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Hints and Tips for Nancy Drew: Last Train to Blue Moon Canyon


Welcome to my Nancy Drew: Last Train to Blue Moon Canyon hints page. (-: If you're new to my series of low-spoiler computer game walkthroughs, the idea is to point gamers towards things they might not have thought of in each game rather than divulging puzzle solutions or giving step-by-step instructions. There's not much point in playing an adventure game if you know the puzzle solutions in advance, and there's no point at all in investigating an ominous mystery like Last Train to Blue Moon Canyon's if you've already had the story spoiled for you.

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So these pages are as close to spoiler-free as possible while still providing some valuable Last Train to Blue Moon Canyon hints and game recommendations. If you are looking for the solution to a particular puzzle, I recommend UHS--due to their unique website setup you can only see one hint at a time, so you can get the answer to one pesky puzzle without ruining all the others for yourself. Here's the UHS link if you're interested. My site here focuses on exactly the things traditional walkthroughs don't: the non-critical bits of Last Train to Blue Moon Canyon, detours you can take, little things you can do to smooth the gameplay out for yourself, extra details you might miss if you did only what was strictly necessary to complete the game. If you want even fewer spoilers--you're considering whether to buy the game, for example, and want to know whether there's anything you're going to detest in it--please try my Nancy Drew Review page to find all the pertinant information in one convenient spoiler-free package.

Now, on with the game!

Nancy Drew: Last Train to Blue Moon Canyon Hints and Tips
Nancy Drew: Last Train to Blue Moon Canyon Walkthrough
Nancy Drew: Last Train to Blue Moon Canyon Game Spoilers and Easter Eggs
Nancy Drew: Last Train to Blue Moon Canyon Plot and Character Information
Nancy Drew: Last Train to Blue Moon Canyon Cheats and Links
Backseat Game Designer: Nancy Drew: Last Train to Blue Moon Canyon Critique

Last Train to Blue Moon Canyon Hints and Tips



Nancy Drew: Last Train to Blue Moon Canyon is a modern PC adventure game in the popular Nancy Drew series. Like the other Nancy Drew games, Last Train to Blue Moon Canyon offers a simple 1st-person point-and-click interface with which to navigate a small gameworld, solving puzzles and interrogating suspects. This one is set in an old-fashioned steam train. These are relatively easy games, designed with young teens in mind, and Last Train to Blue Moon Canyon is very much plug and play. However, there are a number of things you may want to be aware of before beginning to play in order to get maximum enjoyment out of the game. Without spoiling anything:

Difficulty Setting: I've never seen a game with such an irrelevant difficulty setting as the Nancy Drew series has. There are no changes to the puzzles if you play on Senior Detective-- Nancy just makes a few more leading comments as she goes along on the Junior level, keeps track of more things in her notebook, and has the option of asking Bess and George for hints. If you've played the game on one setting, there is no need to go back and play it again on the other.

Savegames: Like other games in this series, The Last Train to Blue Moon Canyon is well-constructed and does not suffer from serious bugs; in fact, the Nancy Drew games have a "second chance" feature that allows you to automatically replay any scene in which Nancy dies or fails at her mission, so you theoretically shouldn't need to worry about savegames at all. Even in practice, one savegame should suffice. Which is good, because the savegame mechanism in the Nancy Drew games is extremely annoying.

Time Management: There is one timed challenge in Last Train to Blue Moon Canyon, in the endgame sequence; if you aren't quick enough in this challenge you will need to use the aforementioned "second chance" feature to give it another try. Except for the endgame sequence, time does not pass in Last Train to Blue Moon Canyon-- there is no game clock, and events occur only in response to actions you take (however unrelated they may seem.) If nothing is changing, it's your responsibility to walk around talking to all the NPC's and picking objects up until the plot progresses. The train will never reach its destination until you've had all the conversations the game wants you to.

Interrogation: You have a selection of different dialogue choices during most conversations with suspects in The Last Train to Blue Moon Canyon, but in no case do your choices affect anything in the game. This is somewhat unfortunate (it would have been nice for the amount of information you decide to reveal to the suspects to affect their behavior), but it also means you really needn't waste your time reloading or replaying any conversations. You should, however, make an effort to exhaust every line of conversation with every character, both because it gives you more details so that you can figure the mystery out for yourself, and also because the act of conversing with an NPC sometimes triggers an unrelated plot event to happen somewhere else on the train.

Movement: The movement controls in the Nancy Drew games can be inconsistent--sometimes it is hard to see an exit to your left, right, or even straight ahead (!), because the cursor does not shift to show that you can go that way unless it is resting in the precisely correct location (which is not always to the far margin of the screen where you'd expect it). Luckily the area available to explore in each of these games is very small, so you can get used to the arrows in each location quickly.

The Phone: Oddly, though Nancy's cellphone has many new buttons and other gizmos on it, it's nearly useless in this game. Email and web searching are non-functional in Last Train to Blue Moon Canyon (on the flimsy excuse that her service provider had been attacked by hackers,) and you only need to make a phone call and use the camera function a grand total of once, so don't worry about it much.

Problem Spots: There's not much that could possibly go wrong as you play The Last Train to Blue Moon Canyon. There's no way to lose this game that Second Chance wouldn't undo. In fact, it doesn't even matter if you solve the Tino-John or Tino-Lori subplots or not. There is only one ending cutscene, and it is not affected by any choices you make. Of course, the game is more fun and makes more sense if you bother collecting the evidence and conversing with suspects.

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