One side in the conflict must obtain a certain item or thing while thier opponent(s) are either unaware, unconcerned, or actively opposing them in thier quest. Games of this nature often have a time limit for the side in need of the object. Running out of time may mean instant defeat or a penalty of some sort that gets progressively worse until the object is aquired.
1-10 On a remote/frontier world a device
that life depends on (atmosphere
generator, power plant, asteroid deflector, etc.) has broken down.
The part(s) needed to fix it either can’t be recreated or can’t be made
in time. An expedition must go to a wild and uncharted region to the
sight of a crashed space ship in hopes of finding the needed components.