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Low-Spoiler Hints for Nancy Drew: Danger on Deception Island
Welcome to my Nancy Drew: Danger on Deception Island hints page. (-: If you're new to my series of low-spoiler computer game walkthroughs, the idea is to point gamers
towards things they might not have thought of in each game rather than divulging puzzle solutions or giving step-by-step instructions. There's not much
point in playing an adventure game if you know the puzzle solutions in advance, and there's no point at all in investigating a threatening mystery like
Danger on Deception Island's if you've already had the story spoiled for you.
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So these pages are as close to spoiler-free as possible while still providing
some valuable Danger on Deception Island hints and game recommendations. If you are looking for the solution to a particular puzzle, I recommend
UHS--due to their unique website setup you can only see one hint at a time,
so you can get the answer to one pesky puzzle without ruining all the others for yourself.
Here's the UHS link if you're interested.
My site here focuses on exactly the things traditional
walkthroughs don't: the non-critical bits of Danger on Deception Island, detours you can take, little things you can do to smooth the gameplay out for yourself,
extra details you might miss if you did only what was strictly necessary to complete the game. If you want even fewer spoilers--you're considering whether
to buy the game, for example, and want to know whether there's anything you're going to detest in it--please try my
Nancy Drew Review page to find all the pertinant information in one convenient spoiler-free
package.
Now, on with the game!
Nancy Drew: Danger on Deception Island Hints and Tips
Nancy Drew: Danger on Deception Island Walkthrough
Nancy Drew: Danger on Deception Island Game Spoilers and Easter Eggs
Nancy Drew: Danger on Deception Island Plot and Character Information
Nancy Drew: Danger on Deception Island Cheats and Links
Backseat Game Designer: Nancy Drew: Danger on Deception Island Critique
Nancy Drew: Danger on Deception Island is a modern PC adventure game in the popular Nancy Drew series.
Like the other Nancy Drew games, Danger on Deception Island offers a simple 1st-person point-and-click interface
with which to navigate a small gameworld, solving puzzles and interrogating suspects. This one is
set in a remote island frequented by whales. These are relatively easy games, designed with young teens in mind, and
Danger on Deception Island is very much plug and play. However, there are a number of things you may want
to be aware of before beginning to play in order to get maximum enjoyment out of the game.
Without spoiling anything:
Difficulty Setting: I've never seen a game with such an irrelevant difficulty setting as the Nancy Drew series has.
There are no additional puzzles if you play on Senior Detective-- Nancy just makes a few more leading comments as she goes
along if you play as Junior, and you have slightly more time to complete timed challenges. If you've played the game on one setting, there is no need
to go back and play it again on the other.
Savegames: Like other games in this series, Danger on Deception Island is well-constructed and does not suffer
from serious bugs; in fact, the Nancy Drew games have a "second chance" feature that allows you to automatically replay
any scene in which Nancy dies or fails at her mission, so you theoretically shouldn't need to worry about savegames at all.
Even in practice, one savegame should suffice. Which is good, because the savegame mechanism in the Nancy Drew games is extremely annoying.
Time Management: There are a few timed sequences in Haunted deception which can result in Nancy's death if she doesn't move
quickly enough. Due to the aforementioned "second chance" feature, if you fail at a timed challenge you can just try it again till you get it right.
Except for these sequences (which are self-contained and impossible to miss,) time does not pass in Danger on Deception Island. Characters will
move from their locations only when you have completed enough tasks to advance the plot, and events you are waiting for will never occur
until you take some (often unrelated) action to trigger it. So don't just sit around waiting for a phone call; it will never come on its own.
Interrogation: You have a selection of different dialogue choices during most conversations with suspects in
Danger on Deception Island, but in no case do your choices affect the gameplay or the plot. No matter how much evidence you discover
or how many subplots you sniff out, there is nothing you can actually do about any of them and they will not change the plot, the endgame,
or the final wrap-up, so you needn't worry about reloading or replaying any conversations. You should, however, make an effort to
exhaust every line of conversation with the other characters, both because it gives you more details so that you
can figure the mystery out for yourself, and also because the act of conversing with an NPC sometimes triggers an unrelated plot event
to happen somewhere else on the island. The only exception are the recurring phone characters (Bess, George, and the Hardy Boys)
who will talk your ear off if you let them, but are entirely optional.
Movement: The movement controls in the Nancy Drew games can be inconsistent--sometimes
it is hard to see an exit to your left, right, or even straight ahead (!), because the cursor does not shift to show that you can go that way
unless it is resting in the precisely correct location (which is not always to the far margin of the screen where you'd expect it).
The most difficult area is the beach by the lighthouse, where the many small hotspots
on rocks and clamming locations make it difficult to figure out how to move around.
Luckily the area available to explore in each of these games is very small,
so you can get used to the arrows in each location quickly.
The Phone: Thank goodness, Nancy has finally invested in a cellphone. This means you don't need to trek back
to Katie's boat every time you want to make a call. Sometimes, however, you will find yourself unable to use the cellphone. Usually this is because
there is another person in the immediate vicinity (well, what detective would want to give everything away to the suspects by yakking away on
her cell phone?) If this happens to you, just back away a step or two and try again.
The Computer: You DO have to trek back to Katie's boat every time you want to use her laptop. Unfortunately, you
need to do this a lot since the answers to several puzzles can only be found on the Internet and the game will stall in places and fail to progress
until you have read certain game-related email messages. If you ever find yourself stuck for what to do next, go check out the laptop.
Problem Spots: There's not much that could possibly go wrong as
you play Danger on Deception Island. There's no way to lose this game that Second Chance wouldn't undo.
In fact, it doesn't even matter if you never investigate any of the leads you find at all. There is only one ending cutscene, and it is not
affected by any choices you make. Of course, the game is more fun and makes more sense if you bother collecting the evidence and
conversing with suspects.
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