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Low-Spoiler Guide to Revelation
Welcome to my Revelation hints page. (-: If you're new to this series of low-spoiler computer game walkthroughs, the idea behind them is to point gamers
towards things they might not have tried in each game rather than giving step-by-step instructions or divulging puzzle solutions. There's not much
point in playing a puzzle game if you know the solutions in advance, after all.
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So these pages are as close to spoiler-free as possible while still providing
some valuable Revelation hints and tips. If you are looking for
the solution to a particular puzzle, I recommend the UHS site--due to the way their pages are
set up you can only see one hint at a time, so you can get the answer to one pesky puzzle without ruining all the others for yourself.
Here's the UHS page for Revelation, if that interests you.
My site, meanwhile,
focuses on exactly the things UHS and other traditional walkthroughs don't: the non-critical parts of the game, little detours you can take, extra
details you might miss if you did only what was strictly necessary to complete the game. If you want even fewer spoilers--you're considering whether or not
to buy the game, for example--please try my Revelation Review page to find all the pertinant
information in one convenient spoiler-free package.
Now, on with the game!
Revelation Hints and Tips
Revelation Walkthrough
Revelation Cheats and Links
The Backseat Game Designer: Revelation Critique
Myst IV: Revelation is a recent puzzle adventure game in the venerable Myst series. Like other Myst titles, Revelation gives you a simple 3D
point-and-click interface with which to navigate a sequence of puzzles and linear plot. This offering is very much like the last few (there have been
very few innovations in the Myst series since the first game), but it's well-crafted and I did not encounter any bugs in it at all, nor any serious
gameplay issues. However, there are a number of things you may want to be aware of before beginning to play in order to get maximum
enjoyment out of the game. Without spoiling anything:
Movement: Movement in Myst 4: Revelation has been substantially improved over previous installments. It's still a slideshow, but
a 3D one, and you can turn to explore each environment freely. Exits are always visible when you mouse over them. The only glitch in Revelation's
navigation is that it is no longer possible to skip elevator animations and other "rides." Since there are many of these animations and you may need to
go back and forth frequently, this gets wearying. Don't miss the "zap" button in the lower right-hand corner--unlike other Myst games where the zap
function is rarely useful, in Revelation, you can use it to teleport between already-visited key locations in the same Age, which can save you a lot of
wasted navigation time.
Inventory: For the most part you cannot pick up objects in Revelation, so don't waste any time trying to (even when something
looks like it ought to be an extremely useful object).
Interface: Your only method of interacting with the gameworld is by clicking on it. You can manipulate anything that gives you
either an open-hand cursor, pointing-finger cursor, or magnifying-glass cursor. On some occasions you will need to click
something and then pull it in the appropriate direction, but this is usually intuitive (pulling a lever down and so forth).
Camera: Revelation offers players a digital camera that can take screenshots. Some players may like to do this to help them note
down maps and visual clues. Personally, I wound up jotting everything down on a piece of paper anyway. You can't teach an old dog new
tricks, I guess.
Yeesha's Amulet: Once you get Yeesha's amulet, you can use it to view psychometric images of important memories that
happened in any location you're viewing. (These can be anyone's memories: on a few occasions they are even your own!) I have a list of all
the locations that trigger amulet memories, without giving away what any
of the memories you will see or hear there actually are; the list is currently incomplete except for the Tomahna memories.
Time Management: Time does not pass in Revelation, and you can take as long as you like exploring any part of it you choose
in any order you want to. The only exception is at the very end of the game; when two characters are demanding you make a
decision, dawdling too long without deciding anything at all will eventually result in your death (and in an incredibly stupid way, too).
Problem Spots: There are no realtime sequences in Revelation and no potential dead ends; until the final endgame, there
is no way to lose the game and no alternate paths to take. The only pitfall is if you are hard of hearing or cannot get the audio on the game
to function, because there are several quests that require you to remember, produce, and respond to audio cues, and for some aggravating reason
the characters' speeches cannot be subtitled (a step backwards from Myst 3: Exile).
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