Dominate
* Command- The vampire speaks a one word command
System- Must have eye contact, Manipulation + Intimidation vs victim's Willpower
** Mesmerize- The vampire can implant a false suggestion into the subconscious mind.
System- Manipulation + Leadership vs victim's Willpower
***The Forgetful Mind- The vampire can steal, or re-create a subject's memories.
System- State the type of alteration, Wits + Subterfuge vs victim's Willpower
1 succ May remove a single memory, lasts one day
2 succ May remove but not alter memory permanently
3 succ May make slight change in memory
4 succ Mat alter or remove entire scene from subject's memory
5 succ May reconstruct entire periods of subject's life
**** Conditioning- The victim becomes more susceptible to the vampire's influence, over time.
System- Charisma + Leadership vs target's Willpower, extended roll. Number of successes needed is typically between 5 -10 times the victim's Self-Control. After which the presence, or eye contact of the vampire is not required, the subject only need be in earshot.
***** Possession- The vampire crushes the subject's mind with his psyche, then moves in his own consciousness, and controls the victims body as if it were his own. The vampire's body remains still, when she is possessing another. Possession does not work on Kindred.
System- Completely strip away victims Willpower. Spend a Willpower point, roll Charisma + Intimidation; Victim rolls Willpower in a resisted action, difficulty 7 for both. Each success the vampire gains over the victim's total, the victim loses a temporary Willpower point. Each success the victims gain over the vampire's total adds a die to his next roll. Once the target loses all of his temp willpower, his mind is open to the vampire. Roll Manipulation + Intimidation vs 7
1 succ can not use Disciplines
2 succ can use Auspex
3 succ can also use Dominate, Presence
4 succ can also use Chimerstry, Dementation
5 succ can also use Necromancy, Thaumaturgy