Purity of the Flesh PG
This ritual allows the caster to cleanse his body of all foreign matter.
The cast must sit on the ground in a lotus position, surrounded by a circle of 13 sharp
edged stones, and concentrate for 10 minutes. This ritual requires the
expenditure of one blood point, after which the casters body and blood are completey purged
of impurities such as dirt, poison, alcohol, and drugs. It is important
for the Kindred to be completely naked - wearing no jewelry, make-up, or cloths - because
the spell desolves all foreign substances, leaving a nondescript ring of gray film aroudn the
place where he sat. If analyzed with the right equipment, the residue will show traces of ejected
material, and of the casters blood. This ritual clears the body of everything from wooden slivers and
bullets to prosthetic limbs and silicon implants, but is useless against any
diseases of the blood and any sort of mind control.
The Rite of Introduction PG
This is a method by whish a Tremere announces her presence to the others of her clan in a city.
When the caster recites a 30-minute incantation and speaks into a cloud of water vapor (such as
steam of fog), a telepathic message is received, first by the Regent of the city's chantry and then
by others in the city's hierachy in descending order. This ritual allows for short dialog between the
caster and each individual subject, but only the Regent chantry is
traditionally bound to answer. Thus, althought the other Tremere will know
of the caster's presence, the caster will only know of those others at theirdiscretion.
This is a very olf and formal ritual and no longer as common as it once was; many younger Tremere
aren't even aware of its existence. However, some Regents are very insistent that it be used when any Tremere
enters "their" city, and tolerate no excuses if it is not done. This ritual can also be used as a distress call.
Engaging the Vessel of Transference PG
This ritual empowers a container to draw a Blood Point's worth of blood from someone who touches it,
replacing that blood with the vitae previously contained in it (generally that of the caster).
Three hours and an initial blood point are required to complete the enchantment. The container
must be between the size of a cup and a gallon jug must be sealed after the cast's blood is deposited. An
arcane symbol must be engraved on the outside of the vessel; this rune can be understood to mean "change blood"
with an Intelligence + Occult vs 8, but it can be concealed under another surface. When someone touches it they
may just feel a strange shivering sensation, and that is all.
The object wil continue to transfer blood each time a new creature holds it, untill it is broken. To keep a particulare measure
of blood inside it, it must be held with another object - glove don't count. Thise ritual can be used to obtain a sample of blood from another
for use in a ritual, or as an especially devious was of Blood Bonding someone.
Rebirth of Mortal Vanity PG
This ritual grants the caster the ability to grow hair once again.
This ritual requires an hour of comploex gesturing in front of a mirror, and a strand of hair from a different mortal child, for each inch
of hair that the caster wishes to grow. The caster can use this ritual on others, but both must stand in front of the mirror while ritual
gestures are made. THe campire's hair follicles again die after the ritual is finished, but the hair will remain at the new length untill
cut. If the vampire's hair is ever shorter than it's length at the time of the Embrace, it will return to its normal length after a days
sleep. Those who were bald in ther breathing days must remian so in undeath
Incantation of the Shepherd PG
This tirual takes a mere 15 mintues to preform. The caster needs to spin slowly in s circle while
holding some sort of glass object over each of his eyes.
He can thereby locate his entire Herd, starting with the closest member and ending with the most distant.
The Kindred must have taste the blood of each vessel on at least three different occasions.
Other Rituals
Defense of the Sacred Haven V
Wake with the Mornings Freshness V
Communicate with Kindred Sire V
Deflection of Wooden Doom V
Devil's Touch V
Blood Rush PGS
Dominoe of Life PGS
Illuminate the Trail of the Prey PGS
Preserve Blood PGS
Will O'the Wisp PGS
Bind the Accusing Tounge GC
Widow's Spite GS