The Rules of Combat - GW Style

This goes along with the "Suggested Excuses". I converted this one back with that, but just found it again. It was also marked anonymous, so the silver is by the original author and the color is what I've changed/added. Enjoy!

1. If the enemy is in range, so are you.

2. Incoming fire has the right of way.

3. Don’t look conspicuous: it draws fire. (Heero, that means you . . .)

4. The easy way is always mined.

5. Try to look unimportant, they might be low on ammo.

6. Professionals are predictable, it’s the amateurs that are dangerous.

7. The enemy invariably attacks on one of two occasions:
When you’re ready for them.
When you’re not ready for them.

8. Teamwork is essential; it gives the enemy someone else to shoot at (Quatre’s secret plot revealed!)

9. If you can’t remember, the buster rifle is pointed at you.

10. If your attack is going well, you have walked into an ambush.

11. Don’t draw fire, it irritates the people around you.

12. The only thing more accurate than incoming enemy fire is incoming friendly fire.

13. When the self-detonation button is pushed, Mr. Gundam is not our friend. (Unless, of course, you want to die . . .)

14. If it’s stupid but works, it isn’t stupid.

15. When in doubt, empty the magazine.

16. Never share a shuttle with anyone braver than you.

17. Anything you do can get you shot. Including doing nothing.

18. Make it too tough for the enemy to get in and you can’t get out.

19. Mines are equal opportunity weapons.

20. Don’t ever be the first, don’t ever be the last and don’t ever volunteer to do anything.

21. Five second fuses only last three seconds.

22. It is generally inadvisable to eject directly over the area you just bombed.

Back to Humor