Adventure Games For Kids Computer Game Hints Computer Game Cheats Computer Game Walkthroughs
Ultima VII (Release Date: 1992) |
Style: Party-based fantasy CRPG (Ultima series). Highlights: Vibrant and detailed cities, interesting characters, rich plot, many side quests. Hurdles: Awkward interface, low customizability, technical problems. Technical Difficulties: Not compatible with XP, Win2000, modern sound cards, or much of anything else either. Requires a DOS emulator like DOSBox to play. Nostalgia Factor: Moderate. The feel of this game is surprisingly modern. Replayability: Very good. There are many subplots and more than one way to complete some of them. |
Shadows Over Riva (Release Date: 1997) |
Style: Six-person fantasy CRPG (Realms of Arkania series). Highlights: Original dungeons, quirky humor, detailed character development. Hurdles: Frustrating combat grid, slow movement, mundane inventory micromanagement. Technical Difficulties: Not compatible with XP, may not be compatible with modern sound cards. Nostalgia Factor: Moderate. The feel is actually relatively modern, in that early-3D kind of way. Replayability: Good. The game contains enough detail that you won't remember every step you took ten years ago. |
Myst (Release Date: 1993) |
Style: First-person puzzle adventure. Highlights: Absorbing mood, compelling gameworld, clever puzzles. Hurdles: Awkward slideshow interface, repetitive gameplay, audio puzzles. Technical Difficulties: None with the DVD re-release. Older versions are crankier. Nostalgia Factor: Very high. This is one of the most evocative games I've ever played in terms of mood and setting. Replayability: So-so. Very linear, and you'll remember many of the puzzle solutions. The set design is detailed and the ambience is worth experiencing again, though. |
Star Trail (Release Date: 1994) |
Style: Six-person fantasy CRPG (Realms of Arkania series). Highlights: Original dungeons, quirky humor, detailed character development. Hurdles: Frustrating combat grid, poor translation, annoying emphasis on mundane tasks like replacing worn-out boot soles. Technical Difficulties: Mouse malfunctions on newer systems, forcing you to use the keyboard for all tasks. Nostalgia Factor: High. Replaying it gave me flashbacks in a few places. Replayability: Good. Detail and flexibility in gameplay kept me interested a second time. |
Ultima 4, 5, and 6 (Release Date: 1985-1990) |
Style: Party-based fantasy CRPG (Ultima series). Highlights: Excellent outside-the-box plots, detailed and immersive gameworld, interactive NPCs. Hurdles: Extremely time-consuming tactical combat, awkward interface, very dated graphics. Technical Difficulties: The recent CD collection works pretty well on XP, otherwise you'll need DOSBox. Nostalgia Factor: Very high. Parts of it still sent tingles up my spine. Replayability: So-so. The plot is linear and so compelling that I still remembered every twist and turn in it fifteen years later. |
Worlds of Xeen Trilogy (Release Date: 1994) |
Style: Six-person fantasy CRPG (Might and Magic series). Highlights: Tons of quests, fun dungeons, smooth combat, you can build your own castle. Hurdles: Constantly repairing broken equipment, repetitive gameplay. Technical Difficulties: Music and voice don't work with most newer systems, otherwise fine. Nostalgia Factor: Very high. This is the definition of old-school gaming; chunky isometric graphics, lawnmown automap, and all. Replayability: Pretty good. The dungeons have a lot of little tricks, traps and details that you'll have forgotten by now. |
Wizardry VII/Wizardry Gold (Release Date: 1992/1996) |
Style: Six-person fantasy CRPG (Wizardry series). Highlights: Smooth interface, good character development, interactive plot, customizable. Hurdles: Long, tedious combats with weak wandering monsters; super-cheesy. Technical Difficulties: Glitchy on XP; try this patch. Nostalgia Factor: High. Proudly promoting fighter to samurai is as satisfying as it was ten years ago. Replayability: Pretty good. There are a few forking paths in the plot, and you can choose a different ending this time around. |
Blade of Destiny (Release Date: 1993) |
Style: Six-person fantasy CRPG (Realms of Arkania series). Highlights: Original dungeons, detailed character development. Hurdles: Frustrating combat grid, poor translation, aggravating interface, too much mundane gameplay micromanagement. Technical Difficulties: Mouse malfunctions on newer systems, forcing you to use the keyboard for all tasks. A couple of serious but avoidable bugs. Nostalgia Factor: High. Memories came flooding back to me as I played this one again. Replayability: Good. This is a very detailed game with lots of optional areas. I found some locations I'm pretty sure I completely missed last time I played. |
Riven (Release Date: 1997) |
Style: First-person puzzle adventure (Myst series). Highlights: Original and very challenging puzzles, astonishingly detailed gameworld, pretty graphics Hurdles: Awkward slideshow interface, very slow pace, tedious gameplay. Technical Difficulties: None with the DVD re-release. Older versions may be crankier. Nostalgia Factor: Moderate. The gameworld is extremely detailed and evocative, the plot and characters totally forgettable. Replayability: Poor. If you've solved this game once, you probably won't want to go through it again. |
Phantasmagoria (Release Date: 1995) |
Style: Third-person graphic adventure, horror genre. Highlights: Long and involved plot, adult themes, creepy setting. Hurdles: Slow pace, distracting graphics, more disgusting than scary, lousy realtime sequences. Technical Difficulties: A number of serious bugs, but the game developers put out a good patch. Nostalgia Factor: Low. I'm afraid the only memories replaying this brought back were of me and my friends making fun of the heroine. Replayability: Poor. The game is entirely linear, and knowing the plot twists in advance kills what little suspense there is. |
7th Guest (Release Date: 1993) |
Style: First-person puzzle adventure. Highlights: Good variety of nifty puzzles. Hurdles: Clunky navigation, glaringly stupid plot. Technical Difficulties: Can be played on Windows XP, but it's not easy. DOSBox helps. Nostalgia Factor: Low. There really isn't anything in here but the puzzles. Replayability: Poor. This game is completely linear, and if you've solved it already, you probably won't have forgotten the solution. |
Alone In The Dark (Release Date: 1992) |
Style: Third-person graphic adventure, horror genre. Highlights: Spooky, suspenseful, can avoid monsters in more than one way. Hurdles: Poor movement controls, frequent reloads, very dated look. Technical Difficulties: Requires a DOS emulator like DOSBox to play. Nostalgia Factor: High. If you played this game when it first came out, you'll surely remember some of its scarier moments fondly. Replayability: Poor. This game is completely linear, and the gameplay is off-puttingly ancient. |
Daggerfall (Release Date: 1996) |
Style: First-person action CRPG. Highlights: Highly customizable character, cool wardrobe, open-ended play. Hurdles: Bugs, badly controlled realtime combat, long boring dungeons, very repetitive. Technical Difficulties: Oppressively, often critically buggy on any system. Nostalgia Factor: Moderate. The excessive computer-generation hurts the old-school feel slightly. Replayability: So-so. Daggerfall has very little plot in the first place (most of the game is computer-generated). If that didn't bore you the first time, it won't bore you this time either. |
Indian kids
Quill work
Indian heritage
Pit River tribe
Chief April Rushlow
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