RPG Stats by ALEX and NEWTYPE ALPHA
Background info provided by the MAHQ
After the One Year War ended at the beginning of UC 0080, the Earth Federal Forces began rebuilding its military strength, and one major step was the improvement of its mass-production RGM-79 GM mobile suit on a widespread scale. The improved mass-production model was the RGM-79C GM Kai, and though it was similar to the original GM in its armament and abilities, it did feature greatly improved thruster acceleration and maneuverability. The "C-type" GM would remain the standard mass-production frontline unit for the Earth Federal Forces until the introduction of the RGM-79R GM II several years later.
Vehicle Type: RGM-79C GM
Class: General purpose mobile suitMDC BY LOCATION:
(1) Head 40 Arms (2) 70 each Legs (2) 130 each (2) Main vernier pack 100 Shield 200 Beam gun (1 or 2) 60 each Hyper bazooka 120 (3) Cockpit hatch 20 (4) Main Body 220NOTES:
360mm HYPER BAZOOKA (1): Another weapon handed down from the original Gundam project, this rocket firing weapon is mainly used in heavy assaults against hardened targets such as gun emplacements, warships or armored vehicles. The explosive damage and long firing range of the bazooka makes it ideal for anti-warship missions, but it's small ammo capacity makes it somewhat of a burden in combat against other mobile suits.
90mm MACHINEGUN: This tried and trusted design served the federation's needs very well during the One Year War, with superior accuracy and equal damage per round as the larger 120mm Zaku machine guns. The smaller size of the weapon not only helps to improve accuracy but also gives pilots and edge in close combat, where Zaku pilots would be forced to discard their cumbersome rifles in order to engage other mobile suits hand to hand.
55mm HEAD VULCAN (2): For close combat, the GM is equipped with a pair of 55mm head vulcans mounted just above the sensor plate. These machineguns aren't all that powerful on their own, but their rapid firing rate supplements superb accuracy and form the head vulcans into valuable defensive tools. They can be used to shoot down missiles, small fighters, or even damage specific parts of enemy mobile suits with better accuracy than any other handheld weapons.
BEAM SABER (1): Regardless of armor or weapons loadouts, most mobile suits are both most vulnerable and most deadly in close quarters. Therefore, the GM is equipped with a single plasma/energy beam saber designed specifically for close combat against enemy mobile suits or warships. The beam saber can penetrate any armor material known to man, but can usually be partially deflected by other melee weapons, including Zeon heat blades and some shields.
CLOSE COMBAT:
DAMAGE (BEAM SABER):
One handed Slash: 3D6x10 M.D.
Two handed Slash: 3D8x10 M.D.
Boosted Slash: 4D8x10 M.D.
Stab/thrust: 1D8x10 M.D. (plus penetration and damage to all in line systems)
DAMAGE (HAND TO HAND):
Restrained Punch: 3D6 M.D.
Full Strength Punch: 1D6x10 M.D.
"Booster" Punch: 1D8x10 M.D. (counts as two attacks)
Tear or Pry with Hands: 4D6 M.D.
Kick: 5D6 M.D.
Leap Kick: 5D8 M.D.
Body Flip/Throw: 2D8 M.D.
Body Block/Tackle: 4D8 M.D.
Stomp: 3D6 M.D. (only effective against small objects)
LOUDSPEAKER:
OPTICS: NIGHTVISION: Range: 4000 feet (1220 m). A passive light image intensifier that emits no light of its own, but relies on ambient light which is electronically amplified to produce a visible picture.
OPTICS: INFRA RED:
RADAR:
RADIO/VIDEO COMMUNICATION: