⤨笠 †††瘠牡攠㴠搠捯浵湥⹴牣慥整汅浥湥⡴椧牦浡❥㬩 †††攠献祴敬戮牯敤⁲‽〧㬧 †††攠献祴敬洮牡楧‽㬰 †††攠献祴敬搮獩汰祡㴠✠汢捯❫਻††††⹥瑳汹⹥獣䙳潬瑡㴠✠楲桧❴਻††††⹥瑳汹⹥敨杩瑨㴠✠㔲瀴❸਻††††⹥瑳汹⹥癯牥汦睯㴠✠楨摤湥㬧 †††攠献祴敬瀮摡楤杮㴠〠਻††††⹥瑳汹⹥楷瑤⁨‽㌧〰硰㬧 †素⠩㬩ਊ †⼠ 潂瑴浯䄠⁤湉敪瑣潩੮††
畦据楴湯⤨笠 †††瘠牡戠㴠搠捯浵湥⹴敧䕴敬敭瑮䉳呹条慎敭∨潢祤⤢せ㭝ਊ††††慶⁲楩⁦‽潤畣敭瑮挮敲瑡䕥敬敭瑮✨晩慲敭⤧਻††††楩⹦瑳汹⹥潢摲牥㴠✠✰਻††††楩⹦瑳汹⹥慭杲湩㴠〠਻††††楩⹦瑳汹⹥楤灳慬⁹‽戧潬正㬧 †††椠晩献祴敬挮獳汆慯⁴‽爧杩瑨㬧 †††椠晩献祴敬栮楥桧⁴‽㈧㐵硰㬧 †††椠晩献祴敬漮敶晲潬⁷‽栧摩敤❮਻††††楩⹦瑳汹⹥慰摤湩⁧‽㬰 †††椠晩献祴敬眮摩桴㴠✠〳瀰❸਻††††楩⹦牳⁣‽⼧摡⽭摡椯橮捥䅴⹤晩慲敭栮浴❬਻†††† †††瘠牡挠楤⁶‽潤畣敭瑮挮敲瑡䕥敬敭瑮✨楤❶㬩 †††挠楤⹶瑳汹⁥‽眢摩桴㌺〰硰活牡楧㩮〱硰愠瑵㭯㬢 †††挠楤⹶灡数摮桃汩⡤椠晩⤠਻††††晩
⁢਩††††੻††††††⹢湩敳瑲敂潦敲挨楤ⱶ戠氮獡䍴楨摬㬩 †††素 †素⠩㬩ਊ੽ਊ⼼捳楲瑰ਾ㰊瑳汹㹥⌊潢祤⸠摡敃瑮牥汃獡⁳੻†慭杲湩〺愠瑵㭯 搠獩汰祡戺潬正℠浩潰瑲湡㭴 漠敶晲潬㩷楨摤湥਻†楷瑤㩨〱┰਻੽戣摯⁹愮䍤湥整䍲慬獳⌠摡损湯慴湩牥笠 搠獩汰祡戺潬正℠浩潰瑲湡㭴 映潬瑡氺晥㭴 眠摩桴㜺㠲硰਻੽浀摥慩⠠業⵮楷瑤㩨㜠㠶硰
੻†ℼⴭ䘠牯㌠〰硰漠⁲敬獳愠獤传䱎⁙ⴭਾ†戣摯⁹愮䍤湥整䍲慬獳⌠摡损湯慴湩牥笠 †眠摩桴›慣捬ㄨ〰‥‭㜳瀲⥸਻†੽੽浀摥慩⠠業⵮楷瑤㩨ㄠㄱ瀰⥸笠 㰠ⴡ‭潆⁲㈷瀸⁸牯氠獥⁳摡⁳ⴭਾ†戣摯⁹愮䍤湥整䍲慬獳⌠摡损湯慴湩牥笠 †眠摩桴›慣捬ㄨ〰‥‭㜳瀲⥸਻†੽੽㰊猯祴敬ਾ㰊楤⁶瑳汹㵥戢捡杫潲湵㩤愣敢昶㬶戠牯敤⵲潢瑴浯ㄺ硰猠汯摩⌠〵愷㜸※潰楳楴湯爺汥瑡癩㭥稠椭摮硥㤺㤹㤹㤹㸢ਊ††搼癩挠慬獳∽摡敃瑮牥汃獡≳ਾ††††愼栠敲㵦栢瑴獰⼺眯睷愮杮汥楦敲氮捹獯挮浯∯琠瑩敬∽湁敧晬物⹥潣㩭戠極摬礠畯⁲牦敥眠扥楳整琠摯祡∡猠祴敬∽楤灳慬㩹汢捯㭫映潬瑡氺晥㭴眠摩桴ㄺ㘸硰※潢摲牥〺㸢 ††††㰠浩⁧牳㵣⼢摡⽭摡愯杮汥楦敲昭敲䅥⹤灪≧愠瑬∽楓整栠獯整⁤祢䄠杮汥楦敲挮浯›畂汩⁤潹牵映敲⁥敷獢瑩⁥潴慤ⅹ•瑳汹㵥搢獩汰祡戺潬正※潢摲牥〺•㸯 †††㰠愯ਾ††††搼癩椠㵤愢彤潣瑮楡敮≲ਾ††††††猼牣灩⁴祴数∽整瑸樯癡獡牣灩≴搾捯浵湥⹴牷瑩⡥祬潣彳摡❛敬摡牥潢牡❤⥝㰻猯牣灩㹴 †††㰠搯癩ਾ††⼼楤㹶㰊搯癩ਾ㰊ⴡ‭⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯ ⴭਾ猼牣灩⁴祴数∽整瑸樯癡獡牣灩≴搾捯浵湥⹴牷瑩⡥祬潣彳摡❛汳摩牥崧㬩⼼捳楲瑰ਾਊ搼癩椠㵤氢捹獯潆瑯牥摁•瑳汹㵥戢捡杫潲湵㩤愣敢昶㬶戠牯敤⵲潴㩰瀱⁸潳楬⁤㔣㜰㡡㬷挠敬牡戺瑯㭨搠獩汰祡渺湯㭥瀠獯瑩潩㩮敲慬楴敶※⵺湩敤㩸㤹㤹㤹∹ਾ搼癩挠慬獳∽摡敃瑮牥汃獡≳猠祴敬∽楤灳慬㩹汢捯Ⅻ浩潰瑲湡㭴漠敶晲潬㩷楨摤湥※楷瑤㩨㌹瀶㭸㸢ऊ搼癩椠㵤愢汦湩獫潨摬牥•瑳汹㵥昢潬瑡氺晥㭴眠摩桴ㄺ㘸硰∻ਾ††††愼栠敲㵦栢瑴獰⼺眯睷愮杮汥楦敲氮捹獯挮浯∯琠瑩敬∽湁敧晬物⹥潣㩭戠極摬礠畯⁲牦敥眠扥楳整琠摯祡∡猠祴敬∽楤灳慬㩹汢捯㭫戠牯敤㩲∰ਾ††††††椼杭猠捲∽愯浤愯⽤湡敧晬物ⵥ牦敥摁⸲灪≧愠瑬∽楓整栠獯整⁤祢䄠杮汥楦敲挮浯›畂汩⁤潹牵映敲⁥敷獢瑩⁥潴慤ⅹ•瑳汹㵥搢獩汰祡戺潬正※潢摲牥〺•㸯 †††㰠愯ਾ††⼼楤㹶 †㰠晩慲敭椠㵤氢捹獯潆瑯牥摁䙩慲敭•瑳汹㵥戢牯敤㩲㬰搠獩汰祡戺潬正※汦慯㩴敬瑦※敨杩瑨㤺瀶㭸漠敶晲潬㩷楨摤湥※慰摤湩㩧㬰眠摩桴㜺〵硰㸢⼼晩慲敭ਾ⼼楤㹶㰊搯癩ਾਊℼⴭ‭乕䕄䑒䝏䕍䥄⁁䑅䕇江捹獯挮浯䨠癡卡牣灩⁴䑁佃䕄匠䅔呒ⴭ㸭㰊捳楲瑰搠瑡ⵡ晣獡湹㵣昢污敳•慬杮慵敧∽慪慶捳楲瑰•獡湹⁣牳㵣⼢甯浤敳癲⹥敮⽴摵⽭浩⹧敦捴㽨楳㵤㜱㔷㬴楴㵤㬱瑤㘽∻㰾猯牣灩㹴㰊ⴡⴭ唠䑎剅佄䵇䑅䅉䔠䝄彅祬潣⹳潣慊慶捓楲瑰䄠䍄䑏⁅久ⵄⴭਾ