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Onett

Ness's level takes place in Onett. This was created before I even saw his new stage for Melee. You can climb up the fire escape or the circling platforms at Ness's house. The only way to lose a life in this course is to be tossed far off the screen or being hit upward.

Natural Hazard
In this stage, crazy taxies and buses(Runaway 5) will come and hit you. I created this idea before knowing of Melee also. I did take one thing and that was the exclamation mark before one comes.

Peach's Castle

Peach's stage is in the first room of her castle. You can pretty much climb on anything that has "lines". The only way to lose in this arena is to be tossed out.

Natural Hazard
You always have to watch out in this room. Every once in awhile a bobomb will come scurring out of one of the starred doors. It will blow up if it hits someone or it will stop at some point, wait a few seconds and then blow up.

Koopa Dungeon

Bowser's stage is in his old-school castle from the NES. The two floating platforms go all across the screen, so your not always safe when the bridge is gone. The thromp in the background is just background design and nothing else. In this stage you can lose a life by falling in the lava, tossed off the screen and surprisingly hit upward, out of the ring, breaking through part of the ceiling leaving an opening. If the ceiling isn't cracked you lucked out and are saved.

Natural Hazard
There's two hazards in this room. Main hazards anyways. The first one is the bridge. Like the POW block, every once in awhile the axe will appear. Once you touch it, the bridge disappears like the NES game. So if you've been hit out, you won't have a thing to grab onto and in the lava you go! The lava is a hazard as well. The second main hazard is the lava wand in the top-left corner. It deals only small damage if touched.

Angel Land

Pit's level is basically on a platform with Greek ruins and architecture. It was an idea from a level from Melee that gave me the idea. That level was rumored Pit's, but then made official being a Zelda characters, by a triforce marked on a step. You can climb on almost anything. I call the two story high pillars the colleseum, although it bears no resemblence. You can lose a life everyway in this stage: up, down, left and right.

Natural Hazard
It took awhile, but I came up with this: every once in a while, Zeus's eyes will glow, warning players that lightning is about to strike. Make sure you're moving fast so you don't get struck.