BLITZBALL - TECHNIQUES
This page lists all the techniques in Blitzball in the order they appear in the game when looking at the stats of any player (2 pages, 3 columns per page).
Page 1, column 1
Name |
HP cost |
Effect on stats |
Description |
Jecht Shot |
120 |
ST + 5 |
Blows away up to 2 opponents to get a clear shot at the goal. |
Jecht Shot 2 |
999 |
ST + 10 |
Blows away up to 3 opponents to get a clear shot at the goal, and adds the 'invisible' effect to the shot. |
Sphere Shot |
90 |
ST + 3 |
Extra random bonus to ST ranging from 0 to 20 (press X button to select, affected by level as well). |
Invisible Shot |
220 |
ST + 3 |
Use left analog stick to determine where the shot will land; if keeper's circle doesn't overlap the point you choose, shot will be successful as long as ST is at least 1, regardless of keeper's CA. Otherwise shot will fail, again regardless of keeper's CA or ST value. |
Venom Shot |
20 |
ST + 3 |
40%, 70% and 100% chance respectively of poisoning keeper. |
Venom Shot 2 |
35 |
ST + 5 |
Venom Shot 3 |
100 |
ST + 7 |
Nap Shot |
45 |
ST + 3 |
40%, 70% and 100% chance respectively of making keeper sleep. |
Nap Shot 2 |
80 |
ST + 5 |
Nap Shot 3 |
350 |
ST + 7 |
Page 1, column 2
Name |
HP cost |
Effect on stats |
Description |
Wither Shot |
30 |
ST + 3 |
40%, 70% and 100% chance respectively of halving either keeper's CA or BL. |
Wither Shot 2 |
180 |
ST + 5 |
Wither Shot 3 |
390 |
ST + 7 |
Venom Pass |
40 |
PS + 3 |
30%, 60% and 100% chance respectively of poisoning opponents who try to block. However if opponent intercepts the ball successfully there will be no effect. |
Venom Pass 2 |
120 |
PS + 5 |
Venom Pass 3 |
350 |
PS + 7 |
Nap Pass |
40 |
PS + 3 |
30%, 60% and 100% chance respectively of making opponents who try to block sleep. However if opponent intercepts the ball successfully there will be no effect. |
Nap Pass 2 |
200 |
PS + 5 |
Nap Pass 3 |
510 |
PS + 7 |
Wither Pass |
40 |
PS + 3 |
30% chance of halving EN, AT or BL of opponents who try to block. However if opponent intercepts the ball successfully there will be no effect. |
Page 1, column 3
Name |
HP cost |
Effect on stats |
Description |
Wither Pass 2 |
180 |
PS + 5 |
60% and 100% chance respectively of halving EN, AT or BL of opponents who try to block. However if opponent intercepts the ball successfully there will be no effect. |
Wither Pass 3 |
440 |
PS + 7 |
Volley Shot |
10 |
Nil |
When receiving the ball and close to opponents' goal, 50%, 75% and 100% chance respectively of making a direct shot at the goal instead of catching the ball. |
Volley Shot 2 |
40 |
Volley Shot 3 |
250 |
Venom Tackle |
30 |
AT + 3 |
40%, 70% and 100% chance respectively of poisoning opponent being tackled. |
Venom Tackle 2 |
70 |
AT + 5 |
Venom Tackle 3 |
160 |
AT + 7 |
Nap Tackle |
40 |
AT + 3 |
40% and 70% chance respectively of causing opponent being tackled to sleep, when tackle is successful. |
Nap Tackle 2 |
90 |
AT + 5 |
Page 2, column 1
Name |
HP cost |
Effect on stats |
Description |
Nap Tackle 3 |
180 |
AT + 7 |
100% chance of causing opponent being tackled to sleep, when tackle is successful. |
Wither Tackle |
8 |
AT + 3 |
40%, 70% and 100% chance respectively of halving EN, PS or ST of opponent being tackled. |
Wither Tackle 2 |
80 |
AT + 5 |
Wither Tackle 3 |
250 |
AT + 7 |
Drain Tackle |
Nil |
Nil |
40% chance of stealing 30 HP from opponent being tackled. Pre-requisite: own HP > 30. |
Drain Tackle 2 |
70% chance of stealing 150 HP from opponent being tackled. Pre-requisite: own HP > 150. |
Drain Tackle 3 |
100% chance of stealing 500 HP from opponent being tackled. Pre-requisite: own HP > 500. |
Tackle Slip |
40 |
Nil |
40% and 80% chance respectively of avoiding opponents' tackle without decrease in EN. Immediately after avoiding a tackle, there's a certain risk of being disoriented: 20% for Tackle Slip and 40% for Tackle Slip 2. Being tackled at this time will cause the player to randomly lose one equipped technique until the end of the half. |
Tackle Slip 2 |
170 |
Anti-Venom |
5 |
Nil |
50% protection against poison. |
Page 2, column 2
Name |
HP cost |
Effect on stats |
Description |
Anti-Venom 2 |
50 |
Nil |
100% protection against poison. |
Anti-Nap |
40 |
Nil |
50% and 100% protection respectively against sleep. |
Anti-Nap 2 |
210 |
Anti-Wither |
30 |
Nil |
50% and 100% protection respectively against wither. |
Anti-Wither 2 |
200 |
Anti-Drain |
10 |
Nil |
50% and 100% protection respectively against drain. |
Anti-Drain 2 |
50 |
Spin Ball |
30 |
Nil |
Gives the ball a spin during shots so that if the shot is unsuccessful, it has a higher probability of being deflected rather than being caught by the keeper. |
Grip Gloves |
30 |
Nil |
During unsuccessful shots, keeper has a higher probability of catching the ball instead of merely deflecting it. |
Elite Defense |
5 (to equip) |
Nil |
Computer-controlled players will find and intercept opponents with the ball from futher away. |
Page 2, column 3
Name |
HP cost |
Effect on stats |
Description |
Brawler |
10 |
Nil |
60% chance of player being able to engage in faraway encounters, ie., range for encounters is increased. |
Pile Venom |
30 (to equip) |
Nil |
Effects of venom and wither respectively becomes more serious upon repeated inflictions of venom/wither. |
Pile Wither |
70 (to equip) |
Regen |
50 (to equip) |
Nil |
When not in possession of the ball, HP recovery is 4 times normal rate. |
Good Morning! |
180 |
Nil |
When waking up from sleep, certain parameters temporarily become 99 (50% chance of activation; if not activated no HP is lost). |
Hi-Risk |
300 (to equip) |
Nil |
Except for HP and SPD, all other parameters are halved while the amount of experience pts gained at the end of the match is doubled. |
Golden Arm |
30 (to equip) |
Nil |
During passing and shooting, the rate at which PS or ST decreases is halved (from decreasing at a rate of 20% to a rate of 10%). |
Gamble |
300 |
Nil |
When waking up from sleep, all parameters except HP and SPD becomes randomized (press X button to select, 50% chance of activation; if not activated no HP is lost). |
Super Goalie |
30 + final CA value |
Nil |
Random bonus to CA ranging from 0 to 10 (press X button to select, 60% chance of activation; if not activated no HP is lost). |
Aurochs Spirit |
600 |
ST + 10 |
Extra bonus to Wakka's ST equal to the sum of all the ST values of the original Aurochs team members (Datto, Letty, Jassu, Botta and Keepa) on your team. One good reason to level them up! With this move Wakka's ST is almost guaranteed to reach 99. Oh, and nap effect is added to the shot, in the unlikely event that it's unsuccessful. |
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