Game of Tag

originally posted: 08/26/02

Brought to you by now-tech and then-tech.

Now-tech: I'm going to learn to use a new system at work to tag the text we editors send to the layout/design staff so that it already looks more like the finished, print-ready product when it gets to them. This should mean less work for the layout/designers because they won't have to waste time trying to figure out what we want to be bold or italic or a sub-head, etc. It won't really mean extra work for me because I'd be marking the text for those things anyway; now I'll just use a different system for marking. It will be sort of like using HTML tags to specify how text should look on a web page. This may seem a bit techie for an editorial Media Sensation, but it really appeals to the geek in me.

Then-tech: The person who is "It" chases other people in the group and tries to tag them through physical contact. If It succeeds, the taggee becomes the new It. So it's the same as above: a quick touch to designate the new role or behavior of the taggee. Relatively simple and usually fun.

One version of the game is likely to be noisier and sweatier than the other, but which it's to be is up to you.