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HEIMDAL

BACKGROUND INFORMATION:

Heimdal is a Gear excavated from the Ruins of Aveh, around the same time as the Brigandier. It is and a light jungle green. Overall it's about an average sized Gear, but with an enormous power output that took awhile to adjust. Several technicians were injured while trying to calibrate Heimdals generator. While not quite as powerful as Weltall in hand to hand combat, it can still dish it out, and Heimdals somewhat superior to Brigandier when it comes to armor. Heimdal is also quite agile.

STATS:

Pilot: 1 (Citan Uzuki)

Builder: Aveh.

Gear Type: General Purpose Ground Assault Gear.

MDC BY LOCATION:

Head: 80

Vulcan Gun: 50

Arms: 160 each

Hands: 50 each

Legs: 220 each

*Upper Torso: 460

*Lower Torso: 360

Hovering Jet: 250.

Reinforced Pilot's Compartment: 300

*:Destruction of the Upper Torso means the Jets, Arms, Head, Whips, and Vulcan are offline. Destruction of the Lower Torso means the legs are offline.

DIMENSIONS:

Height: 16.9 Sharl (16.393m)

Dry Weight: 14 Karn (15.12 tons)

Loaded Weight: 18.1 Karn (19.548 tons)

STATISTIAL DATA:

Battery Life: 8.611 Hours of constant use.

Ether Amplification: X2.

Ether Defense: 10%.

Land Range: 2,152.75 Repsol (1297.6777MI/2088.1675KM)

Flying Range: 6,673.525 Repsol (4,023.0592MI/6473.31925KM)

Physical Strength: Equal to a PS of 65.

SPEEDS:

Ground, Running: Up to 250 Repsol (150.7MPH/242.5KPH)

Non Thruster Leap: 85ft.

Thruster Assisted Leap: Up to 500ft.

Flying: From a stay in place hover up to 775 Repsol (467.2MPH/751.75KPH). But full speed flight can only be kept up for 2D6X10 minutes before the Hovering Unit overheats and landing will be nessicary. Crusing speed is around 100-300KPH.

WEAPON SYSTEMS:

1: INSTALLED VULCAN-GUN: Basically identical to Vierges.

Primary Purpose: Assault.

Range: 2000ft.

Damage: Short Burst 2D6 MDC. Long Burst 4D6 MDC. Full Melee Burst 1D4X10 MDC.

Rate of Fire: 4 Short Burst, 2 Long Bursts, or 1 Full Melee Burst per Melee.

Payload: Enough for 10 Full Bursts, 15 Long Bursts, or 30 Short Bursts.

2: HAND TO HAND: Use Rifts Robot Combat, Robotech Mecha Combat (Any Veritech or Gladiator Destroid,), or Macross II Valkyrie Combat. Heimdal does significant damage with it's hand to hand attacks due to it's extremely high generator output.

Restrained Punch: 1D4 MDC.

Normal Strength Punch: 4D6 MDC.

Full Strength Punch: 1D4X10+5 MDC.

Power Punch (requires 2 attacks): 1D6X10+5 MDC.

Restrained Kick/Knee: 1D6 MDC.

Kick: 4D6 MDC.

Full Strength Kick: 1D4X10+5 MDC.

Flying/Jump Kick (takes all attacks): 2D4X10 MDC.

Thruster Punch/Kick (takes all attacks): 1D6X10+10 MDC.

Body Blow: 2D6 MDC plus a 60% chance of knocking the target down, causing loss of init. and 2 attacks.

Body Tackle: 1D8 MDC and a 80% chance of knocking and pinning the target down, meaning loss of attacks and init until targets gets out from under Heimdal.

Stomp: 1D6 MDC (Can only be done to Targets under 14ft. tall).

SYSTEM BONUSES: Overall Heimdal is quite average in hand to hand combat, but the high Generator output means quite a bit of agility. +1 Attacks, +2 to Parry, +1 to Dodge.

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