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Hunter: The Reckoning--Wayward

Some time after the Hunters saved the town of Ashcroft, evil returned once again. This time, two fellow Hunters have gone missing, and it’s up to you to save them. Thus begins an epic quest filled with violence, gore, and lots and lots of dead creatures of evil. Most of the levels in Wayward seem taken directly from the original Xbox Hunter: The Reckoning, even down to the enemies. In Wayward, however, you’re returning to those levels (over and over) to complete all-new goals—sometimes you need to escort someone somewhere, other times you might need to collect 11 pieces of silver to make a weapon for fighting a werewolf, and still other times you simply need to stomp through the area and take out all the baddies. The problem is that these levels were made with mindless gut-stomping in mind, so they’re endlessly boring when you’re running around trying to find hidden items. Wayward is about as much fun as the Xbox version, meaning that it’s good for a few laughs with some friends, but it’s not much on long-term playability. A new playable character opens things up a bit, as does the hub-based system (which enables you to select different characters and weapons between levels), but the one-dimensional action and dull graphics and sound won’t excite you once the violence wears off.