Armor: Medium
Hit Points: 120
Ground Attack: 0
Air Attack: 0
Attack Range: o
Gas Required: 150
Minerals Required: 100
The Queen is a unique unit. Although it lacks the ability to attack enemy units directly, it can use its special abilties to great effect. Because the Queen isn't particularly expensive, you can create a small pack for backup, defense, fire-fighting, or to use as first-stirke units.
The first, and maybe the handiest, of the Queen's special abilities is the Parasite. This tiny organism infects an enemy unit and allows you (the player) to see through its eyes. ti can be prudent to take a Queen and move about the map (carefully) depositing Parasites on any unit it encounters. Airborne units, such as Dropships or patrolling Scouts, are ideal to infect with Parasite because they constantly move around the map, giving you an excellent view of what's going on behind enemy lines.
Type: Hive Warden
Core Genus: Arachnis Brood-Keeper
Primary Attack: None
By attaching a tiny, remora-like parasite to another unit, the Queen can allow the Overmind to see through they eyes of the enemy. The paraiste is not readily visible and once detected can only be removed by killing its host.
The Queen launches a small glob of spores at an enemy ground unit. The spores attempt to "fertilize" any organic matter that they come in contact with are capable of eathing through the armoed shells of Tanks and Goliaths to reach the occupants within. Victims are instantly metabolized and used to feed the growth of a pair of Broodlings, which hatch within moments. The explosive birth is fatal to the hapless host. The Broodlings are small but vicious and will attack any nearby enemies.
The Queen sprays her victims with a think mucous that slows down advancing (or retreating) forces. This biological film will eventually dissolve.
The most feared of the Queen's abilities is the power to Infest a Terran Command Center and bring its occupants under the Overmind's control. The Queen must enter a badly damaged Command Center and saturate it with parasitic bio-toxins. Once infested, the Command Center's occupants can be turned into mindless suicide soilders.
Once the Terran soldiers are civilians, the infested victims of the Zerg are completely consumed by the will of the Overmind. Their bodies twisted and mutated to produce extremely unstable chemicals, infested soilders long only to find the Swarm's enemies and destroy them by detonating their own bodies in a cloud of toxic fluid. As with other Zerg ground units, an Infested Terran also has the ability to burrow.