Site hosted by Angelfire.com: Build your free website today!

WIZARDS OF ELANTHIA

THE WIZARD'S PROFESSIONAL TITLES:

WIZARDLY SPELL CIRCLES:


Wizards Guide

Skill Training for the Wizard Profession:

P/M (T) Skill Name P/M (T) Skill Name
1 25/20 (1) Two Weapon Combat 15 2/8 (1) Picking Locks
2 14/1 (1) Armor Use 16 5/3 (1) Stalking & Hiding
3 8/1 (1) Shield Use 17 0/3 (1) Perception
4 15/8 (1) Combat Maneuvers 18 0/10 (3) Spell Research
5 9/1 (1) Edged Weapons 19 0/1 (3) Scroll Reading
6 9/1 (1) Blunt Weapons 20 0/2 (3) Magic Item Use
7 20/3 (1) Two-Handed Weapons 21 0/7 (1) Mana Sharing
8 20/3 (1) Ranged Weapons 22 2/1 (2) Spell Aiming
9 20/3 (1) Thrown Weapons 23 15/10 (1) Ambush
10 20/3 (1) Pole Arm Weapons 24 8/0 (1) Physical Training
11 6/2 (1) Climbing 25 3/3 (1) First Aid
12 3/1 (1) Swimming 26 0/3 (1) Trading
13 20/25 (1) Multi-Opponent Combat 27 3/3 (1) Picking Pockets
14 2/7 (1) Disarming Traps 28 20/3 (1) Brawling

Looking at the top of the table above, I will explain the headers to you.
P/M = Physical and Mental Training Points.
This indicates the number of both that you will need to train once in that skill per level.
T = The number of Times you can train in it per level.
The higher the number of Times you can train in a particular skill, usually means; the more that skill is suited to your profession.

Physical Training Points are configured like this: (CO+ST+DE+RE+DI+AU/10)

Mental Training Points are configured like this: (LO+IN+CH+WI+DI+AU/10)

*NOTE: The more mental and physical training points you have, the more you are able to train in each skill per level.

Before I forget to mention this, let me tell you now.

CO = CONSTITUTION
DE = DEXTERITY
DI = DISCIPLINE
IN = INTELLIGENCE
LO = LOGIC
ST = STRENGTH
RE = REFLEXES
CH = CHARISMA
WI = WISDOM
AU = AURA

Visit these excellent sites below and get all the information you need to roll up your new Wizard.


Lord Celtic's Workshop
Lord Tenser's Tower