These screens are fresh from Japan. Currently no U.S. release date has been announced for F-Zero GBA, but check back often for more breaking news on this game and Game Boy Advance.
Breakneck speed is the name of the game in F-Zero. Bumping into walls and other drivers causes you to slow down, so you'll have to practice each track until you can pull off a near-perfect run.
This unusual racing surface is something we haven't seen before in any other F-Zero games. It's hard to tell exactly what purpose it serves, but more than likely it's an obstacle designed to slow you down.
We've seen mines before on the F-Zero circuit, but never as big as the behemoth shown here. F-Zero has never utilized power-ups in the past, so this is probably just one of the track's normal hazards.
"Two roads diverged on a hostile planet, and sorry I could not travel both and be one driver, I laid on the gas and kept on truckin'"
The bar shown in the upper-right corner of the screen is your power meter. This meter empties as your car takes damage, but you can fill it up again by driving over refill fields along the track. If you take any damage while your meter is empty, then you'll be forced into early retirement.
Use Power Boosts during long straight-aways for an extra surge of speed.
Things can get hairy when multiple cars try to take tight corners at the same time. The "Mark" indicator lets you know when another vehicle is closing in from behind.
Detailed on-screen information lets you know your current lap, position, speed and position on the track.
What, no turn signals? This dangerous intersection is sure to cause some brutal collisions.
Using Game Boy Advance's L and R Buttons, you can execute super-tight turns.
Making it to the checkered flag with no broken bones is a major accomplishment for any F-Zero pilot.