ARMOR OF CORRPUTION STATS
Attribute and Symbol: Obdience
Conditions to use the Armor of Corruption: The user must be of evil alingment (Anarchist won't work), it requires AT LEAST 80 PPE as well.
Undersuit: (Note: Weighs 7lbs.)
Main Body: 80
Forearm Shields: 100
Legs: 70
Upper Arms: 50
Upper Legs: 50
Armor of Cruelty: (Note, weighs 18lbs, but feels weightless in the undersuit)
Main Body (front and back plates): 300
Shoulder Plates: 180
Leg Plates: 180
Forearm Shields: 400
Helmet: 50
Hands: 20
Upper Legs: 50
Upper Arms: 50
Battlesword of Corruption: Undestructable (Unlimited MDC)
SPECIAL BONUSES AND ATTACKS FOR THE ARMOR OF CORRUPTION:
1: BATTLE SWORD OF CORRUPTION: This is a large (6ft long) Blade of Incredible strength. It is quite heavy, but weightless in the hands of the wearer of the Armor of Corruption.
Damage: Does 4D6+6 SDC, but in the hands of the wearer of the Armor of Corruption, it does 6D10 MDC per slash. A power slash (takes two attacks) is a powerful swing that does 2D6X10 MDC.
Number of Attacks: As many as the users. (note, theres +1 to strike with the Sword in the hands ot the wearer of the Armor of Corruption, but a -2 penalty to parry, dodge, and strike with it in the hands of anyone not in the undersuit or the Armor of Corruption.)
Note: Theres a +1 to strike with the Sword of Corruption while in the armor.
2: BLACK LIGHTNING SLASH: This is the Armor of Corruptions special attack. The Sword weirder shouts "BLACK LIGHTNING SLASH" as he charges up the sword and releases several pitch black beams that swerve around a nearby area and encircle an opponent, attacking him with dark power.
Range: Attack reaches up to 50ft in front of the armor wearer, or can cover a radius of 20ft.
Damage: One hit from each beam does 1D6X10, if focused at one opponent, all the beams will circle around and ensnare the opponent, doing 4D6X10 MDC. The radius effect strike can only do 1D6X10 to everyone hit.
Number of Attacks: Once every 5 minutes.
PPE Required: 30
3: SEE IN DARKNESS: The Armor of Corruption has the ability to see in total blackness just like there was light, up to 200ft.
4: CREATE TOTAL DARKNESS: In an enclosed area, the Armor of Corruption has the ability to use the Sword of Corruption and totally drain all light out of the area, it takes half a melee to charge up the sword to drain all light. The preceadure also requires 20 PPE.
5: RAISE THE DEAD: The Armor of Corruption has the ability to control dead animals (Note: Humans aren't included, but they can if you want them to be.) The rules are the same as the Animate and Control Dead Spell in PFRPG (Book 1)
6: HAND TO HAND:
+3 to Roll with Punch/Fall/Impact
+3 to Parry and Dodge
+2 to Strike
Restrained Punch: 1D4
Normal Punch: 1D6
Power Punch: 3D6 but takes 2 attacks
Kick: 1D6
Flying Kick (takes 2 attacks): 3D6
Roundhouse Kick: 1D10
Stab with Helmet Horns: 2D6 SDC
Claws(mounted on the right forearm shield): 3D4 MDC
PS with Armor on is equal to 100 (can lift 5 tons and carry 2 and 1/2 tons)
With just Undersuit add +35 SDC to all hits and PS is equal to 50. (Can lift 2 and 1/2 tons and carry 1 and 1/2 tons)