Skill Training for the Sorcerer Profession:
P/M | (T) | Skill Name | P/M | (T) | Skill Name | ||
1 | 25/20 | (1) | Two Weapon Combat | 15 | 2/7 | (1) | Picking Locks |
2 | 15/1 | (1) | Armor Use | 16 | 6/5 | (1) | Stalking & Hiding |
3 | 8/1 | (1) | Shield Use | 17 | 0/3 | (1) | Perception |
4 | 22/15 | (1) | Combat Maneuvers | 18 | 0/10 | (3) | Spell Research |
5 | 10/1 | (1) | Edged Weapons | 19 | 0/2 | (3) | Scroll Reading |
6 | 10/1 | (1) | Blunt Weapons | 20 | 0/3 | (2) | Magic Item Use |
7 | 20/3 | (1) | Two-Handed Weapons | 21 | 0/3 | (2) | Mana Sharing |
8 | 20/3 | (1) | Ranged Weapons | 22 | 3/1 | (2) | Spell Aiming |
9 | 20/3 | (1) | Thrown Weapons | 23 | 5/14 | (1) | Ambush |
10 | 20/3 | (1) | Pole Arm Weapons | 24 | 8/0 | (1) | Physical Training |
11 | 6/2 | (1) | Climbing | 25 | 3/2 | (1) | First Aid |
12 | 3/1 | (1) | Swimming | 26 | 0/3 | (1) | Trading |
13 | 20/25 | (1) | Multi-Opponent Combat | 27 | 3/3 | (1) | Picking Pockets |
14 | 2/7 | (1) | Disarming Traps | 28 | 20/3 | (1) | Brawling |
Looking at the top of the table above, I will explain the headers to you.
P/M = Physical and Mental Training Points.
This indicates the number of both that you will need to train once in that skill per level.
T = The number of Times you can train in it per level.
The higher the number of Times you can train in a particular skill, usually means; the more that skill is suited to your profession.
Physical Training Points are configured like this: (CO+ST+DE+RE+DI+AU/10)
Mental Training Points are configured like this: (LO+IN+CH+WI+DI+AU/10)
*NOTE: The more mental and physical training points you have, the more you are able to train in each skill per level.
Before I forget to mention this, let me tell you now.
CO = CONSTITUTION
DE = DEXTERITY
DI = DISCIPLINE
IN = INTELLIGENCE
LO = LOGIC
ST = STRENGTH
RE = REFLEXES
CH = CHARISMA
WI = WISDOM
AU = AURA
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