Healing |
Some mana in exchange for some life |
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Whirlwind |
A strong fast wind that strikes all the squares around the character |
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Zealotry |
Lowers speed, but boosts attack strength and hitpoints |
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Enchant |
Makes a targeted sword burst out in flames, and makes other weapons magical |
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Glacial Spike |
A cold spike that freezes the target |
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Summon Blood Golem |
Creates a Blood Golem, a mindless mass constructed for fighting |
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Wall of Bone |
An impassable wall with tough hitpoints |
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Control Monster |
Temporarily turns a monster into an ally |
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