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MM7 offers a total of 9 classes for you to choose from when making your party. And each class have different promotion possibilities. Find them all below.
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Knight:
Knights are specialists at fighting. They excel at the use of weapons, particularly the sword and spear, and can wear any armor.
While they cannot learn to cast magic spells of any sort, they can learn a wide variety of other martial and adventuring
skills.
Can become Grandmaster of: Plate, Shield, Sword, and Spear.
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Promotions: Knight Cavalier |
Champion (Light Path) Black Knight (Dark Path) |
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Sorcerer:
Sorcerers are specialists in the use of the elemental magics of Earth, Air, Fire, and Water, which gives them a good range of
powerful offensive capabilities. Since they are little concerned with military pursuits, they tend to be less durable than other
characters, and can only fight with staves, daggers and bows, and can only wear leather armor.
Can become Grandmaster of: Air Magic, Earth Magic, Fire Magic, Water Magic, Light or Dark Magic, Identify Item, and Identify Monster.
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Promotions: Sorcerer Wizard |
Arch Mage (Light Path) Lich (Dark Path) |
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Thief:
Thieves excel at stealing, detecting and disarming traps, and other underworld skills. While they are not specialists at combat,
they can hold their own in a fight, and are able to use a wide range of weapons and armor. As they become more experienced, they can
learn the rudiments of elemental magic spell casting.
Can become Grandmaster of: Leather, Dagger, Disarm Trap, and Steal.
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Promotions: Thief Rogue |
Spy (Light Path) Assassin (Dark Path) |
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Monk:
Monks train themselves in the arts of unarmed combat and self-development. They can deliver powerful blows with their fists
and can dodge attacks with great success. At higher levels of advancement, monks can learn the fundamentals of Mind, Spirit and
Body magic.
Can become Grandmaster of: Dodge, Unarmed Combat, Staff, Learning, and Body Building.
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Promotions: Monk Initiate |
Master (Light Path) Ninja (Dark Path) |
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Paladin:
Paladins are warriors in the service of a holy order. Their skills combine those of fighters and holy men. They can use all
weapons and armor, and can also cast the spells of Mind, Spirit and Body magic. At the highest levels, they can also dabble in Light and
Dark magic.
Can become Grandmaster of: Repair, Mace, and Shield.
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Promotions: Paladin Crusader |
Hero (Light Path) Villain (Dark Path) |
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Archer:
Archers specialize in the use of ranged weapons—bows and crossbows. While they can use other hand-to-hand weapons, they are
best with the two-handed spear, which is good because they can’t carry a shield. Nor can they use armor heavier than chain mail. They
can use Elemental magic, and at higher experience levels, Dark and Light magic.
Can become Grandmaster of: Chain, Bow, and Perception.
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Promotions: Archer Warrior Mage |
Master Archer (Light Path) Sniper (Dark Path) |
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Ranger:
Rangers are individualistic woodsmen, and jacks-of-all-trades. They can use any weapon except the mace, can wear any armor save
plate, and can learn all magic except for Light and Dark. Beyond that, they can learn all other skills.
Can become Grandmaster of: Axe and Identify Monster.
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Promotions: Ranger Hunter |
Ranger Lord (Light Path) Bounty Hunter (Dark Path) |
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Druid:
Druids are priests of naturalistic orders who concentrate on the learning of magic. They can cast all magic types except for Light
and Dark spells. Like sorcerers, they tend to be a bit fragile, and can use only a few weapons, though, unlike sorcerers, they can use
shields and maces.
Can become Grandmaster of: Alchemy and Meditation.
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Promotions: Druid Great Druid |
Arch Druid (Light Path) Warlock (Dark Path) |
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Cleric:
Clerics specialize in the learning of magic of the self—Mind, Spirit and Body. They do possess martial abilities, but may only
wield staves, bows, and maces. They can wear leather or chain armor, and can carry a shield.
Can become Grandmaster of: Body Magic, Mind Magic, Spirit Magic, Light or Dark Magic, and Merchant.
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Promotions: Cleric Priest |
Priest of the Light (Light Path) Priest of the Dark (Dark Path) |
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© The Erathian Liberation Party 1999 |